Ranger Archive
Thread: Trapping --- Need Help Plz
Page 1 of 2
cibak-ka
Tue Nov 09, 2004 11:57 am
#1
OK just need trapping 4 to get master and i am tired of grinding. I need almost the full 70k to master. Any ideas on how to do it in 1 or 2 nights?
Owen-Lars
Tue Nov 09, 2004 12:01 pm
#2
Get armoured, get buffed. Fill your inventory with wire mesh traps and spam it on something like voritor lizards or something like that. They give very nice xp.
Anyone else have any info on the best critter to spam on? I think the best are the enhanced kwis in the geo cave, i was getting 2000 for those i think, or could of been 2k scout xp, not sure.
Anyways im sure someone has a more definative answer than me, its been a long time since ive leveled.
Zapper_Weisman
Tue Nov 09, 2004 12:04 pm
#3
I used huurton stalkers and huntresses on Dantooine, then a friend of mine needed to talk to the hermit and needed conversion exp so we cleared out the squill caves, which was fun. 
Nemo0
Tue Nov 09, 2004 12:26 pm
#4
Get armor, get buffs, find the highest creature you can tank without dying and still hit with traps and use wire mesh, glow juice, or glow wire. You'll be done in under an hour (assuming you have enough traps or material to make traps).
FultonMeigs
Tue Nov 09, 2004 3:03 pm
#5
I'm a novice rifleman and worked my way entirely through to Master Ranger with rarely more that a little brandy and /conceal shot, this was my "no armor, no buffs" approach to trapping.
First I would createset of several different types of traps. I would usually sit in camp and craft a six to eight P-darts, Glow wire, Flash Bomb, and Sonic Traps, and perhaps a two dozen Adhesive Mesh. The selection of traps was based on two criteria, first I wanted a variety to ensure that a trap would not fail to stick because the creature was still under the effects of an identical trap I'd just hit it with. I've read many times that Glow Wire traps will stick time after time so the variety is perhaps not necessary but it adds a bit to the texture of the process what with all the noise and pretty lights. The second criteria (also somewhat unproven) was that It has always seemed that the higher the complexity rating of the trap the more effective it was against higher level creatures.
I would now haveenough traps for thirty to forty runs and would load myhotkeys with a "set". In my case I used the shift of F8 - F12, placing the Adhesive trap in the SF12 spot (easy to find on the end of the row) and the others scattered down the line. With my rifle and a little brandy I was ready to go.
Next the job was to find something big that, idealy, didn't deathblow. On Dathomir my favorite targets were the Brackasets. Ronto, Boles, Pickets, even Bantha's, Dewbacks or Giant Womp Rats will do in a pinch. First I would /conceal shot the creature until it was down to only a few hundred HAM. For many creatures, this seems to slow them in and of itself. This also insured that ifthe second partof the planwent bad, that I only needed a couple of shots to finish the creature off.
When the creature was in a weakened state I would hit it with the adhesive trap to root it (more so that I could do this standing in one place than for safety) and them just start filling the combat queue with a series of SF11, SF10, SF9, SF8, SF11, SF10, SF9, SF8,.... over and over again. Because killing a creature with a trap is not really an issue you can continue this for as along as you have traps. When the adhesive wears off, hit the SF12 again, root them and repeat.
Once I had thethe pattern down it was possible to find a creature that give even just a couple orthree hundred points per trap and work them for five to sixthousand. With a little practice you should be able to run the entire skill box on one or two lairs of Brackasets (which as I remember gave 350-450 points per trap). The number oneissue I had withthis approachwas running out of traps in close quarters and auto killing the creature before I couldload more traps into the action bar. As a consequence I tried unarming after my trapping sequence began to prevent the auto-kill, this however lead to more unfortunate situations than seem completely necessary.
Hope this helps,
Fulton Meigs
Master Ranger
Antarian Ranger Council, Kauri
FultonMeigs
Tue Nov 09, 2004 3:23 pm
#6
Having offered my "Trap &Grind" technique, I agree fully with Piroa about enjoying the game and not rushing through the process. The number one attraction of the Ranger profession is that it's fun to be a Ranger not just to advance up the Ranger tree. As my guildmates can tell you I'm yet another of the "wander in the wild" type players. No mounts, no cehicles, no armor. When I decided to journey to Jabba's to take on his missions, rather that taking a shuttle or speeder I walked. The trip alone from our Guild Hall outside of Mos Eisley to Jabba's provided a week of game play, a field pack of hide that Iswapped to a novice artisan in Way Farfor (yet another Tusken robe) and NEARLY a thouand (dang resource shift) eggs collected from lairs along the way. Heck, I even LIKE camping.
