Ranger Archive

Thread: Quality of Camo kit resources?

Yss
Tue Oct 12, 2004 2:25 pm
#1


How important is the OQ of the resources used for Camo kits?


Thanks in advance,


-Yycot - Bria MCH/Ranger
Calculus_Entropy
Tue Oct 12, 2004 2:26 pm
#2

It is basically unimportant. The only thing you can experiment on the kits is the charges; otherwise, the kits effectiveness is the same no matter what OQ resources you use.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Yss
Tue Oct 12, 2004 2:30 pm
#3

Thanks alot


Good Hunting


/Yycot
JascoSmlee
Tue Oct 12, 2004 2:33 pm
#4

I have found using organics with high OQ allows for a substantial increase in the number of charges per camo kit crafted,after experimentation. So far my record is 17 charges using two 900+ OQ ingredients and one lesser OQ, which I would say is quite an increase. Crap organics normally result in around 9 charges after exp.



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Aenedor
Wed Oct 13, 2004 3:54 am
#5

I got 9 charges initially, started using resources with better stats and am getting 15 charges now.



Aenedor Tru'shot
Elder Ranger
Imperial Medic - Bringing Healing and Order to the Galaxy.
JBMat
Wed Oct 13, 2004 4:05 am
#6

Uhhh Calc ... wrong answer old buddy.


GIGO works here too. The better the OQ, the more charges you get. There is a red/yellow/green line by each ingredient now. Green is good, red is doody and yellow is middle of the road.


3 reds = low number of charges. 3 greens = lots of charges - even with experimentation.


JB


frightwig
Wed Oct 13, 2004 5:29 am
#7

Yeah, hate to correct you Calc But JBmat is right. OQ is the ONLY quality that matters for camps. It won't affect the quality of the camo itself, but it does increase the amount of uses.

Example -- I put together a dath camo kit with some horrible resources.. single digits in all 3 OQ! I ended up with 5 uses. Using a weap/droid/general item crafting tool on the crafting station in my HTFB, I was able to experiment and bring the uses up to 9. Recently, Dath resources shifted a little better and I tried crafting again. I was able to get 10 uses out of it by just using a general crafting tool.



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

Calculus_Entropy
Wed Oct 13, 2004 7:26 am
#8

Y'all misinterpreted me, but I WAS vague. I said that the only thing you can experiment on is charges, but I didn't point out that charges were tied to OQ. My fault there. What I meant by you can't increase a kits effectiveness is that kits made with high quality resources don't conceal you better than kits made with low quality resources.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Aolas
Wed Oct 13, 2004 8:12 am
#9

I knew what you meant Calc



Aolas
Master Rifleman
Master BH
Combat Medic 4-0-0-0
Sales and Drop Offs vendor located -120, -3020 Coronet, Corellia

frightwig
Thu Oct 14, 2004 12:00 am
#10

Oops.. my mistake. I just noticed you mentioned charges in your post. Should've read that more closely



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

Page 1 of 1
Previous Next