Ranger Archive
Thread: Something I think I discovered with camps.
First off, I will admit that I'm a holo-grinder and my first one said "Master Ranger". I'm looking forward to learning more about this profession(over simple exp grinding, that is).
Well, now onto my post. The other night I was out and about and I noticed a player doing the AFK-let-aggro-mobs-attack-me bit. He was standing in the middle of a swooper spawn, wanting to learn fencing exp(he had a sword equiped). I remembered that when people heal in your camp it is supposed to help earn exp faster. So, I slapped down a brand new High Quality Camp Kit(got Novice Ranger that same night) and waited..... the bodies of the swoopers he had killed disappeared, but no more spawned. I waited 10 minutes before a thought occured:
Did I accidentally ruin this AFK-fighters swooper spawn? Do camp kits actually force any spawns in the same spot as it to end?
In any event I know I have been given the "You can not put a camp down this close to a lair" when there was no lair in sight. I assumed it was a non-lair spawn point.
I would say, yes, a camp 'closes down' a non-lair active spawn point within the camp radius.
I've seen a normally-constant spawn shut down cold the instant a camp was put up by someone on it, repeatedly, in fact.
Perhaps this is what they mean by protecting you from aggro creatures?
Even "non-lair" spawns have an invisible lair. It despawned in time is my guess. Some NPC ones might not have one tho, but there is a limited number of mobs it will spawn.
What used to be fun is to camo the guys doing this on statics spawns, but alas, como no longer works on NPCs.