Ranger Archive

Thread: The long hard truth

SeanBlader
Mon Apr 25, 2005 9:15 am
#1

Anyone notice our awesome year old thread titled similar to this one has dissappeared from last night to tonight?




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Sunsplitter
Mon Apr 25, 2005 9:27 am
#2

That was as constructive a post as I have seen. It's good to reflect on history, where we have been, where we wanted to be, and the long road ahead. All roads now lead to CU.


I don't trust these forums anymore. Heavy hands are a foot.



RETTEP - Master Ranger/Master Rifleman - Scylla, Twin Mountain Base - www.swg-tmb.com (offline) ** LONG LIVE THE RANGER **
Caliet
Mon Apr 25, 2005 9:54 am
#3

Ranger Beware: A vision from the future, post CU.



The creatures will rise up and no one will be able to stop them.



Brazbit Darkwynd
Sunrunner
Master Musician, Master Entertainer, Master Image Designer, Dancer, Master CorSec Pilot
BioEngine
Mon Apr 25, 2005 10:04 am
#4

They don't want us to discuss such things, as they question the competence of those in power. We agreed to a monocracy when we agreed to their rules. It is theirway or the highway. They don't care abouttheir customers, and this is what separates them from Nintendo and Microsoft. They have promised so many professions so much more than what they have given them. SOE needs to realize that it is understaffed in this particular game. They need to hire more programmers to put more patches through. This would allow them to meet many needs relatively quickly in comparison to the current rate of progression, but instead they would rather make money than save money.



Account active 'till November 10th, contact me on forum name:
Stamina
Calculus_Entropy
Mon Apr 25, 2005 10:15 am
#5






BioEngine wrote:

They don't want us to discuss such things, as they question the competence of those in power. We agreed to a monocracy when we agreed to their rules. It is theirway or the highway. They don't care abouttheir customers, and this is what separates them from Nintendo and Microsoft. They have promised so many professions so much more than what they have given them. SOE needs to realize that it is understaffed in this particular game. They need to hire more programmers to put more patches through. This would allow them to meet many needs relatively quickly in comparison to the current rate of progression, but instead they would rather make money than save money.





Wow..I don't know where to begin. First of it, is WAS a necropost, and they have a policy against that (i.e. start a new thread). Also, they just hired 20 programmers 6 months ago and then put them on some the tiny, unimportant projects called RotW and the CU. An obvious misuse of dev time.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
BioEngine
Mon Apr 25, 2005 10:32 am
#6






Calculus_Entropy wrote:






BioEngine wrote:

They don't want us to discuss such things, as they question the competence of those in power. We agreed to a monocracy when we agreed to their rules. It is theirway or the highway. They don't care abouttheir customers, and this is what separates them from Nintendo and Microsoft. They have promised so many professions so much more than what they have given them. SOE needs to realize that it is understaffed in this particular game. They need to hire more programmers to put more patches through. This would allow them to meet many needs relatively quickly in comparison to the current rate of progression, but instead they would rather make money than save money.





Wow..I don't know where to begin. First of it, is WAS a necropost, and they have a policy against that (i.e. start a new thread). Also, they just hired 20 programmers 6 months ago and then put them on some the tiny, unimportant projects called RotW and the CU. An obvious misuse of dev time.




Ok, didn't know there was a policy against necroing. I apoligize.


On another note, why can't they hire testers to test the game? I have been trying to get in touch with TSR-Chad who contacted me personally and assured me a refund of time for my 750 CTD's in my almost 4 months of playing this gamge, and to help resolve this issue. I'm still waiting for his reply to my last email, and until then I cannot afford to sign up for the Beta Testing for RotW because I wouldn't be effective at all in gathering data.


I hope that these programmers are permanent additions, and not a team brought in for the new upgrades/expansions.


So, what are we supposed to do? How long do you think this game will last, Calc? All great videogames have had their time and sunk away when they fell into disrepair or a new group of similar games were released. I've seen the description of Guild Wars, and it makes a point to be the opposite of SOE in several aspects (No spawn camping, no high penalty for death, no monthly fee; sounds like they are trying to directly challenge SOE to me.)


I know that we should wait, but I would have a better time waiting if we at least saw one of the Devs post something, anything at all in here. It's the lack of communication that I am worried about, and I am certain that others in here feel the same way. I would like to think that we will be getting some attention soon, but when they do mention something about us it leaves much difficulty to interpret their precise intentions. They say "after this" or "before this" more often than I would like, and that allows them the time they have been taking in getting to our Revamp.





