Ranger Archive
Thread: go on test center
Page 1 of 1
ChunkyMunky
Sat Aug 23, 2003 6:42 am
#2
Whoa! Stop the happy crack wagon!
When this patch is dropped in are we going to have to retrain on the 'new' skills? Do the traps work on PCs and their pets? Do I finally get the hair gel armor? Camo undies...very important.
What are we bringing to PvP?
Shurf
Sat Aug 23, 2003 8:54 am
#3
think maybe you could post the patch notes for us lazy rangers? hehe
bennybanglong
Sat Aug 23, 2003 8:58 am
#4
I checked it out, it's 170,000 total xp(I think) instead of the 100,000 for WayFarer and Tracking now. So 70,000 more xp. Didn't see any new line for Camp. Traps are still the same. You get more Camo kits as you advance up Wayfarer.
rek17
Sat Aug 23, 2003 9:11 am
#5
Shurf wrote:
think maybe you could post the patch notes for us lazy rangers? hehe
LAZY!!! hehe, i think someone else posted this in another thread as well, but here it is:
Scout / Ranger changes
- The cost to craft camps has been increased.
- Each scout in a group with loot permissions for a corpse may harvest from the corpse. Harvested group kills yield 60% their normal resources and xp, but may be harvested by each scout in the group.
- Fishing now grants Wilderness Survival experience for catching fish. The size of the catch affects how much xp is earned. Catching loot or trash does not grant any xp.
- Camp xp accumulation rates have been increased.
- Scouts now get survival xp for crafting camps and traps (instead of general crafting xp).
- Adjustment to mask scent skill mod description.
- The base equation for mask scent has changed. It now checks on a mask scent skill mod.
- You are now much more likely to successfully mask scent against a creature.
- The delay to mask your scent again now reduces as your mask scent skill mod increases.
- You are much more likely to successfully mask scent if you are prone, slightly less likely if you are up and running.
- XP rewards for mask scent have been lowered, given that success rates have increased.
- Increased the cost of some Ranger skills because they were too low and not consistent with the advancement rates of other professions
- New Ranger command: /conceal This command gives the Ranger the ability to apply high quality camouflage to himself and others. The camouflage conceals the Ranger from creatures and NPCs.
- The Ranger's ability to see the special attacks of creatures via examine has been fixed.
- The Ranger's Field Bioscience skill tree has been renamed Tracking.
- New Ranger Ability: /areatrack, this command lets Rangers examine local clues to determine the identity of nearby creatures.
- You can now /feigndeath while running and walking.
- The damage penalty for taking a hit while using /feigndeath has been reduced by a significant amount.
- Added field requisitions to camps
Flynn_Nomad
Sat Aug 23, 2003 9:20 am
#6
I went to test center and I didnt see any changes in the skill tree.
In fact, when I went to adjust my graphics I got booted! DOH!
Ancarius
Sat Aug 23, 2003 11:13 am
#7
- Added field requisitions to camps
I wonder, what does that mean?
~Jor Mebona, Lowca
Ancarius
Sat Aug 23, 2003 11:16 am
#8
- The Ranger's Field Bioscience skill tree has been renamed Tracking.
And I hope, the title "Hunt Master" will not change to "Track Master".
NRaas
Sat Aug 23, 2003 11:53 am
#9
"And I hope, the title "Hunt Master" will not change to "Track Master"."
Nah, its probably "Trackster" now ![]()
Page 1 of 1