Ranger Archive

Thread: Modular Camp Draft

Proxus571
Sun Aug 03, 2003 1:32 pm
#1

Ok guys, its my personal belief that if the devs are ever gonna add anything for us we should have the new item completly thought out before we submit a plan to them through mineras. I am going to copy and paste what i posted in the final submision thread.


Feel free to rip it to shreads and reconstruct the basic idea, i just hope this gives us a jump start for a new camp=]


"


Right now the most important New camp design would be a Modular camp.


A camp based upon the components WE add to it.


The way it would work would to have a standard camp setup (tents and chairs) base module.


However additional modules can be added to increase this camp beyond its basic abilities.


Aditional Modules could Include, but are not limited too:


Enhanced Healing Module( 110% hospital value + BF)


Enhanced Security Module( Increased Critter Defense + aggro NPC Defense)


Crafting Module( Private Crafting Stations, Certain High end medical components require a Private not Public Station)


Eyecandy Module ( Extra chairs, beds, plants, decorations granting the camp a +5 BF Heal modifier)


Radar Module ( Increased Radar detection range for anyone in the general camp area )


Evacuation Module ( once the Faction Shuttle Beacons have been developed fully, a module for evacuating the occupants of the camp to the nearest shuttle port)


Cloneing Module ( Portable Clone Center. Players MUST bind to this Clone station in order to use it, nearest clone center option should bipass these stations. )


Droid Module ( Droid Recharge and Repair bays )


and last but not least


Automated Defense Module ( Small , low powerd, Turrets that assist in NPC and Aggro Critter Defense, also grants +5 melee and +5 Ranged defense to all players in the general vicinity)



The Modular Camps should be limited to how many modules that can hold, 3-6 would be my best guess."


___________________________


Hope you guys like the general idea




Proxus' (TCON) - Master Bounty Hunter
Proxus (ISOC) - Jedi Elder
Jaden - (ISOC) - Second and Oldest Active Master Commando On Wanderhome

NerfBurger
Sun Aug 03, 2003 2:23 pm
#2

The fact that Chairs and Datapads can now be picked up in camps and moved or removed gives me the impression this is being developed. Just assuming... but hoping



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second2nunn
Sun Aug 03, 2003 2:51 pm
#3

This is a really good idea because if you adventure with a certain group and say for instance there are not any players with medical abilities you could take out the medical crafting part fo the camp. I don't think the devs will sway on the BF issue, they made ti the way it is to facilitate social interaction.



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Proxus571
Sun Aug 03, 2003 5:20 pm
#4

Every entertainer i personaly know (includeing some master musicians) complains about that fact that they have to be cooped up inside a cantina to heal battle fatuige. This game is supposed to please the people not the devs... If entertainers wanna heal outside cantains then they should have the ability to do so.



Proxus' (TCON) - Master Bounty Hunter
Proxus (ISOC) - Jedi Elder
Jaden - (ISOC) - Second and Oldest Active Master Commando On Wanderhome

XRXTypeO
Sun Aug 03, 2003 10:03 pm
#5

no camps should heal bf alone



entertainers in camps should be able to tho in the high end ranger camps




XRX
master ranger
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Proxus571
Tue Aug 05, 2003 7:46 pm
#6

I dont think they should be able to heal battle fatuige on their own, thats why i said w/ Entertainers not w/out Entertainers. Cantinas dont auto heal so neither should these. But the option of having a guy play an instrument in the camp to heal battle fatuige is a must. Especialy in places like lok, where no one is in the cantina they are in the field. No one wants to come back just to heal when you got an Entertainer in your group...



Proxus' (TCON) - Master Bounty Hunter
Proxus (ISOC) - Jedi Elder
Jaden - (ISOC) - Second and Oldest Active Master Commando On Wanderhome

NRaas
Tue Aug 05, 2003 8:32 pm
#7

The optional components that go into these camps should probably be crafted by the other professions.


Medics - Craft the Medical module


Commandos - Craft the animal repel module


Entertainers - Craft the Improved Wound Healing module


Etc.


We would just need to put them together with some extra material and build the camp.





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Proxus571
Tue Aug 05, 2003 9:47 pm
#8

Um, not to flame or anything, but that would just not work... these improvements are designed to make the ranger class more unique. Rangers make aggro critter repel not commandos. These camps are to make us more usefull on our own, not make rangers depend on others for more components.



Proxus' (TCON) - Master Bounty Hunter
Proxus (ISOC) - Jedi Elder
Jaden - (ISOC) - Second and Oldest Active Master Commando On Wanderhome

NRaas
Tue Aug 05, 2003 10:08 pm
#9

My apologies, Commandos would of course build the Defensive Turret module.


Rangers could build some of the modules themselves (such as the bonus Repel Creature module as you said).


But if this idea is really fly, the devs must think it will add to the whole community interdependency that this game is built on. Modules that have more in common with OTHER professions should be built by THOSE professions.


We would put the camps together of course, by combining the modules... Perhaps having the number of modules allowed in a camp based on camping skill for instance.


Consider the Weapon repair tool for instance. It works fine on its own, but if you add in a series of optional modules that come from OTHER professions, it becomes an even better instrument.


As for the comment:


"These camps are to make us more usefull on our own, not make rangers depend on others for more components."


This game is built around the solo player. Based on the way the crafting system is interdependent, making the ranger crafting system any different would be simply going against the grain.


Camps work as is (if they fix the current issues). But by adding components from other people we can expand them to be truely magnificent works of art.





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Busey
Wed Aug 06, 2003 5:39 pm
#10

Modular camps are a fantastic idea which I sincerely hope will be implemented in the future. However, while certain modules should be created by the ranger, other modules - like a medical crafting module, should be created by professions which they are based on.


Medics - create medical crafting module


Engineers - create generic crafting module or weapon/armor crafting module


Commandos - create turrets


Droid Engineers - create shuttle beacons and droid recharging terminals


This adds value to the Ranger class itself and also allows for interaction with the other classes for these "optional" components in the modular camp.



Other point of note - it is a MUST that entertainers be able to heal BF in Ranger camps. Perhaps not that first camp that you get as novice ranger but definitely the others you get in the higher skill boxes.


Leana_Txorana
Fri Aug 08, 2003 1:25 pm
#11

As an entertainer, I have not heard any entertainer wanting BF healed in camps. I hear people coming into the Entertainment forums wanting it but it will kill the cantinas. Anyone with Novice Scout and Novice Entertainer can now heal BF anywhere.


I am also against Clone centers but apparently the Master Doctors can Revive people so they are kinda already out there.




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Fred_Skinner
Fri Aug 08, 2003 2:12 pm
#12






Leana_Txorana wrote:

As an entertainer, I have not heard any entertainer wanting BF healed in camps. I hear people coming into the Entertainment forums wanting it but it will kill the cantinas. Anyone with Novice Scout and Novice Entertainer can now heal BF anywhere.


I am also against Clone centers but apparently the Master Doctors can Revive people so they are kinda already out there.





We did not mean it for scouts. This would be possibly the Field Base only option, and require an "auditorium" module. Also, remember that the module can't be built by a ranger. I HAVE had entertainers complain when we do big hunts because they loose exp compared to the cantina. This is why they don't complain in the cantina. It tends to keep them from traveling with us. I usually only see them in a cantina... they don't seem to get out much (unless they do a battle prof on the side. They look out of place, tho, dancing with a gun in hand )



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Brian_92gsr
Fri Aug 08, 2003 3:38 pm
#13

As for the BF issue. If it's only allowed with the HTFB or even master ranger, cantina use isn't going to change much. It could also be made to require an audience of x number of people to work.
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