Ranger Archive

Thread: On Bouty Hunter Traps and Squad Leader camps...

PithrenDarkstar
Fri Jan 09, 2004 9:13 pm
#1

I personally don't think that the scout prerequisite is enough of a backing for Bounty Hunter's to get any sort of traps, or Squad leaders any camps. There are many elite professions in the game whose skills are quite unrelated to the skills in their prerequisite professions. Last time I checked, for example, Commandos didn't have any special unarmed skills, even if unarmed IV is a prerequisite to the profession.


Ranger already has specific skillsets for both camps and traps. Squad Leader and Bounty Hunter both do not. Just by that fact alone, Ranger should be the only profession to get considered for the ability to craft and use them. Ranger is designed and based around being an elite version of scout, and therefore Ranger is the only one of these three professions that really has any basis for getting new versions of scout skills. Sure, Bounty Hunters have mastered scout, and yes, Squad Leaders had to sit in camps a while already, but in their chosen professions, they have moved away from the ideas behind scout, choosing instead to hunt those with a price on their head or to lead groups strategically. Rangers have not; they remain focused on the same skills as scouts, and so Ranger should be the only profession with camps and traps beyond the novice scout version




- Pithren Ðarkstar
¤ Master Ranger ¤
  • in memory of NRaas, Ranger Correspondent

TakO_Paleae
Fri Jan 09, 2004 9:24 pm
#2

i dont mind if the squad leaders get camps/fortifications they need some love, but if bounty hunters get new traps before we do i threw with ranger




EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
Ragnoan
Fri Jan 09, 2004 9:44 pm
#3

Squad Leaders should only get fortification kits. These kits could then be used to modify the camp set up by a Ranger. Thus promoting more Squad Leader/Ranger interactions. Squad Leaders usually don't get things the can use alone and these fortifications should be no different. If the Squad Leader is a SL/Ranger character then he should probably be able to use the fortifcation kit on his own camp.



________________________________________

"Adaex Brakken"
X Traitor to the Empire, may he rest in peace X
Seiryuu
Fri Jan 09, 2004 10:18 pm
#4

I have to agree.

We shouldn't be forced to get table scraps for skills, and these are both things directly in line with our skill sets. When we start giving bonuses to groups and specials that dish out insane amounts of damage, then I might consider sharing to be acceptable.

We don't get their skills, why should they get ours?



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Klif_Hangar
Fri Jan 09, 2004 10:21 pm
#5

On Squad Leader Camps: I personally wouldn't mind if they got some combat-related camps or camp components if a modular camp system is ever put in place. Just as long as it leaves room for Rangers to have unique and useful camps as well. I've seen several Squad Leaders post here lately that say they don't necessarily want a camp all to themselves, they'd just like to make components to enhance a camp like turrets, etc.


On Bounty Hunter Traps: I don't mind if Bounty Hunters get some "trap-like" devices like darts that can shoot out of a wrist launcher on a gauntlet (that'd be cool, heheh) that work against npc's and pc's only, but I don't think they should get scout-like traps; they just don't fit in what the BH is supposed to be. What I really would like is for Rangers to receive a complex modular trap system that allows a high degree of customizability. If that happened, then I would say give BH some trap-like devices based off of the current scout trap model with no complaints from me.






Dyne Cloudskimmer
Antarian Ranger, Ahazi
Gwee-Godo
Sat Jan 10, 2004 3:46 am
#6






FinMaxa wrote:

I suggest you actually watch Return of the Jedi and Attack of the Clones...


Where you will see Bounty Hunters using Traps/Gadgets


Then Re-Watch all 6 movies.....


and show me a "Ranger"







I suggest if you are going to act like a jerk, that you stick to your own forum. If you want to be constructive and work with us on the issue then I think everyone will be glad to hear you out.


I for one have posted on the BH board that I thought you should get some widjits and gizmos that work on humanoids. I think your droids should track players. Bounty Hunter is my second favorite profession.You have my and many other Rangers blessings. Just be careful what you ask for, because the Ranger skills that you BH's covet so much are not all that great! It is just simply unreasonable for many of us that the BH's would recieve brand new traps, and theSL brand new camps,before we got the ones we were promised months upon months ago, or the ones we have were even made to do something useful.


As for the movies, you are right Rangers were not in the movies. They were however in many of the books. The books are just as important to the universe as the movies. You would know more about Rangers in the Star Wars universe if you had bothered to read some of the other posts on this forum. But... You didnt... You just trolled for chance to act like an 8 year old on christmas that didnt get what he wanted.


/slap; "I dont take no lip from no BH troll..."

JBMat
Sat Jan 10, 2004 5:30 am
#7

FIn -


For you argument, show me a CH, a medic, a commando not in the RA... the list goes on. SIllypremise, as did you expect the movies to show you the entiregamut of professions. You can't see the Rangers, they are camo'd.


BHs want traps, they can use the scout traps and quit whining. It's about all I use. Oh, they don't work on NPCs - so sorry.


As to camps for SLs - I agree they should be able to fortify existing camps. Means Rangers/SLs could work together. Might even get us perma-camps.


JB

monkeysan
Sat Jan 10, 2004 10:27 am
#8

what Dyne said...



I left the game for a month, came back and, gee, the profession is still about useful as Smokey the Bear in Kabuhl.


At least we still got our uber Creature-to-hit-Bonus....



Ninz Honda


FinMaxa
Sat Jan 10, 2004 1:44 pm
#9

I suggest you actually watch Return of the Jedi and Attack of the Clones...


Where you will see Bounty Hunters using Traps/Gadgets


Then Re-Watch all 6 movies.....


and show me a "Ranger"




Finn Maxa
Master Bounty Hunter- "I wasn't the first, but I'll be the LAST"

"(Please note, I have no programming skills to speak of...)" - Q-3P0 from http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=2499#M2499
Gelotri
Mon Jan 12, 2004 2:12 am
#10

Well........if the BH's get our traps, then maybe there wont be an excuse not to give us our own special weapon........like an LLC....yea that would be cool......



Gelotri - Shadowfire - Elder CL90 Jedi
EX Master Pikeman - EX Master Ranger - EX Master Tera Kasai - EX Master Marksman - EX Master Bounty Hunter - EX Master Creature Handler - EX Master Swords

***That which Does not kill us, only affects our HAx***
bdant
Mon Jan 12, 2004 10:54 am
#11

Give them the camps, give them the traps, BUT ONLY IFTHEY GET THEM FROM US. I hwve no problem with the abaility to use camps or tramps being given to other professions. I do think we are the only profession with the "skills" to make then though. Create something that will add to the economic base.



Ogun Logan [SLANT]
Master Musician/Novice Doctor

Carcajou [SLANT]
Medic 4/4/0/0/ Novice Pistoleer TKM
bdant
Mon Jan 12, 2004 10:55 am
#12

haha, tramps *sighs* I'm all thumbs



Ogun Logan [SLANT]
Master Musician/Novice Doctor

Carcajou [SLANT]
Medic 4/4/0/0/ Novice Pistoleer TKM
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