Ranger Archive
Thread: Rescue vs. Taunt (And post #600)
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WildBil2Me
Wed Oct 13, 2004 7:37 pm
#1
OK... so admittedly I'm not terribly sure about many of the melee professions out there. I'm a rifleman, and I'm good at my job. I'm also a Ranger and I'm even better ta that.
The other day I was reading up for the DWB (which was the best 2 deaths I've had in awhile) and came across the note that tanks should use /taunt to pull aggro off of major group members. If this is the case ... how does /taunt stack up against /rescue?
Those of you Melee types who use /taunt... where's this better or worse than /rescue?
Thanks for your sharing your experiences.
-Oh yeah and I finally made 600-
Message Edited by WildBil2Me on 10-13-2004 10:39 PM
Ranger_Nizzle
Wed Oct 13, 2004 7:49 pm
#2
I'm a pikeman, and I rarely use taunt. I find that it's nothing special, not too effective. As for rescue, well, there isn't a mutual understanding of that ability between rangers and the population so it's virtually. Plus, most people don't need to be rescued with buffs and armor.
Nemo0
Wed Oct 13, 2004 8:12 pm
#3
I've personally used rescue in the DWB as a Ranger/Squad Leader. It can be quite useful in there if things start going wrong (like one of your non tanks picks up 3 SBDs and they are really starting to hurt and your tanks haven't caught on yet--/rescue followed by /gs get them off me!). I use it without a combat profession when people bite off more than they can chew. Especially if they are buffed and I'm not--it saves rebuffing them (although I can often burst run away with the agro, saving both our lives). The main advantage of /rescue is that it pulls everything off of them. If they pull 6 enemies, you only need to rescue once (not run around taunting 6 different enemies). Buffs, armor, and template stacking make it a bit less useful but I still like it.
SolrFlare
Wed Oct 13, 2004 8:14 pm
#5
Rescue is far more effective than taunt, but Taunt's one single advantage is that it can be done to a single creature without the other people having to peace.
Rescue, if you inform the people you are working with ahead of time, works every time and has the advantage of pulling everything
(or nearly everything) off a player.
(or nearly everything) off a player.
Taunt is single target based
Rescue is single player based.
As for the effectiveness of rescue in this day and age of buffs and armor, it still is a very vital skill. CH's and BE's you accompany will love you for this skill because it makes taming/dna sampling much easier when you can draw everything off for them when it aggros so they can get another shot.
Medics will also love you for this skill because it keeps everything off them so they can just focus on healing others, not themselves.
Yes, it certainly isn't as useful for helping combat players unless they get into real trouble, but it definitely has its place and is very effective.
Although, sometimes I think I may be the only one left who really makes use of its potential power as a mob controlling tool anymore. Which is a shame because in the right situations it is an insanely effective tool.
WildBil2Me
Wed Oct 13, 2004 8:30 pm
#6
SolrFlare wrote:
Rescue is far more effective than taunt, but Taunt's one single advantage is that it can be done to a single creature without the other people having to peace.
Rescue, if you inform the people you are working with ahead of time, works every time and has the advantage of pulling everything
(or nearly everything) off a player.
Taunt is single target based
Rescue is single player based.
As for the effectiveness of rescue in this day and age of buffs and armor, it still is a very vital skill. CH's and BE's you accompany will love you for this skill because it makes taming/dna sampling much easier when you can draw everything off for them when it aggros so they can get another shot.
Medics will also love you for this skill because it keeps everything off them so they can just focus on healing others, not themselves.
Yes, it certainly isn't as useful for helping combat players unless they get into real trouble, but it definitely has its place and is very effective.
Although, sometimes I think I may be the only one left who really makes use of its potential power as a mob controlling tool anymore. Which is a shame because in the right situations it is an insanely effective tool.
Incredibly insightful... thanks for the heads up.