Account active 'till November 10th, contact me on forum name:
Stamina
Calculus_Entropy
Mon Apr 25, 2005 10:45 am
#7






BioEngine wrote:





Calculus_Entropy wrote:






BioEngine wrote:

They don't want us to discuss such things, as they question the competence of those in power. We agreed to a monocracy when we agreed to their rules. It is theirway or the highway. They don't care abouttheir customers, and this is what separates them from Nintendo and Microsoft. They have promised so many professions so much more than what they have given them. SOE needs to realize that it is understaffed in this particular game. They need to hire more programmers to put more patches through. This would allow them to meet many needs relatively quickly in comparison to the current rate of progression, but instead they would rather make money than save money.





Wow..I don't know where to begin. First of it, is WAS a necropost, and they have a policy against that (i.e. start a new thread). Also, they just hired 20 programmers 6 months ago and then put them on some the tiny, unimportant projects called RotW and the CU. An obvious misuse of dev time.




Ok, didn't know there was a policy against necroing. I apoligize.


On another note, why can't they hire testers to test the game? I have been trying to get in touch with TSR-Chad who contacted me personally and assured me a refund of time for my 750 CTD's in my almost 4 months of playing this gamge, and to help resolve this issue. I'm still waiting for his reply to my last email, and until then I cannot afford to sign up for the Beta Testing for RotW because I wouldn't be effective at all in gathering data.


Why would they hire testers, when there are so many peeps who will do it for free? As for your CTD issues, that's between you and TSR-Chad. For the record, you are not the only one who can'ttest RotW. The CTD's are known issues and are being worked on.


I hope that these programmers are permanent additions, and not a team brought in for the new upgrades/expansions.


When Tyrant announced their arrival, he mentioned they would be applied to different aspects of the game's development (Expansions, bugs, revamps, etc.).


So, what are we supposed to do? How long do you think this game will last, Calc? All great videogames have had their time and sunk away when they fell into disrepair or a new group of similar games were released. I've seen the description of Guild Wars, and it makes a point to be the opposite of SOE in several aspects (No spawn camping, no high penalty for death, no monthly fee; sounds like they are trying to directly challenge SOE to me.)


What are we supposed to do? We are supposed to deal with it. We either accept that this is a work in progress and try to help the devs with constuctive feedback, or we get fed up and leave for another game. As far as Guild Wars competing with SOE...ummm...DUH! This is a competetive market. Every single game competes with every other game. Even SOE games compete with each other. Also, when you make a new game, you damn well better not repeat the same mistakes of your predecessors. So, Guild Wars does away with some of the problems with SWG (and many of the currst MMO's, mind you), but does it have nearly the content of SWG?


I know that we should wait, but I would have a better time waiting if we at least saw one of the Devs post something, anything at all in here. It's the lack of communication that I am worried about, and I am certain that others in here feel the same way. I would like to think that we will be getting some attention soon, but when they do mention something about us it leaves much difficulty to interpret their precise intentions. They say "after this" or "before this" more often than I would like, and that allows them the time they have been taking in getting to our Revamp.


Why does the lack of communication worry you? I can count all of the dev posts in this forum from the beginning on my fingers and toes. This is nothing new, and we are still here, and in fairly OK shape.











Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
BioEngine
Mon Apr 25, 2005 11:24 am
#8

All right, Calc. I'm just gonna come right out and say it.


Ever since I've started playing this game, I've always looked for the more positive things to do. The time that I have invested into this game is worthy of a referral to a psychiatric ward. The only reason that I wanted to become a Ranger is this: The very first enjoyable thing I ever did in this game was hunt. It was dark, and we weren't sure what we were going to fight against. I didn't know I had my own personal light back then, which made it even more intimidating. Back then, I treated creatures with respect and gave them their space unless I needed their resources for my own use. I enjoyed those times and so did the people around me.


But then people were not so willing to group, and I couldn't find guildies to hunt with because they were always grinding their crafting professions or in space.I am worried that they are going to ignore so many professions that this game will crumble to nothing but a few crafting professions and a lot of combat classes engaged in the GCW. Since Bloodfin was converted over to Test Center, every guildie who chastised me for having negative thoughts about the CU and what it would result in were suddenly saying that it was fuubared, and they wouldn't be able to do anything on the ground anymore withouta huge advantage of numbers (and with the 8 man group coming up that isn't going to be as easy either.)


