Ranger Archive

Thread: High Tech Field Base Vehicle Repair addition

Reos2
Wed Oct 13, 2004 9:47 am
#1

I think a great addition to the HTFB would be an area to repair vehicles. The garage could be small. The Ranger could charge whatever he wants to repair vehicles for guests. The repairs would natural resources, and perhaps metals. Also, guests who already have resources can use it for free.



Re'os
Eclipse
Master Scout-Master Ranger-Novice Rifleman-Retired Master Swordsman-Retired Master Marksman
/tell me for contract work.
HybridArtist
Wed Oct 13, 2004 10:38 am
#2

I second that...that would be a very good idea. Such a pain to be on Dath with no player cities and your bike on almost zero!



T'ahn Hybbrd

Master Pikeman/Doctor
Eclipse
You know it's not work when you enjoy doing it...and right now it feels like work.
ZallusNuranxis
Wed Oct 13, 2004 11:00 am
#3

Reos2 wrote:
I think a great addition to the HTFB would be an area to repair vehicles. The garage could be small. The Ranger could charge whatever he wants to repair vehicles for guests. The repairs would natural resources, and perhaps metals. Also, guests who already have resources can use it for free.



At the very least allow another class to do the repairs. That way people don't say we're steppin on people's toes. Another thing that would be good is to allow Entertainers and their elite classes to do BF healing too. Man would our camps be a place to hang like in the good ol' days

Reos2
Wed Oct 13, 2004 1:02 pm
#4



ZallusNuranxis wrote:
Reos2 wrote:
I think a great addition to the HTFB would be an area to repair vehicles. The garage could be small. The Ranger could charge whatever he wants to repair vehicles for guests. The repairs would natural resources, and perhaps metals. Also, guests who already have resources can use it for free.

At the very least allow another class to do the repairs. That way people don't say we're steppin on people's toes. Another thing that would be good is to allow Entertainers and their elite classes to do BF healing too. Man would our camps be a place to hang like in the good ol' days





Yeah...can any profession repair vehicles currently? If not then the role of repairman is still open...however if the camp had a built in droid that could do the repairs that would probably satisfy most people i.e. wouldn't step on anyone's toes. After all we have droids who can harvest...why not droids who can repair vehicles?

To be fair though, if the role of repairman goes to anyone, I would imagine it would be some kind of "mechanic" role under the Architect profession. Of course, if droids can repair vehicles too, Droid Engineers could make them.



Re'os
Eclipse
Master Scout-Master Ranger-Novice Rifleman-Retired Master Swordsman-Retired Master Marksman
/tell me for contract work.
RunningRoutes
Wed Oct 13, 2004 7:32 pm
#5

I don't think a full repair would be a good idea. Too abusable and not really realistic. How about the ability to repair up to 50 or 75 percent?



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Amida_Enterprises
Wed Oct 13, 2004 9:02 pm
#6

first someone asks for a shuttleport, now a garage..


soon also an amfitheater and a bazaar terminal ?


I think the camps are fine as is..



- Leasa Ace - Farstar - deceased

(don't know why I can still post either )
Nemo0
Wed Oct 13, 2004 9:22 pm
#7






Amida_Enterprises wrote:

first someone asks for a shuttleport, now a garage..


soon also an amfitheater and a bazaar terminal ?


I think the camps are fine as is..






Well, we have asked for stuff similar to all that before. Ranger resource terminals, healing BF in camps with an entertainer stage, ....



Lythender Nirou
Crazy Bothan


JBMat
Thu Oct 14, 2004 4:15 am
#8

A camp is a camp.


If you are not smart enough to figure the uses, don't keep wishing for extra stuff.


We are not shuttle pilots, swoop repairmen, or any of that stuff.


Leave the camps alone, but fix the stuff that does not work. Then and only then, consider adding minor changes. I would rather the laser fence worked than have a shuttle. If you are so freaking stupid you left your bike out and it got ate, tuff stuff, learn to walk rather than have a repair shop in a camp.


By the time the SLs get their stuff, and if we got all this stuff, may as well make it a freaking city and we have to be Politicians to drop the damn thing.


enough is enough.


JB
Reos2
Thu Oct 14, 2004 6:54 am
#9



JBMat wrote:
A camp is a camp.
If you are not smart enough to figure the uses, don't keep wishing for extra stuff.
We are not shuttle pilots, swoop repairmen, or any of that stuff.
Leave the camps alone, but fix the stuff that does not work. Then and only then, consider adding minor changes. I would rather the laser fence worked than have a shuttle. If you are so freaking stupid you left your bike out and it got ate, tuff stuff, learn to walk rather than have a repair shop in a camp.
By the time the SLs get their stuff, and if we got all this stuff, may as well make it a freaking city and we have to be Politicians to drop the damn thing.
enough is enough.
JB






We're not artisans either, but they put a crafting station in the HTFB. We're not entertainers, but entertainers can dance and heal people. My point is camps provide many services, they're not just camps. I think the shuttleport might be taking it too far, but repairing vehicles in a camp isn't. Whenever I've gone camping in real life, I've taken extra oil, a spare tire, and a full set of tools in case my truck decides to break. Having the ability to repair vehicles is not that much to ask for. People aren't stupid JBMat, but as a Ranger I like to go on long expeditions where I don't see cities that often, and some planets like Dathomir are just plain barren of civilization. In those scenarios it's not too farfetched to expect a camp to be able to repair vehicles.

Let me ask you this: which branch is the one that pretty much every Ranger I read comments from on these forums or know personally, completes last? You know which one. Then ask yourself why.



