Ranger Archive
Thread: Thinking about Ranger + TKA
"what are you thoughts on Ranger + Melee/TKA?"
- I enjoy the "in your face" combat that melee provides. Its fast and furious, and very exciting at times.
- The crowd control moves (spin attacks) are also quite amusing when surrounded by a dozen light blue beasties. ![]()
- If you are factioned, then I do suggest going Overt and pulling out a couple troopers before wading into larger battles against ranged NPCs. It can get dangerous against a large group of Ranged opponents if you don't have someone to take some of the fire.
- You should of course read up on the limitations/issues regarding melee combat in the PvE and PvP arena, before jumping in headfirst.
Issues I have run into:
1) Large HAM costs for special moves: Unlike Pistoleers who can spam special moves near constantly, meleers need to space their moves out or risk incapping themselves ![]()
2) Target out of Range: Many of the "longer" beasts (like snakes, Fambaas, etc.) tend to move away from you during combat, though they can still hit you, you can't hit them. ![]()
3) Kiting: With the recent addition of position change timers, you have one shot to stop a kiting NPC and pummel him to death, before they get back up and kite you for the next 20 seconds. ![]()
4) Armor wear: Because you are in close range, your armor will degrade faster than a Ranged fighter. This in effect makes wearing armor cost ineffective... Especially the more expensive armor.
5) Lack of good weapons:If youfind a Weaponsmith who sells good quality melee weapons, buy 4 of each. There are few people who bother with making GOOD melee weapons due to limited demand. ![]()
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If you can handle the challenge, I encourage you to join the dark side. ![]()
The close up action does seem exciting, but I remembered when I was going for smuggler I didn't like all the running around I had to do with unarmed. Just so much easier to shoot. =) I've been reading the proposed upgrades TKA will be getting and they seem like a great addition. A shortlived burstrun type attack would be great IMO for those NPC kiters.
Still thinking about it. It's a good thing SWG allows you to surrender skills. That's one thing they got right.
BTW. That's my suggestion... not something that's proposed...
"It's a good thing SWG allows you to surrender skills. That's one thing they got right."
- Definitely. Being able to surrender skills, without rerolling my entire character, is the main reason I chose this game to play over all other MMOGs. ![]()
- I was a UO gamer. If I can't changeskills midstream, its not the system for me. ![]()
Current meleers, what are you thoughts on Ranger + Melee/TKA? I dont care that I dont get a creature bonus to hit currently.
I have foudn Ranger / TA to be an enjoyabel combination so far. Though far from the max power combo you coudl get if tried a different profession plus Ranger.