Ranger Archive
Thread: TKM/ranger feeling a bit silly
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vels-chars
Sat Jan 10, 2004 6:55 am
#1
1) is it me or dont the ranger TO HIT bonuses apply to melee because no mater what range im at im still getting a minus on the to hit text next to the mobs ham bar
2) if youe a melee ranger what traps can we use that help us other than the scout lower melee defence trap ? the ranger ones just add our blind/dizzy/stun attacks anyway and there is utterly no use for a snare trap if your melee because u are 4m from it hitting it.
3) at ranger why is it we can only still harvest 1 reasorce from a body we are suppost to be rangers not scouts
4) why cant we pitch a tent next to a river/lake and fish it seems very dumb to me i remember fishing with my dad and we always had a tent it just feals a bit silly that we cant do it hear ingame.
5) i have my radar at 128m always and anything on the radar i can tab to and see what it is so what is the point of having a area track command that only applys to what is on the radar ?
2) if youe a melee ranger what traps can we use that help us other than the scout lower melee defence trap ? the ranger ones just add our blind/dizzy/stun attacks anyway and there is utterly no use for a snare trap if your melee because u are 4m from it hitting it.
3) at ranger why is it we can only still harvest 1 reasorce from a body we are suppost to be rangers not scouts
4) why cant we pitch a tent next to a river/lake and fish it seems very dumb to me i remember fishing with my dad and we always had a tent it just feals a bit silly that we cant do it hear ingame.
5) i have my radar at 128m always and anything on the radar i can tab to and see what it is so what is the point of having a area track command that only applys to what is on the radar ?
DakOveran
Sat Jan 10, 2004 7:04 am
#2
I suggest you read all the stickies posts.
You'll get the answers you need and you'll find that some of your points are already on our request list.
SquibII
Sat Jan 10, 2004 8:46 am
#4
I use stinkbombs. They seem to increase the chance of sticking intimitdate and warcry. Also, keep in mind that the Ranger trapping line, while it's pretty barren with regards to new trap schematics, continues to increase your trapping skill. This means that you'll be able to use those low level traps on higher CL creatures with a greater success rate.
JBMat
Sat Jan 10, 2004 3:51 pm
#5
Try glow-wire traps, decreases melee and ranged defenses. And way back when, someone even timed bleeds anddetermined thatglow-wire increases the bleed rate, appliedbefore or after the bleed. (More time that sense, but hey, if it's true, cool knowledge, if not, no harm done)
JB
Squidwalker
Sat Jan 10, 2004 4:59 pm
#6
1./agree, they are looking into this creature to hit mod
2. You are correct on the effect of ranger traps. but if you use them, that means you don't have to waiste an attack to dizzy and stun it. Which means you can use your KD and then pound the crap out of it sooner.
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