Ranger Archive
Thread: And it continues... the Mask Scent saga.
The increase in Scout xp was uncalled for in my opinion - I stated that from the start when I found out (supporting Yoda early, sorry for bailing out on ya bro) - but basically I just gave up the fight. Ranger is the only profession thanking the Devs for a nerf. errr... i mean, an adjustment.
So now I read this, from Vass' notes on Test Center. Sorry I don't know the html to quote it directly and stuff. Here is the link too:
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=11292#M11292
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Update is complete. Notes are below.
Please take some extra time to see if there are any new problems with vendors and factories. Thanks!
- Lowered xp given for using maskscent
- Fixed issue where players would get xp for using maskscent against a pet.
- Fixed issue related to DB optimizations (survey tools should be working properly now).
- Changed experimentation on munitions components to use weapon experimentation (this will allow weaponsmiths to fully experiment on grenade components).
- Fixed issue where damage experimentation ranges on the warhead stabilizer component were negative.
- Changed the resource attribute weights on warhead components to use Decay Resist and Quality (experimentation should work properly with these now).
- Fixed issue where items created with a factory would not have the attributes of the schematic used.
- Fixed issue with initializing vendors.
- Fixed issue where resources would combine when placed on NPC vendors.
- Fixed issue that caused looting to not work properly while grouped.
Vass
James Whisenant
SWG Assistant Buildmaster
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Oh cool... wait.. *Does a double take* ... what's that? You say, *lowered* the amount of xp for MaskScent??? Wait a minute... since the patch with the umpteenth nerf to maskscent, I have received probably, 22 xp from using Mask Scent... Yes, 22 xp. I remember it distinctly. 10 from a spineflap and 12 from a shaupaut on Naboo. Since the big patch, that's about 1 xp a day or something on average. Also, bring on all the "maskscent works perfectly for me" arguments too, heard them all.
So what are they gonna do? Make us get negative scout xp for a successful MaskScent?? Well, I'm expecting most of you other Rangers to welcome this, it will slow us down even more. Oh wait, you guys already got your scout xp, I forgot. Screw the newbie again.
Nowi wrote:
Well, keep in mind mask scent exp isn't working at all right now. Back in the days that it did work properly, I got upwards of 150-200 exp per creature that my mask scent was sucessful against. These are higher level creatures, mind you, but even mid-level critters would still give good experience. So I really think that there is not too much to worry about. Having an alternative to endless harvesting will be a good thing for newer rangers, in my opinion.
If you listen to half the people on the boards, mask scent is working perfectly, no problem. You listen to the other half, we think it is fooked up beyond all recognition. I got incapped today running 20m away from a group of reds, the thing teleported on me.
So what build are they using on TC? I assume they are building off the version with the big patch on it. Which means there is 0 xp for mask scent as it is. So how can they reduce it? You think they are making adjustments based on the uber leet exploits of week 1 on Lok? No... that's been long gone (obviously, gone before I could get it - apparently I'm the only ranger that still needs scout xp that is sooo f'ing easy to get).
Mask scent xp is broken, and apparently will be ensured to never be another source of scout xp.
no offense Padain, but considering that I watched you grind camps outside the bridge by theed for like two days straight I can honestly say that I have no sympathy for you. This game is 10x more fun if you play it without worrying about xp at all. Turn off the experience meters and take the levels as they come.
Yes, I *made* camps outside Theed to get through Frontiering from the day I made Novice Ranger. A) I wanted to get to the HTFB, B) I wanted to get that line out of the way. Yes, I got burned by it since the path I chose to get through, actually got an anti-nerf, with numerous ways to get wild. surv. xp and the lower amount of xp needed. Am I bitter? hehe, nah, it was my choice. I wasn't considering that grinding. I play with my real life gf and my real life bro (a master musician) and we were having a blast sitting in my camps. So no, I don't think I was "grinding". But thanks for noticing. No more so than anyone going about their daily business shooting things or making crafts. I didn't complain one bit about that.
Anyway, I'll fade back into obscurity...
"These are all TC only fixes bub. Maskscent was giving 100xp for Crazed Durnis last night. That's a little high, doncha think?"
I got excited about nothing as usual it seems.
Rek,
Maskscent was fixed on TC - but that problem was that it was giving TOO much XP.
People were getting 300 XP for masking scent on the bunnies on Rori. People were getting 70 XP off of HERMIT SPIDERS that only give 79 XP when you harvest them.
There was a bug in the maskscent XP and they fixed it.
I know you already saw this - but please...everyone else - read more than the update notes. And I do give SOE the benefit of the doubt because they've never been anything but upfront and honest with me.
I give respect when I get it. They've been respecting me and us.
B
Who gives a **edit**...in the next patch Rangers won't be using Maskscent anymore anyway. The /concel skill will work on both NPC's and creatures.
But if you must know, on the TC they FIXED the maskscent skill on the last TC update and it ended up giving too much exp...very much as Delta said above. They will be doing anouther patch to the TC to fix this.
Not every update on the TC makes it to live before the next TC update...keep that in mind at all times.
If you think Maskscent is working great, just wait till it is broken by a high level non-aggresive creature... after it is done stomping you for no appearent reason we will see how welll it is working.
Hasn't anyone else noticed that stalking creatures will still stalk and attack you?! What is the purpose to having Maskscent if it doesnt work against the creatures you NEED to avoid. On the bright side, I can stand in a nest of kreetles all day long without them attacking me... yay.
DeltaXi65 wrote:
Rek,
Maskscent was fixed on TC - but that problem was that it was giving TOO much XP.
People were getting 300 XP for masking scent on the bunnies on Rori. People were getting 70 XP off of HERMIT SPIDERS that only give 79 XP when you harvest them.
There was a bug in the maskscent XP and they fixed it.
I know you already saw this - but please...everyone else - read more than the update notes. And I do give SOE the benefit of the doubt because they've never been anything but upfront and honest with me.
I give respect when I get it. They've been respecting me and us.
B
What Delta said. If you read some of the posts on the TC board you can see this clearly was the case and they were just reducing it back to becuase it was giving too much xp.
"i ran 4k meters on dath today and didnt have a problem with mask scent "
You got lucky. I've been attacked by: a Krayyt Dragon, a Dragonet, 2 Mutant Womp Rats, and any number of Dune Lizards, all of which attacked me without breaking Maskscent. Since the big patch, I no longer rely on it. Sure, I walked right by a whole herd of Squill one day, and it was fine, but there's no message when it fails, and there's no guarantee it works, so it's useless. No info=no functionality. I find that if I stay more than 75m away from aggro mobs with maskscent on I won't get attacked unless it's a Krayyt. Guess what? If I stay more than 75m away from aggro mobs without maskscent the same is true.
/waiting for Ranger to be fixed.