Ranger Archive
Thread: Mask Scent/ Conceal change not good
OK, MS/Con this change to breaking for combat, I don't like that at all.
I just went out hunting and my mission spawns 10m from a lair of agro/pack assist not cool.
Now I'm a CH/TK and the lair wasmid level but it is a real pain attack mision creature and see
Camoflage "Broken" due to combat.
And start getting beat on by a whole lair of Coreelian butterfly warriors(8) while hunting humbaba's
Do the Words barly alive ring true to any one else. Thak god my pet is a grand wrix and has armor and I have some med skills. Heals were my friend.
Now I understand the realism that is being gone for with this but come on, I have Wayfar 4 and camo clothing and 7 in 10 times I come into agro Range of an agro NPC and they start shooting no-matter which way they are facing. Which means to me that Camo/ and mask scent are not connected. and they should not be.
Mask scent should not be broken by combat but camo should.
Mask scent makes critters think you are another animal or an animal not worth bothering. Camo is that they cannot see/smell/ detect.
These should be 2 separate abilities Mask works with critters and Camo/conceal against NPCs.
Well thats my 2 cents worth, just suggestions to the Devs or powers that been there
try to change you position, go prone and crawl to the enemies, this will increase your camo!
i read about it in another forum and for me it works fine.
tottrin
I think you missed the fact he is a TKA...
Conceal will break if you take damage. Automatically, no roll. I'm more of a Ranged fighter and it does not affect me as much but I am also a swordman so I feel his pain. I think they wanted it to break so it would not be too powerful, and I see the point (I utterly loath Correlian Butterfly Defenders/Warriors myself so I know that feeling as well).
I'm not sure that the way they did it was the best, perhaps some thoughts? I do know that Nraas was in favor of this or thought it was ok at least. I'm mixed on it... while annoying, it really doesn't change my tactics. At least I can prepare for it (as opposed to it breaking and combat happening while being unprepared for it).
Hmm, could it be that you are in a beasties face, beating it to a pulpwhile sweating and moving like a dervish ... mayhaps thats the reason camo/MS breaks.
This stuff is not magic (see an earlier general rant against EQ crap bleedover). Camo is great, as long as you don't move, animals and people see movement readily. Maskscent is nothing more than high speed deodorant, and if you wander through enough mobs enough times, something is gonna eat ya.
Combat breaks MS and Camo. You start smacking beastie 1, like beastie 2 is not gonna notice you doing wah ping moves/noises?? I think it might. There goes the camo/MS, as it should.
Conceal is working wonderfully. I was big time TEF'd, my partner was overt. I concealed us... we walked up to our next target, he cried on his next victims shoulder, I poked mine in the ribs. (No nothing until we opened fire. So it does work and combat is gonna break it.
It's one of those things, guess we have to deal with the harsh realities of life in the game.
JB
NRass, can we get a /wet willie command, pls ???
Okay on Tuesday, I was hunting on Yavin. I could attack and not lose camo. I could get in 3 hits before the animal knew where I was. Now his buddies always seemed to know, if they were social that was. I kept out my pets to take on my targets buddies. Kinda liked to keep it a one on one fight most of the time.
Thursday, I was hunting on Yavin. I was taking on a Kliknik Queen and a normal Kliknik. This time the animals hit the Queen as soon as my first shot rang out. The Queen knew where I was and what I was doing. The normal Kliknik must have been out of range as he was 15m farther than the Queen. After he journeyed closer he noticed what was happening and joined in. He actually started chasing me. On his first hit I lost camo due to combat. Not by attacking but by getting hit. Not good when surrounded by agros.
Later Thursday night I was on Tat hunting Feral Bantha. Nothing different, I didn't lose camo until I was hit, but they tend to be a one shot kill. I also did this with Eopies, but not the one shot kill thing, at this time I had a group mate.
Tonight, Friday, I just logged on. I hit a Desert Eopie and lost Camo immediately. I reapplied before taking on the next one, and again I lost camo.
So, I am taking it that for now on, when we initiate combat or get agroed on, then we lose our camo. Is this correct? Regardless if they ever hit us, we lose camo. I just want to know, so I can start to change my hunting techniques.
