Ranger Archive
Thread: Harvesting Toolset (belt)
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Creaturetaimer
Sat Jul 02, 2005 5:12 am
#1
acts like the toolsets offered on the imp and rebel themeparks but it enhances harvesting.
Description:
These set of tools are often used in the outdoors for the purpose of harvesting organics from creatures. The tools inculde a low powerlasertool used to make much more precise cuts of the tendons and ligaments; A sharp edged skinning knife to make much cleaner cuts of hide; and Various deboneing tools that offer a easier method of removeing bones both massive and tiny from the creature's fleash.
MODS:
Creature harvesting +30
Leafgreen
Sat Jul 02, 2005 9:08 am
#2
I like it. But then every class will want one too. And then the jedi will step in and demand their own types.
Deadtech
Sat Jul 02, 2005 10:21 am
#3
To the first poster - Great idea
To the second poster - Great point
Creaturetaimer
Sat Jul 02, 2005 10:37 am
#4
Meh the jedi already have a robe, CM's have a necklace, Commandos have a belt, Riflemen have a backpack, pretty sure BH's have something........, and most if not all crafters have some kind of apron or toolset.
Message Edited by Creaturetaimer on 07-02-2005 12:42 PM
Owen-Lars
Sat Jul 02, 2005 10:38 am
#5
Its a great idea yeah. A ranger hat and any hat in general is extremely hard to code so i doubt it will ever happen, but a belt maybe.
Would look cool with a decanter, few traps and a camo kit lobbed on there for good looks.
Creaturetaimer
Sat Jul 02, 2005 11:01 am
#6
Owen-Lars wrote:
Its a great idea yeah. A ranger hat and any hat in general is extremely hard to code so i doubt it will ever happen, but a belt maybe.
Would look cool with a decanter, few traps and a camo kit lobbed on there for good looks.
and sprinkled with a pinch of bantha poodoo.
Leafgreen
Sat Jul 02, 2005 10:25 pm
#8
Of course Rangers, being outdoors all the time in the burning sun (unless on dath usually) really need to protect their eyes to spot the prey and look at tracks.
Sunglasses are already coded. 
Creaturetaimer
Sun Jul 03, 2005 8:51 am
#9
i still would rather have a belt aslong as it doesn't do the "waist halo" thing.
Enoshima
Sun Jul 03, 2005 9:28 pm
#10
Creaturetaimer wrote:
i still would rather have a belt aslong as it doesn't do the "waist halo" thing.
LOL. So true. But there is a shirt that the tailors make that was "built-in" looking belt. And if I remember right during the JTL beta, one of the belts didn't do the "waist halo". It did sit outside the jacket though if you wore a jacket.
darmokVtS
Mon Jul 04, 2005 4:52 am
#11
Creaturetaimer wrote:
Commandos have a belt
Huh? Details please. As I am sure you know that the demolitionist toolkit has mods for grenade assembly and experimentation which are broken and if they'd work probably be relevant for those crafting grenades (weaponsmithes) and not commandos, which commando belt do you speak about?
Creaturetaimer wrote:
Riflemen have a backpack
If you dig out the themepark backpacks, the spec ops field agent pack comes with a rangerspecific skillmod
Message Edited by darmokVtS on 07-04-2005 01:55 PM
Starson
Mon Jul 04, 2005 3:27 pm
#12
Yep I gots one of these backpacks, had it for so long....is it still in game ?
darmokVtS wrote:
Creaturetaimer wrote:
Commandos have a belt
Huh? Details please. As I am sure you know that the demolitionist toolkit has mods for grenade assembly and experimentation which are broken and if they'd work probably be relevant for those crafting grenades (weaponsmithes) and not commandos, which commando belt do you speak about?
Creaturetaimer wrote:
Riflemen have a backpack
If you dig out the themepark backpacks, the spec ops field agent pack comes with a rangerspecific skillmod.
Message Edited by darmokVtS on 07-04-2005 01:55 PM
Message Edited by Starson on 07-04-2005 03:28 PM
Owen-Lars
Mon Jul 04, 2005 3:33 pm
#13
Aye still in game. Lots flying around now because of the added ranged and melee def
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