I am worried that my friends will not enjoy the game as I had after the Combat Upgrade goes live. I do not know what I will and will not be capable of, because I have not been able to test this for myself. After seeing how many promises the Devs have made and broken, I do not think that I will ever be content to just wait and see what happens.Rangers, among other classeshave submitted feedback and revamp ideas since the forums were launched, and I cannot think of how many of the current changes to SWG's professions were attributed to the suggestions of it's players instead of the opinions and beliefs of the LucasArts and SOE.


I am an artist at heart, but a scientist in mind. I do wait for evidence to present itself before making assumptions (although this cannot be certain because it is an opinion, as is anything that can be spoken about oneself.) I have seen much evidence to support the idea that this game will not be successful without the communication between the players and producers of Star Wars Galaxies, and this does not become labeled as a "the sky is falling" assumption. I do not exclude anything from possibility until there is evidence presentedsimilar to my own.



Account active 'till November 10th, contact me on forum name:
Stamina
Calculus_Entropy
Mon Apr 25, 2005 11:43 am
#9

For the record, I hate the CU too. I agree we needed something, but I think it strayed off the correct path. The first documents we Corrs were presented were the epitome of the direction the game needed to go, and all the Corrs loved it, in theory (we never saw it implemented). For whatever reason, the Devs decided to go down the currnt path (very little of the original CU survived from the original documents I saw).

Everyone is worried about it, especially on this forum. I watched my guild gradually disappear over the last year and my best in game friend finally quit over the CU (we can't even play another game together as he played SWG because it WASN'T like any of those other games out there. Without a guild to back me on hunts, will it even be worth my time?

The CU has caused me to cancel my 2 alts and I am barely hanging by a thread here. The fact that I can't even log in to test the CU has forced me to do the unthinkable...play another MMO.

SO, despite what you may think, I agree with you. My beef was with you post that made some very wrong comments (sorry).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Almagill
Tue Apr 26, 2005 3:55 am
#10

I've worked on a few projects in my time and, unless you have an absolute dictator as the Lead, you almost invariably find that the project strays from it's original brief as the strongest personalities lobby for their particular part of the process to get more attention. that doesn't even have to be overt campaigning on their part just a focus and determination to get their bit done.

Sometimes that's a good thing, sometimes (more often) it's a bad thing. Personally I think the CU probably started off with good intentions, with each 'aspect' of the game being given its own dev team and those teams going off and deciding what tasks had priority and which tasks could be left for later attention. So, stuff like PvP was maybe given far more emphasis than PvE when, for balance, they should have about equal attention. The conversion process was great in theory but in practise... well, we'll see in a day or two.

It took me a while after I started playing to realise that in this MMO there is no 'end game' as such, it just goes on and on as long as you want it to and, from the dev perspective there's no 'end product' either. It's constantly in flux, stuff is added, taken away, changed, improved, nerfed, etc and the players respond to those changes in different ways at different times.

Over the past few months I've gone off and tried other MMO's and, tbh, they are almost all inferior to SWG. The game play is linear. Do this quest, get this skill, do the next quest. There is an end game and that's having one of the most powerful toons on your server. Whoopee. SWG is far less linear, you can go off and do your own thing, combat a bit or craft a bit or just go jiggle your butt in the cantina for coin. Whatever rocks your boat.

I'll be honest. I'm really worried that, in a day or two, we'll find a linear form of play creeping in. I hope not. I also worry that so little testing has been able to be done that some spectacular problems are going to appear ingame, on Live, and if that happens it's unforgiveable. But I hope not.

As for our profession. Well, we've been waiting forever for that revamp. We've seen a couple of other professions queue jump us but apprently their need is greater. /shrug. For the sake of remaining a Ranger I'd hang on to my novice's tag at the very least. But if being viable 'in the world' means I need to radically rejig, well, I'll always be a ranger at heart.

Even if am just jiggling my butt in a cantina for coin.




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Dariane_Kamutsovy
Tue Apr 26, 2005 4:38 am
#11






Caliet wrote:
Ranger Beware: A vision from the future, post CU.

The creatures will rise up and no one will be able to stop them.





I have just one thing to say....



ROFLMAO


ZallusNuranxis
Tue Apr 26, 2005 6:12 am
#12

BioEngine wrote:


Ok, didn't know there was a policy against necroing. I apoligize.


I got in big trouble for necroposting

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