Ranger Archive
Thread: Now that all this merger business has died down: my thoughts on future revamps
Hehe, reminds me of D and D when I'd always try to get an Animal companion and beef it up with Divine feats.
There are two things this links to: Creature Handlers, and the "sidekick" idea of Smugglers.
Those are the groups that would have to OK this suggestion, but that doesn't mean that you still can't suggest it.
Message Edited by Ackehece on 06-21-2005 09:24 AM
Ackehece wrote:
Am totally for master rangers getting the ability to see rifleman in the conceal state.... would add something to the game and not be unbalancing In fact during the CU I suggested that Master Rangers be the ones who could hunt down Concealed Rifleman. I can't speak for Jedi cloak - but maybe rangers should be able to see a fuzzy distortion where a Jedi is cloaked... kinda like seeing their footprints but not them... noticing the little things that are wrong with the illusion.of course ... this is my personal opinion and may not be that of all rifleman.Message Edited by Ackehece on 06-21-2005 09:24 AM
you can already see the particle effects generated by a cloaked or concealed player... nothing like a blue streak sizzling along the starport floor as a cloaked jedi forceruns past me.
There's one thing I'd like to see in this post-CU galaxy-- a trap that slows or stops creature health regeneration. We have a couple of decent traps (p-darts will still be invaluable when they get fixed. Well, until snares get ruined entirely), but none that address some aspects of post-CU combat. Also, from what I can tell, blinding a creature seems to have no effect on their accuracy. A blind creature tends to beat on me as much as an unblinded one.
A recon role (or any role, really) in the GCW would be nice. Seriously, while BE's being involved is base takedowns used to make sense, sort of, from a technial aspect, requiring a non-combat class to participate in what is very much a combat role is pretty lame. SOE took it upon themselves to draw the line and make crystal clear what's combat and what isn't,but they've gone and leftsome people on the wrong side of it.
Not sure how force cloak works exactly. How are jedi using it brought out of that state and made targetable? I know it's not just a proximity thing like with rifleman.
Mods. General speed and accuracy mods, and defense mods. We need these. Hell, even if we got this, and only this, making a viable template that included master ranger would be so much easier. Some specials would be nice, though.
al-djinn'i
Master Ranger
Id definitely like to get modifiers, improved trapping etc. I dont think there is any doubt that we will get those things... but is that enough to justify spending 140 skill points on a single elite mastery? I dont think that it is. We definitely have to address our central role amongst scouts. I believe that in order to do that, we have to give other scout professions as much reason to dabble in ranger as we ourselves would have to dabble in them. Ranged helps ranged and melee helps melee because those professions share many modifiers amongst them. This isn't true for scout professions, and it needs to be, and/or giving the various professions roles and jobs that would also benefit a seperate profession.
A squad leader as an example, has no reason to really want to invest skill points into ranger right now. Sure they benefit from the ability to track, but as it is right now, tracking is something that takes time, and time is usually not a luxury afforded on the battlefield. Steramlining the way tracking works would make that line immesurably more valuable for an infantry commander, and as such might cause the SL to take an interest in possibly investing in that line. Trapping has a lot to do with mine laying, so what if the rangers were the class to call upon for defusing enemy minefields and (hopefully) enemy traps? A base assaulting squad leader might be interested in dabbling in a little bit of ranger then. Even better, what if the high tech field base really became the true definition of a forward outpost, with relatively strong gun emplacements and strong minefields meant to defend a position by a few people. Sounds ideal for the squad leader in the field then.
Problem is I think, that a lot of people hear the word scout and start to think about the weekend hunter. This is a way of thinking that needs to be altered. The idea of scout in swg, from the very first novice box, smacks of the kind of wilderness survival training that is done by the military today. Its not the classes that are teaching you how to shoot or fight, these are best described by rifleman/carbineer, etc. But its the classes they give to teach survival in the field, either in the idea of guerrilla warfare or of basic survival if trapped behind enemy lines.
What is the long term future of the GCW? For me I see only one real option for them to take: an entire world dedicated to the war effort. Each side with an established HQ on opposite sides of the world, space that will be hotly contested as transports attempt to bring in more troops, and most importantly, fluctuating lines of control with the very borders of the conflict marked by ranger vs ranger warfare. Call me a dreamer if you will, but I think that this (or at least part of it) will become the future of the GCW conflict in this game.
Balrozgul wrote:
Thanks for the support Ackehece, its good to know that there are riflemen out there who wouldn't mind this idea. Im positive that jedi will not feel the same way, however I feel it should still apply equally to them. Not only are rangers adept at studying the details of the wilderness to discern "whats wrong with this scene," but they are also ever on the alert, their minds sharpened by years of wilderness survival training. Keep in mind that jedi cloak is based on the entire premise of "the force can have a strong influence on the weak minded," and you'd be hard pressed to call a ranger that. Not that the other professions are either but, consider that most people are just going about their daily lives, they dont want to see anything out of the ordinary and so they dont. Im positive however, that the reason the devs are hesitant to give rangers this skill is not because of the jedi, its because they fear we will give away the positions of the csrs, dont worry guys, your secret is safe with us.
This is no secret.
It's just like cops. Donut shop. Except the CSR donut shop sells lattes.