Ranger Archive
Thread: Anyone else concerned with implementation on Test?
With the notes I saw from Test Center, I'm most concerned about the camps costing more to make.
A HTFB already costs 30 (or 35, can't remember and servers are down ) polymer and 55 steel. You are already forced to be an Artisan to even be able to make Field Base and HTFB. I had to make sure that I surveyed every second I was camping to be able to keep up with this.
If it's hides and bones, then fine... we can get those. But asking us to use more polymer and steel is ridiculous. Unless they are artificially forcing us to be subject to the same price gouging that crafters take on resources (which I'm sure is the intent).
On the one hand, I'm so glad that I'm done with Frontiering, especially due to this. On the other hand, I'm sorry I couldn't capitalize on the thousands of camps and traps I crafted to get survival xp. Actually, since they added new ways to get xp, AND are increasing the xp cost of skills, it probably balances out.
I'm very cynical, but it appears that they gave us a bone, but it tastes so bad that we throw up before it is even digested and they get their bone back.
I'll judge the day I see/test it myself. It's a big freakin tent we build and if you look at some of the small traps that require a lot of resources it's amazing we can build such a camp with so little resources.
Well, like I said, I'm just glad I made it to Frontiersman before this happens. With all the xp required for this line, that is a TON of camps and TONS and TONS of resources... Once again, SOE makes it harder to get in on the ground floor for newcomers.
I have no problem with these camps being more expensive to make, it will force players to only use them when they are really needed. About the polymer/metal requirements - really isn't a problem i buy the materials off the bazaar once in a while - you can usually get 2k steel for 5k credits - the same goes for polymer - if you shop around you can get it even for less. 2k steel/polymer can keep me going for a week at least - and thatsfor 10k credits - not that big a problem since any player can make 10k in an hour - heck i can get that in 10 mins...
/D
Anyway, I guess another point of my concern is that these new *features* were not mentioned by the Devs... gave us the good news and then did this other stuff all stealthy-like, without a word.
Not concerned with this at all, 2 reason's why
1: inherent co dependency on other classes is good for game play
2: HTFB/fb makes crafting stations, Granted they are time limited crafting stations, but ask around for prices on Food/chem crafting stations and weapon/generic stations, 55 metal 35 polymer is well worth it for what you get.
Are you forced to pick up artisan to get your armor or weapons? clothing ? nope
Gunnar
Master Ranger
Radiant
The problem is not that the camps require too many resources, since as some have noted the requirements do seem appropriate for something so large.
The problem is that both we and other players still tend to see the Field Base camps as quick, disposable things that our group will use for five or ten minutes and then discard, just like the scout camps. That is what needs to change, I believe. If the field bases were given enough functionality and features that we really treated them as field bases, i.e., had valid reasons to leave them up for a while, we wouldn't mind using 85 resources for one.