Ranger Archive
Thread: NRass will the current Ranger traps ever be fixed?
Before the devs give us the new ones why won't they fix the old ones. I would love to have the Sonic Pulse trap work because an AOE dizzy would be very effective to me. Flash Bomb works but you have to be 2 feet from the thing in order for it to take effect. I'm about to get trapping III (had it before surrendered it now I want it back and I can't remember) but will they ever work. . . properly?
Yes we are getting new ones yea, woot, roxorz but before we get the new ones how about letting us play with the old ones the way they were meant to be done.
Thanks
"Before the devs give us the new ones why won't they fix the old ones."
Fixing the old traps, and creating new ones are actually the jobs of two separate divisions of the company.
- GreenMarine designs the systems (figuring out what the new traps should do, and what not).
- Another person actually writes up the code that makes the traps work in the game system.
It's possible that the two people are one in the same... But I suspect, by GreenMarine's workload, that a lot of the actual coding is being done by number of pure coders and not the designers themselves.
So, it is possible to both fix the old traps and design new ones at the same time...
Ensure that you /bug any problems you have with the current traps...
- The more players that are affected by the bug, the higherthe priority for fixing it.
thanks
oh and it's NRaas not NRass. . . i figured that part out.