Between having a higher level of effectiveness and more functionality (drawing multiple aggros) Rescue really is the choice skill for keeping tanks or non- combatants safe. Looks like it works best when used by a ranger / tank though. Pairing it with some Synthsteak would definitely be a must.
Nemo0
Wed Oct 13, 2004 9:09 pm
#7
SolrFlare wrote:
...
Although, sometimes I think I may be the only one left who really makes use of its potential power as a mob controlling tool anymore. Which is a shame because in the right situations it is an insanely effective tool.
You're not the only one who uses rescue. I might not use it often but it has saved many lives and re-buffing (sadly, many Bothans "died" to bring you this information).
Nemo0
Wed Oct 13, 2004 9:21 pm
#8
WildBil2Me wrote:
...
Incredibly insightful... thanks for the heads up.
Between having a higher level of effectiveness and more functionality (drawing multiple aggros) Rescue really is the choice skill for keeping tanks or non- combatants safe. Looks like it works best when used by a ranger / tank though. Pairing it with some Synthsteak would definitely be a must.
Well, it is best paired with a tank and synthsteak can help but it's definately not a must. Yes, it helps to be able to do something with the mobs once they start attacking you. But burstrunning in a circle is something. Use it whenever you think your target is in more trouble than you would be with those mobs on you. I am definately not a tank and I don't own much chef food (a bit of brandy and some pre-revamp stuff) but I still find the skill useful. You just have to have some way of entertaining the mobs after you use rescue (traps, burstrunning, taking damage until a proper tank can get them off you, warningshot the creatures away, dying and warning your friend to be more careful next time, etc).
Also, I'm not sure if this works (I've had a bit of trouble with it before) but /rescue might be useful to pull agro off a feigndeathing smuggler when they need to converse with a mission target (like in the corvette and the DWB). I've tried it on occasion but they don't always peace and sometimes they fall right back into a feign. I want to test this but it's hard to get in the situations where this is needed and it is rarely a calm occasion when I do (last time I tried it, we were in the DWB needing to talk to one more NPC to get access to the crafting room with about 10 minutes left on everyone's buffs).
Phenix1050
Wed Oct 13, 2004 9:28 pm
#9
Just a heads up- the person does NOT need to peace for rescue to work.
In the past couple of months, I have rescued several players from certain death (three of the times it was an unexpected LD, one was an AFK grinder) with rescue. Since they didnt' know they were being rescued, there's no way they could have peaced out, and I drew every single aggro. The rescue skill, as far as I can tell, increases the liklihood of a rescue without using /peace.
Temujin23
Wed Oct 13, 2004 9:56 pm
#10
Why on earth did you /rescue an afk grinder? Friend of yours? Personally, I would have employed a /point and laugh. But then again, I'm a jerk.
al-djinn'i
Naritus Master Ranger/TKM
Nemo0
Wed Oct 13, 2004 10:22 pm
#11
I think Phenix must have a soft spot for BHs and their ilk. He did do Master BH at one point....
lammergeier
Thu Oct 14, 2004 4:39 am
#12
Temujin23 wrote:Why on earth did you /rescue an afk grinder? Friend of yours? Personally, I would have employed a /point and laugh. But then again, I'm a jerk.al-djinn'iNaritus Master Ranger/TKM
'rescuing' an AFK grinder isn't necessarily 'helping' them. it's stealing the precious 100 xp per kill that they think they deserve for logging in and 'playing' the game unattended.
it's a lot like dropping camoflage on an AFK grinder.
the only thing better would be pulling a large aggro on top of them... look, ma! free trip to the cloners!
Phenix1050
Thu Oct 14, 2004 7:13 am
#13
To be honest, the person didn't have (AFK) over their head...they just looked like they were hurting so I threw in a /heal and a /rescue. Turns out the person was AFK...thankfully for me I got to be happy over the fact that I never looted the corpses, ensuring the AKF "dood" wouldn't be able to grind as fast.
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