Ranger Archive

Thread: Big game on Yavin that doesn't Aggro when attacking herd?

Pardal
Sun Sep 07, 2003 7:03 pm
#1

Brother Rangers,


Does anyone know of some big game that you can attack on Yavin without having to worry about their friends joining the battle?



Pardal

Babulugats
Sun Sep 07, 2003 9:09 pm
#2

The only thing on Yavin that doesnt social is mamiens, everything else will. Best bet if your solo and no pet/droid to shield you for a few is too look for ones that have wandered off a bit, then you can take them and if the others are far enough away they'll stay out of it. Or you could you just run thru the battle royal to the south of the mining outpost and everything will go crazy and attack each other, then you can just shoot who you want (just make sure you pick the loser of the fight you jump in on )



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Tal-N
Mon Sep 08, 2003 2:43 am
#3

They really nee to fix the situation where you can get some sneak shots in on an animal without them aggroing but somehow the entire pack instantly attacks you from the moment the first shot is fired, a good 1/3 of the rifleman skills are designed to allow them to attack without being aggro'd from the target but that is no good when the rest of the herd instantly attacks you even when your target has no idea where they are being shot from.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Japhy_Chilastra
Mon Sep 08, 2003 4:21 am
#4

One of the new traps will be for this purpose.. to draw a mob away from the herd without bringing a friend (BAF).



Japhy Riesling
Master Ranger/Pistoleer
Anchorhead Irregulars - Chilastra
Ki_Gu_Lon
Mon Sep 08, 2003 5:58 am
#5

The lure traps are a great idea, but that does not address the problems of Everyone/thing knowing where you are and attacking you except the creature you are attacking. That makes no sense and should be fixed.


It's one thing if they all charge once the target does, but to have an entire lair jump you while your target wanders around aimlessly is just illogical.


It also makes no sense that if I am out of range of a target and engage in combat without firing a shot my target somehow senses my intend and starts charging...




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Solusandra
Mon Sep 08, 2003 9:01 am
#6






Ki_Gu_Lon wrote:

The lure traps are a great idea, but that does not address the problems of Everyone/thing knowing where you are and attacking you except the creature you are attacking. That makes no sense and should be fixed.


It's one thing if they all charge once the target does, but to have an entire lair jump you while your target wanders around aimlessly is just illogical.


It also makes no sense that if I am out of range of a target and engage in combat without firing a shot my target somehow senses my intend and starts charging...







It is weird, isn't it? That is one of our tatics for single pulling those aggro mobs though... We find one that seems to be a bit out from the others and stand at max distance. Normally when someone fires at, they miss. That mob doesn't even notice that he almost got whacked, but his friend will. Viola, a single pull.


Ok, so that is the ideal. A lot of times it is just a bunch of mobs all piled up together. We then try soft pulls. Someoneapproaches the lair without maskscent, running back to us as soon as something engages. Have you noticed just how often mobs don't attack you when you want them to? /sigh


On Yavin, the mamiens always provide a lot of amusement. As a general rule, we don't hunt them simply because they are just one of the few that don't aggro right off the bat.It is alwaysfun when they run over to check out who we are fighting. Almost as if they are pacifists...


Speaking of bats... Gackle bats are pretty decent targets. A bit toughto solo as there isn't that much roomto move around and kite.But if you have asmall group, the bats make decent hunting. The klikniks just get nasty with their effectiveness ratings and ranged attacks.


Sadly, mamiens might be your best bet solo... I just hate the idea of seeing someone kill them.

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