Ranger Archive
Thread: CU: What I need in Ranger to make it worth the points.
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PhatCohiba
Fri Apr 22, 2005 8:13 pm
#1
I love ranger as a prof. Its the only one I've master twice. I love to hunt animals on contract.
After playing with the CU pretty extensivly I'd need master ranger to have the following to make it worth keeping to me:
1) TRAPS THAT WORK
If I had traps that would hit most creatures and NPCS on the first or second try (as a MR) and apply the following states and have them last more then 10 seconds: ROOT, SNARE, DIZZY, KD, and maybe Lower Target Armor (break), Lower Target Accuracy, Lower Target Attack Speed.
2) Defensive Modifiers
Both Melee and Ranged defensive modifiers. I would like speed but that might be asking too much
Otherwise I gotta go build a template that will allow me to ROOT, SNARE, Bleed, etc. These creatures are tough and traps would really help.
Just my $0.02. Currently I'm playing with the Smuggler and Pistolleer just to get the ROOT special.
-Phat'Cohiba
After playing with the CU pretty extensivly I'd need master ranger to have the following to make it worth keeping to me:
1) TRAPS THAT WORK
If I had traps that would hit most creatures and NPCS on the first or second try (as a MR) and apply the following states and have them last more then 10 seconds: ROOT, SNARE, DIZZY, KD, and maybe Lower Target Armor (break), Lower Target Accuracy, Lower Target Attack Speed.
2) Defensive Modifiers
Both Melee and Ranged defensive modifiers. I would like speed but that might be asking too much
Otherwise I gotta go build a template that will allow me to ROOT, SNARE, Bleed, etc. These creatures are tough and traps would really help.
Just my $0.02. Currently I'm playing with the Smuggler and Pistolleer just to get the ROOT special.
-Phat'Cohiba
Jolandir
Sat Apr 23, 2005 2:03 pm
#2
I think we all agree we would love to see traps work better. They have never worked on NPCs, this is something we have been asking for for a long time, now just about every other fighting profession has this ability to work with players, npcs and creatures, but our traps are only useful against creatures and nothing else.
I would agree with you that we definitely need all fighting bonuses which means offensively and defensively. We fight just as much as any so-called combat profession.
Jolandir
PhatCohiba
Sat Apr 23, 2005 9:30 pm
#3
It's worse then that. Lets say your MBH / MR. That makes you lvl 80 right.
but you've got the same combat skills of a lvl 54 (MBH alone).
Doesn't that mean your stuck trying to battle creatures 25 lvls over your head without any additional bonuses.
I went onto the TC last night. Did lvl 80 missions as MR / MBH or MR / Pistoleer Couldn't get one trap to stick. /sigh
not to mention getting my a$$ handed to me, but that could still be partially due to trying to figure out the new specials.
hmm...
but you've got the same combat skills of a lvl 54 (MBH alone).
Doesn't that mean your stuck trying to battle creatures 25 lvls over your head without any additional bonuses.
I went onto the TC last night. Did lvl 80 missions as MR / MBH or MR / Pistoleer Couldn't get one trap to stick. /sigh
not to mention getting my a$$ handed to me, but that could still be partially due to trying to figure out the new specials.
hmm...
Nemo0
Sat Apr 23, 2005 10:04 pm
#4
PhatCohiba wrote:
It's worse then that. Lets say your MBH / MR. That makes you lvl 80 right.
but you've got the same combat skills of a lvl 54 (MBH alone).
Doesn't that mean your stuck trying to battle creatures 25 lvls over your head without any additional bonuses.
I went onto the TC last night. Did lvl 80 missions as MR / MBH or MR / Pistoleer Couldn't get one trap to stick. /sigh
not to mention getting my a$$ handed to me, but that could still be partially due to trying to figure out the new specials.
hmm...
CL is actually a surprisingly big part of the combat skill of a character (and is one of my main dislikes in the CU). Recent changes have toned this down a bit but just having the extra CL still makes you more powerful. A CL 80 Ranger/SL is likely to be a lot more powerful than a CL 1 TKM/MSwords/MFencer (if you could just turn your CL down). But the extra combat power can make a significant difference.
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