Re'os
Eclipse
Master Scout-Master Ranger-Novice Rifleman-Retired Master Swordsman-Retired Master Marksman
/tell me for contract work.
Nemo0
Thu Oct 14, 2004 10:01 am
#10






Reos2 wrote:

We're not artisans either, but they put a crafting station in the HTFB. We're not entertainers, but entertainers can dance and heal people. My point is camps provide many services, they're not just camps. I think the shuttleport might be taking it too far, but repairing vehicles in a camp isn't. Whenever I've gone camping in real life, I've taken extra oil, a spare tire, and a full set of tools in case my truck decides to break. Having the ability to repair vehicles is not that much to ask for. People aren't stupid JBMat, but as a Ranger I like to go on long expeditions where I don't see cities that often, and some planets like Dathomir are just plain barren of civilization. In those scenarios it's not too farfetched to expect a camp to be able to repair vehicles.

Let me ask you this: which branch is the one that pretty much every Ranger I read comments from on these forums or know personally, completes last? You know which one. Then ask yourself why.





Whenever I've gone camping in real life, I've left the vehicle behind. We get Terrain Negotiation for the ability to travel. Vehicles have somewhat nerfed that need. While a repair station in a camp might be nice, we are really taking vehicles where they never should have been allowed anyway. Personally, I'd like to see the ability to call vehicles removed on the adventure planets. I'd actually rather have that happen over having the ability to repair them on the adventure planets (can you imagine all the 1337 Doods yelling at you for not walking over to them so that they can repair their vehicle? And then complaining that they can't repair a disabled vehicle [that got disabled because they didn't store it while grinding on some nightsisters or rancors] in your camp?). While the repair might be nice, I think I have to agree with JB on this front.



Lythender Nirou
Crazy Bothan


Reos2
Thu Oct 14, 2004 11:25 am
#11



Nemo0 wrote:


Reos2 wrote:

We're not artisans either, but they put a crafting station in the HTFB. We're not entertainers, but entertainers can dance and heal people. My point is camps provide many services, they're not just camps. I think the shuttleport might be taking it too far, but repairing vehicles in a camp isn't. Whenever I've gone camping in real life, I've taken extra oil, a spare tire, and a full set of tools in case my truck decides to break. Having the ability to repair vehicles is not that much to ask for. People aren't stupid JBMat, but as a Ranger I like to go on long expeditions where I don't see cities that often, and some planets like Dathomir are just plain barren of civilization. In those scenarios it's not too farfetched to expect a camp to be able to repair vehicles.

Let me ask you this: which branch is the one that pretty much every Ranger I read comments from on these forums or know personally, completes last? You know which one. Then ask yourself why.


Whenever I've gone camping in real life, I've left the vehicle behind. We get Terrain Negotiation for the ability to travel. Vehicles have somewhat nerfed that need. While a repair station in a camp might be nice, we are really taking vehicles where they never should have been allowed anyway. Personally, I'd like to see the ability to call vehicles removed on the adventure planets. I'd actually rather have that happen over having the ability to repair them on the adventure planets (can you imagine all the 1337 Doods yelling at you for not walking over to them so that they can repair their vehicle? And then complaining that they can't repair a disabled vehicle [that got disabled because they didn't store it while grinding on some nightsisters or rancors] in your camp?). While the repair might be nice, I think I have to agree with JB on this front.




To take the vehicle, or not to: I don't think there's a right answer to that. That's a personal decision. The main question here is: why wouldn't a camp have the ability to repair a vehicle when you have the power to create one with floating chairs, a laser fence and a crafting station? Again, the inclusion of a
Shuttleport
is too much, would be to resource-expensive, and has too many variables for a dev to consider and implement: I don't see it happening. But giving a HTFB a simple repair ability would be easy to implement. One way to do it would be akin to supplying a harvester with energy. The Ranger supplies the device/droid with resources so that it can repair the vehicles. When it runs out, and if the Ranger chooses to do so, he can add more resources, allowing more repairs.

I don't think Rangers will be /tell'ed or yelled at by people requesting repairs. Maybe at the outset of the implementation of this ability, but they'd soon learn that Master Rangers either don't want to help, are busy with other things, or just don't have the resources to supply the device/droid to make the repairs.

I think this would make Rangers very valuable on the adventure planets, because other professions would see just how long Rangers can last on their own and how resourceful we are. The desire to hang with us during long excursions on these adventure planets (or any planet) would only intensify after we can heal wounds, let them craft, protect them from hostile game, and repair their vehicles. It would be a great addition.



Re'os
Eclipse
Master Scout-Master Ranger-Novice Rifleman-Retired Master Swordsman-Retired Master Marksman
/tell me for contract work.
murphy7
Thu Oct 14, 2004 2:33 pm
#12

Part of what we'd need to make the Ranger skills more attractive involves taking things away from other players:


Terrain Negotiation helps us cover the map on foot more quickly; vehicles negate this need for most.


Harvesting - oh, look! A handy droid


Camps - well, a TKM can heal their own wounds, and with Buffs do people ever really need to rest and recouperate between kills, let alone clearing entire lairs?


So we're left with Camoflage, Rescue, and Tracking as our signature abilities. Which helps explain theretention of the Tracking line more than anything else in the Ranger profession for those who choose to dabble in it at all.




Combat Revamp might help out, guess we'll have to wait and see.



"Malt does more than Milton can, to justify God's ways to man."

Hyro Protagonist, Jedi adventurer
Gallii Frey, sidekick, houseboy at Manse Protagonist
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