Ranger Archive

Thread: Would it really be that hard to give Rangers a little bit of love in the CU?

NeoDaywalker
Wed Nov 10, 2004 6:11 am
#1

Small things even like increased harvest rate over Scout or making traps a little more effective. I mean come on with all the people working on that freaking thing you can't shoot us any love at all?
Fodder650
Wed Nov 10, 2004 6:29 am
#2

We dont know whats coming out of this. So its hard to speculate. But as we have seen there are still some big changes coming in the patchs before CU. So expect that something small might happen for us as a numbers change.

Who knows? Only the devs and they arent talking. So keep reading the CU thread thats 7 pages long and keep the faith alive



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Calculus_Entropy
Wed Nov 10, 2004 6:49 am
#3

Yes it would. The Devs are completely rebuilding a mechanic that makes up at least half of the game. That is no small task. Also, there is no small task when dealing with code.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Wed Nov 10, 2004 7:17 am
#4

Like calc said.


The work they are doing is massive and they are going to have a hard time getting the stuff they already have on thier plate out.


By the time they get to the ranger revamp i hope they're running on all cylinders so they can give us some great and redefining skills.



THORTAC BALCOR
The Lost Ranger
RANGER
NeoDaywalker
Wed Nov 10, 2004 8:00 am
#5

Of course one thing I just thought of does indirectly help us, the loss of uber buffs and armor. First, it makes being conceled in the wild way more attractive. It also seems that overall the ability to solo will probably be going down, therefore people will want to group again and therefore we will be popular in being able to keep them more safe with our skills.


Owen-Lars
Wed Nov 10, 2004 8:28 am
#6

Maybe, most likely not im afriad. What attraction is there to group with a less combat viable player? What role would rangers actually have in a group other than being a dead weight. I cant see camo getting a fix anytime soon and even then most people dont have an issue with controlling agro because they are on bikes.


Moving on from that, the fact that soloability (a word?) will be less common and much harder to do after the CU means that the person who goes out to hunt 1000's of the same creature over and over in a very monotonous pattern (hunters) will be less likely to find a group willing to stay out for hours hunting at a time. We may not be able to kill creatures as fast as we do now, therefore combat skills will play a very important factor in taking down a creature, something of which we dont have alot of.


To be quiet honest i wouldnt want to group with a ranger in our current form if there were other options and i wasa none ranger. This issimply because we do nothing but tag along in group atm.Groups dont need traps becausethey have other combat skills that do what our traps do, they dontwant a person who can camo you over a person holding a weapon, they need firepower and ways to control theenemyand sadlywe dont have much of that at all.


All i can see is that combat will be evolved in a way that will eventually aid the ranger once he/she gets the ranger revamp. This will ofcourse be some time after the CU hits and is dependant on what direction the devs want us to go in (/pray for recon roles)



THORTAC BALCOR
The Lost Ranger
RANGER
WildBil2Me
Wed Nov 10, 2004 9:24 am
#7






Owen-Lars wrote:

Maybe, most likely not im afriad. What attraction is there to group with a less combat viable player? What role would rangers actually have in a group other than being a dead weight. I cant see camo getting a fix anytime soon and even then most people dont have an issue with controlling agro because they are on bikes.


This issue of Ranger Cammo being less effective than just riding through the masses is something that really will require attention. As it stands, if bikes were not as easy to ride around on it would bump the importance of cammo a bit, but because its inconsistent and breaks often it is obviously still not terribly helpful you're right.


Moving on from that, the fact that soloability (a word?) will be less common and much harder to do after the CU means that the person who goes out to hunt 1000's of the same creature over and over in a very monotonous pattern (hunters) will be less likely to find a group willing to stay out for hours hunting at a time. We may not be able to kill creatures as fast as we do now, therefore combat skills will play a very important factor in taking down a creature, something of which we dont have alot of.


This is a problem I really hadn't thought of yet. Obviously many groups aren't terribly interested in spending hours out in the field harvesting. If they were, we wouldn't be the only ones out there doing it.Most players are much more interested inNPC camps (because they fall faster) and shooting into space for some looting and havok making. Rangers are left as the only ones who really HAVE to take missions for creatures, unless people are grinding that is. Of course players who are dedicated to grinding tend to be more interested in speed, so even then our stealthy tactful moves to take down creatures aren't very appealing.


To be quiet honest i wouldnt want to group with a ranger in our current form if there were other options and i wasa none ranger. This issimply because we do nothing but tag along in group atm.Groups dont need traps becausethey have other combat skills that do what our traps do, they dontwant a person who can camo you over a person holding a weapon, they need firepower and ways to control theenemyand sadlywe dont have much of that at all.


All i can see is that combat will be evolved in a way that will eventually aid the ranger once he/she gets the ranger revamp. This will ofcourse be some time after the CU hits and is dependant on what direction the devs want us to go in (/pray for recon roles)





I think ultimately we're stuck having to sit back and wait. With the CU being the main focus these days all we can do is hope to play and try to feel out a way that we can get more involved. I think its safe to assume that we won't be the first profession to recieve an overhaul after the CU goes live. This gives us the advantage of really thuroughly playing the Ranger role and seeing how far we think we can intigrate ourselves into the new system.


As Calc has stated, and others have echoed, we don't want to get lumped into the CU because we're looking for alot more than small fixes to the profession. If traps get a full overhaul I think there will be less of a push to overhaul camping, tracking, harvesting, foraging etc.


For now I think we just need to concentrate on pushing forward some good ideas, like Owen's new Recon Proposal as well as our old favorites and see how strong we can make them so that their ready when the Dev's come a knocking.







Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
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