Ranger Archive

Thread: Supersonicultraexplosive Trap....

morkill
Fri Aug 15, 2003 2:59 am
#1

Correct me if I'm wrong but you can't use a trap on a mob if it is already under the inluence of that same trap.


I throw different types of traps (5 in a row, all different types) then i fire several times then 5 more traps. THis seems to work and i get maybe 1 out of 10 fails, so I think this is reasonable.


Well right now I'm all trapped out, (Trap Master) but i still use them because of the special effects they provide me and my group.

jcow79
Fri Aug 15, 2003 3:07 am
#2

Yes, the ranger traps are broken.


Prior to the patch the flash bomb worked pretty well I thought. Didn't use it a whole lot but when I did I got moderate results. But since the patch i've noticed that when I throw any of the "ranger specific" traps it does the animation but I get no message stating wether the trap succeded or failed and the trap appears to have no affect on the animal. The sonic pulse worked the first day I got it, which was the same day as the patch I think, but today, patchday+1, i havn't been able to get the sonic to work at all. Although, like I posted in another thread, I don't think we should worry about fixing these traps, I think we should do away with them altogether and get better ones which actually reflect what the rangers should be able to do. Like snares and lures and what not.




'Josh on Ahazi server
-Obsidian Order-
-7410 -959 Obsidian Pointe on Dantooine
Faith13ss
Fri Aug 15, 2003 6:26 am
#3

doesnt it depend on the mob? my traps work fine on small easy mobs but have less an effect on bigger mobs, needless to say i didnt think that would be a problem for a ranger, since im a scout and figured the more trapping points i got the more chance it worked.



oh yeah get down groove train oh yeah shake that funky wookie white boy
Griphon82
Fri Aug 15, 2003 8:48 am
#4

Well at least I know that I'm not alone in this boat. Tks guys. Now its time for me to go in my corner and /cry...



Griphon

Griphon82
Fri Aug 15, 2003 12:13 pm
#5

Well, I'm not sure if I'm the only one this has happened to but it seems that my Ranger traps only work about 1/4 of the time. I'd say if I throw all 5 sonic traps maybe one of them would work. This may be a personal thing or maybe I don't fully understand the function of the trap but its not that complex to understand. I guess the purpose of this rant is to see if I'm the only one with this problem. Well until next time....



Griphon

Sariin
Fri Aug 15, 2003 12:44 pm
#6

add it to the list. then throw the list away cuz the devs dont give a **edit**.
Ypiana
Fri Aug 15, 2003 6:02 pm
#7

You can't get xp for flash bomb because it's an AOE weapon and you have to be in range of it to get xp for using it. 30 meters I think.


But even then I can't tell any difference in the animals from using flash bomb except they get angry.


None. I've tried on many species about 40 times last night and no effect I can discern.


Glow wire, phecnacine, and the ensnaring mesh seem to work well, though. But ranger traps are crap.


-- YP




I killed my parents... You're next!
/godmode 1
Ebolaz75z
Sun Aug 31, 2003 9:40 am
#8

I tried to use sonic pulse and the other trap ranger but no one work.



All the scout's traps are ok but I can't win Xp from the ranger ones... it's very stupid reaching that level of abilitie if the traps don't work!



Please devs tell us if they'll be fix...




Ebolaz Ebo le merlan,
Mos Quito, Tatooine
Captain.
DeltaXi65
Sun Aug 31, 2003 8:11 pm
#9

Eb,


Of course they'll get fixed. Whether or not it will be anytime soon is another question. I'm less concerned with the two broken traps than I am with getting the new functions programmed and working, and maskscent fixed.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
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