Ranger Archive

Thread: Is /MaskScent bugged?

Soln
Fri Mar 26, 2004 12:44 pm
#1

I've /maskScent +144 and while flying I am consistently having it broken by CL15-20 mobs on starter planets. Anyone else finding this? It's always happening on lair spawn....



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DWolfe
Fri Mar 26, 2004 3:52 pm
#2

Also, your movement rate and posture(Ithink)do affect it. Crawl slowly past the rancors, and they'll never see you. whizz by the vrelt on your speeder, and it almost certainly will.



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Calculus_Entropy
Sat Mar 27, 2004 1:35 am
#3

As far as I know, maskscent caps at +125 no matter what the mod says. Each creature does a check when you get within 64m of it (although they have been know to aggro from 100+ without checking). During each check, you have a chance to not be detected based on your skill mod and the creature's level. Currently any creature does have a chance to detect you through maskscent. The creature probably just got lucky. That being said kreetles and vrelts almost always detect you, so may have found a new creature to add to that list. Another option is if a group member gets detected or agroed, you become fair game.



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Garindan used /areatrack to find Han.
PithrenDarkstar
Sat Mar 27, 2004 9:08 am
#4

"As far as I know, maskscent caps at +125 no matter what the mod says"


It's not that it caps at +125, it's just that clothing mods cap at +25. If you have something else that increases maskscent along with clothing (e.g. racial mods) then you can go above +125



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¤ Master Ranger ¤
  • in memory of NRaas, Ranger Correspondent

Cableguy25
Sun Mar 28, 2004 4:40 am
#5

Setting.. A quiet summer day at the outskirts of Coronet... The durni's are lazily grazing on the fertile grasses, a gentle quiet surrounds them in the field..suddenly, a loud, high powered speeder bike flies by, shattering the quiet, and drawing the attention of whatever it passes.



You are actually upset that your mask scent breaks while you zip on by? If this a new feature ( I don't think it is) then it should become one.





Jekker
XPlorer Corps (XC)
Mayor
Soln
Sun Mar 28, 2004 9:32 am
#6

I guess I'm upset by making Master Ranger with +144 in mask scent and <CL20 mobs break it as I zip by. That's dumb. If I can fly by enraged rancors with np, you would think the crap of Naboo would be invisible to me. But for some reason, I have to stop every while to rescent to avoid annoying combat music... I just sense something is not right and we know that already with /areatrack -- same problem probably with these dynamic spawns.



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