I am a bit confused by the new Maskscent and Conceal changes. I just need a clarification of which way to hunt. Defensively and only hit non social non agros. Or Aggresively by crawling around various groups to get to the one I am hunting. And for the record, I don't use my pets to hunt, I use them as guards to keep socials off me, most of the time that is ![]()
Good luck out there,
I think it sucks, went to play tonight and its a joke. Dang near everything is social now, maskscent and conceal both break right when you hit attack (not if the animal attacks you). So you target a mob hit attack conceal/maskscent drops, all the mobs buddies charge you you start to run, the one you had targeted warps to you and beats the heck outa you. Or maybe you get lucky and run away no maskscent/conceal because it was dropped when you attacked, and you cant apply it again because you are still aggro, red aggro mobs eat you. Guess its time to find a new place to hunt that isnt so populated. Inormally hunt just NW of Wayfar, Tatooine.
I did however find a new beast there that i have never seen before, a MeatBeast must be a new name it was an aggro mob and maskscent broke and it said i was being stalked by a Dewback. Also Feral Banthas now have a Feral Bantha (Scout) dunno what that is all about.
Sarrel (the Gnorrt hunter)
It has changed since last night and I dont like it...Last night conceal/maskscent broke as soon as you got hit..not when you initiated combat. Tonight they break as soon as you shoot at something. I can live with it breaking when you get hit, but I have died twice now because I'm attacking and another lair spawns next to me and i get jumped by it'saggressive creatures..this sucks
Jebus -Master Ranger/Master Carbineer-
Yep, I think the small hotfix this morning messed up the conceal/maskscent breaking while in combat.
Last night only if you got attacked did it break, tonight when you attack it breaks, happened on Eopies, Bantha, and Womprats so far. Not good, I am feeling like I need to watch for that occasional solo creature, just to be safe. I was going to go back toDantooine tonight,now that the flora is gone from the camo kit, but it appears that I don't need to go there as I can't hunt anything, as everything there is social or agro, or both.
Friday night was always a night to hunt on my own, due to any groupmates not being online, but tonight I think I will just sit in a cantina and take a nap.
OK, As I stated earlier camo and MAsk should be 2 completely separate skills.
Camoflage is dealing with your intelligent creatures. NPC's and should work for Players as well.
Enter combat and yep you camoflage is broken. I agree with this whole haertedly.
Mask Scent is for your critters and non/less intelligent creatures. This skill basically makes creatures think you are another creature or something that is not good to eat. and so will not attack you.
Now I have no problem with the mask scent breaking occasionally which is what it did uptil this update. That is a realistic thing. You did not get good coverage when applying / sweated off... whatever. But in combat unless its a normal random break or wear-off combat should not break a mask scent.
Let me explian it in real life example. I know several people that go bear and moose hunting in Alaska. They wear all their camo gear. They also put essence of Porcipine urine on too. So effectively they have Concealed and Masked Scented. Now when the come up on that Moose or bear and start shooting their Conceal/ Camo is a lot less effective moving around and all that. But have smelled that essence of Porcipine urine you can't tell me that they still don't stink to high heaven.
I fact More than one has said they have come on grizzlies that have left the area the hunters were. Why its not cause the grizzly could make a quick pulp out of a Porcipine or the hunters, No its because experience has taught the Grizzly that yea I can smush a porcipine but I'm gonna get these real painfull spine in me that really hurt so I'm just go the other way.
Now just like how the game worked before you take and attack that grizzly its going to attack back thats just how grizzlies are and most critters.
This is how the Skills should work and how they up til this patch. The creatures new that you were there they would respond with the "?" and "!" and react by either ignoring running or chargeing as they thought you were another animal. Agro critters treated you like the Porcipine something not liked but I'm not going to mess with it because its too much of a pain.
Now You enter combat and your agro creatures are like HMMM smell like I have a meal over there lets eat. Animals just don't do that. No being attracted to a Kill yes but if it thinks that the thing doing the killing is a bigger nasty that it is its going to check out the victim not the killer. if the killer doesn't attack it it will ahppily ignore the killer for the victim.
So after my long winded example this is how Camo/conceal and Mask scent should work.