Ranger Archive
Thread: Melee & Ranged Def.?
AgonThalia wrote:
i dont think melee or ranged defense modifies the amount of damage you get hit for, just the chance for the critter to hit you.
This is right, it's tied in with your opponents ranged/melee accuracy, if your defence is lower than thier accuracy they have a better chance of hitting you, where as if you have a much higher defence than they do accuarcy they will have a harder time hitting you.
Not sure if BE clothes are broken but I do think that they cap at +25 (that's inculding CA & AA).
At least this is what I've been able to find out from mindlessly lurking on the forums.....
Does this apply to creatures? Whenever I use advanced reckless shot (the special reduces my defenses by 80), I take more damage per hit. It is usually 10-20 more depending on the CL of the animal I am hunting.
TavinBek wrote:
AgonThalia wrote:
i dont think melee or ranged defense modifies the amount of damage you get hit for, just the chance for the critter to hit you.
This is right, it's tied in with your opponents ranged/melee accuracy, if your defence is lower than thier accuracy they have a better chance of hitting you, where as if you have a much higher defence than they do accuarcy they will have a harder time hitting you.
So would it be worthless to jack up my def. as high as possible. I mean would this cause peps and ctritters to miss more. I have an alt that is TKM/Master PIkes & Swords 2.0.4.0 and I still have 18 sp left over. I was thinking about putting it into Fencer for the def. mods. Would this be a waist of time.
And you are saying that the inhancements to melee and Range Def caps with BE clothing, CA's & AA's. So if I have a BE shirt that gives me +25 Melee +25 Ranged Def. then i would have no need for the Melee and Ranged CA's & AA's right.
Sasquatchy Master Ranger/Master Rifleman
TavinBek wrote:
AgonThalia wrote:
i dont think melee or ranged defense modifies the amount of damage you get hit for, just the chance for the critter to hit you.
This is right, it's tied in with your opponents ranged/melee accuracy, if your defence is lower than thier accuracy they have a better chance of hitting you, where as if you have a much higher defence than they do accuarcy they will have a harder time hitting you.
The same comparing of defense vs. accuracy however does ALSO have an influence on damage (easily seen with defenseincreasing abilities that are known to work, cob for example, also just with a simple switch of weapontype equipped that will change your defense). Melee / Ranged defense food and bioclothing with defense however are bugged just like accuracy foods etc., bugged since day 1 of the CURB on Live :-/.
That explains why there is no change in damage or any perceptable difference when using them....I didn't know taht it was all bugged. Hopefully they will get this fixed so we can do some real testing but I wont hold my breath.
darmokVtS wrote:
TavinBek wrote:
AgonThalia wrote:
i dont think melee or ranged defense modifies the amount of damage you get hit for, just the chance for the critter to hit you.
This is right, it's tied in with your opponents ranged/melee accuracy, if your defence is lower than thier accuracy they have a better chance of hitting you, where as if you have a much higher defence than they do accuarcy they will have a harder time hitting you.
The same comparing of defense vs. accuracy however does ALSO have an influence on damage (easily seen with defenseincreasing abilities that are known to work, cob for example, also just with a simple switch of weapontype equipped that will change your defense). Melee / Ranged defense food and bioclothing with defense however are bugged just like accuracy foods etc., bugged since day 1 of the CURB on Live :-/.
KenjiTokugawa wrote:
Does this apply to creatures? Whenever I use advanced reckless shot (the special reduces my defenses by 80), I take more damage per hit. It is usually 10-20 more depending on the CL of the animal I am hunting.
TavinBek wrote:
AgonThalia wrote:
i dont think melee or ranged defense modifies the amount of damage you get hit for, just the chance for the critter to hit you.
This is right, it's tied in with your opponents ranged/melee accuracy, if your defence is lower than thier accuracy they have a better chance of hitting you, where as if you have a much higher defence than they do accuarcy they will have a harder time hitting you.
Yes, the defense vs. accuracy mechanic is universal and applies to all combat. When you stun or otherwise lower your opponents defenses it will increase the damage they take.
You can use the defense debuff traps we have to see it, thou I don't recommend using them in combat. The damage increase is usually 5-10 points and I can fire 2-3 shots = ~1500pts damage in the time it takes me to throw the trap and fire again. That means the state would have to last at least 150 shots and in reality it's more like 10-15 shots.
In a group, it's a different scenario but still, those traps could use a boost.