Ranger Archive

Thread: New Ranger Skills / Knowledge Ideas

DarthMercilous
Fri Jan 09, 2004 5:56 am
#1

Broadening on some of my ideas and information regarding the Ranger's identity and how it will fit into the SE, I've come up with some skills and knowledge bases that could be open to Rangers to make a more well rounded proffession. This is a work in progress and I will add more to it as I continue to develop it. However, feel free to add your comments or suggestions as I will endeavor to add or edit as I write it out.


Knowledge:



  • Alien Species

  • Alien Cultures

  • Planetary Systems

  • Tactics

Skills:



  • Astro-navigation: sort of wayfaring in space- would allow for better navigation through unknown areas of space, asteroid belts, etc

  • Conceal 2: completely hides the ranger from view as long as the ranger does not move

  • Sneak : The ranger moves at a reduced speed, however his/her chances of being detected are virtually 0

  • Hardiness: increased stamina, could be for a brief ammount of time, or a modifier





Govannen Darkstar
Elder Ranger - Elder Commando - Elder Squadleader
13th Black Order Division
Click here to see my SWG Dev Proposal to make SWG the best Sci-Fi MMO!
Rhyeal
Fri Jan 09, 2004 6:11 am
#2

SE is years(err..year or more) away, but the ideas might work...




Rhyeal Shadowblade :: Egone Thale :::: Riflemen :: Rangers :::: Ranger is a Lifestyle, Live it!
"No, I'm not a combat profession, I don't do that anymore."
Calculus_Entropy
Fri Jan 09, 2004 8:44 am
#3






Rhyeal wrote:
SE is years(err..year or more) away, but the ideas might work...




It would probably be easier to get things noticed while they are developing the game. It is much harder (I dunno, is it really that muich harder)to get hings added after the fact.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
NRaas
Fri Jan 09, 2004 8:53 am
#4

"It would probably be easier to get things noticed while they are developing the game."


The problem is that without context as to how the Space Expansion is going to work, its difficult to make informed requests.


Anyone have a clue how they intend to handle Space? Will it be 3D navigation, or a 2D plane system? Seamless or using Hyperspace lines as zone delimitors?


How will planetary bodies be handled? How will other ships be handled, namely capital ships?


Many many questions here.





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DarthMercilous
Fri Jan 09, 2004 9:14 am
#5

From what I've heard it will be 3D with joystick and mouse control. Beyond that, who knows.



Govannen Darkstar
Elder Ranger - Elder Commando - Elder Squadleader
13th Black Order Division
Click here to see my SWG Dev Proposal to make SWG the best Sci-Fi MMO!
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