Of all that we rangers can do, and all the texture that imagination can bring to the game with the tools that we have at hand, I feel however that Trapping is the most lacking but, happily, the most laden with possiblity, skill tree we have. With the excellent exception of the Adhesive Trap, even I have found little use for the skill and little opportunity for role/game play around the traps and the trapping skill. (Any opinions and ideas to the contrary from my fellow Rangers would be most appreciated.)
Don't hurry or you may find yourself at the end.
Fulton Meigs
Master Ranger
Antarian Ranger Council, Kauri
Steelraven
Wed Nov 10, 2004 1:08 am
#7
Depends on your server, of course.
But what I would suggest if you don't want to do the huge buff thing.
Go to Tattooine and try and get in on a Mountain Squill Hunt, or heck, get a group together and go on a Squill hunt.
You can get almost 500xp/hit/trap against Mountain Squills, figure 8 traps or so, have some melee types keep em busy while you spam traps - should be able to get several thousand per creature even with misses.
Take you a couple of hours, 2 or 3 maybe depending on your group and how many traps you have already made, etc.
But what I would suggest if you don't want to do the huge buff thing.
Go to Tattooine and try and get in on a Mountain Squill Hunt, or heck, get a group together and go on a Squill hunt.
You can get almost 500xp/hit/trap against Mountain Squills, figure 8 traps or so, have some melee types keep em busy while you spam traps - should be able to get several thousand per creature even with misses.
Take you a couple of hours, 2 or 3 maybe depending on your group and how many traps you have already made, etc.
Cryos_Merovingian
Wed Nov 10, 2004 1:08 am
#8
I left trapping till the end of my grind but once I got into it, I realized it is exceptionally easy to grind through.
I made tons of glow wire traps in camp while grinding frontiering and then filled up one of my UI panes with traps. I was able to grind my entire 4th level off of 2 voritors. It took me less than an hour.
There's a food buff you can also buy to improve your trapping skill so you can take on higher level creatures, but I can't remember the name of it right now.
All the advice listed above is great and I'd just say follow it and you'll be done in no time.
Best of luck.
I made tons of glow wire traps in camp while grinding frontiering and then filled up one of my UI panes with traps. I was able to grind my entire 4th level off of 2 voritors. It took me less than an hour.
There's a food buff you can also buy to improve your trapping skill so you can take on higher level creatures, but I can't remember the name of it right now.
All the advice listed above is great and I'd just say follow it and you'll be done in no time.
Best of luck.
Piroa
Wed Nov 10, 2004 1:42 am
#10
Bah! 
Everyone wants to do everything fast. Take your time and enjoy it all. There is a lot to see and do in this game, but it's hard to find it when you speed through on your swoop grinding out your skills.
Squill Cave is a decent enough way to do it, I guess. I don't like the "get buffed and put on your full composite" way, myself. Just hunt the way you normally would, but use traps at the same time.
cibak-ka
Wed Nov 10, 2004 9:57 am
#11
Believe me when i say that i have been taking my time and i have been enjoying the game, i just have been negleting the trapping tree and just want to get it done so i can be a master ranger.
DaveG
Wed Nov 10, 2004 10:01 pm
#12
For me, the most fun way to get trapping experience (note I don't use the "G" word), was to tag along on newbie hunting groups and let rip with the traps.
Also, I got lots of incidental experience by using traps when needed while I was doing contract hunts.
In general though, my key was "don't grind, just enjoy the journey".
Bethya
Thu Nov 11, 2004 5:34 am
#13
I'm not fond of grinding but would support Dave's suggestion of joining a newbie hunt and just hanging back lobbing traps (and making camps if you need the xp there too).
Another suggestion is to ask a friend to tank for you (not hitting, just dodging all the time) on some major beasties while you sit back and lob traps.
D'nara
Page 1 of 2