Ranger Archive
Thread: Can someone test this out
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Deadtech
Sun Apr 24, 2005 7:43 pm
#1
Tiggs wrote:
- Increased amount of hides from some harvested creatures.
- Fixed harvesting indoors.
No about harvesting indoors, does this mean no more 1 unit harvests in caves? I won't be able to get on for a couple days and I'm a bit curious. Thanks to whoever checks this out.
Rhyeal
Sun Apr 24, 2005 8:29 pm
#2
porbably some great idea of theirs. i think that the cave "bug" was intentional to keep people from harvesting tons of hides and flodding the economy with it. Just imagine getting a few tons of avian meat from a squill in the caves...can you say 25 mil easily?
well, pre-cu that is 
Zaene1
Mon Apr 25, 2005 9:50 am
#3
Just checked it out in the Narglatch cave. Got 60 units of hide (fat and healthy)from level 16 narglatch guardians inside and outside the cave.
Calculus_Entropy
Mon Apr 25, 2005 10:16 am
#4
Rhyeal wrote:porbably some great idea of theirs. i think that the cave "bug" was intentional to keep people from harvesting tons of hides and flodding the economy with it. Just imagine getting a few tons of avian meat from a squill in the caves...can you say 25 mil easily?well, pre-cu that is
The cave 'bug' was intentional and i bet one of you Master Forum Searchers can find a dev post stating that!
frightwig
Mon Apr 25, 2005 10:52 am
#5
Where are they coming up with some of these changes?
Lots of unasked for scout/ranger "fixes" that are more like "unfixes" for previously resolved problems.
Yet they still haven't given us our /conceal ability back so we can test it.
Lots of unasked for scout/ranger "fixes" that are more like "unfixes" for previously resolved problems.
Yet they still haven't given us our /conceal ability back so we can test it.
Deadtech
Tue Apr 26, 2005 12:46 am
#6
Yeh I would love to test conceal out. Maybe they chaged the command to something like /hideLikeAScaredBastard or /ohCrapI'mGoingToDie. I'll be back in just a bit to test these out.
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