Ranger Archive

Thread: +10 Camping Skill WHATEVER....

XionLion
Tue Aug 12, 2003 2:07 pm
#1

Here's something that needs fixing...


At Fronteiring III, you get +10 to camping... (and +10 to forage, but thats another fix)


let me tell you something about +10 camping at Front. III...


WHO CARES!!!


This has to be the most useless skill gain anywhere in the Ranger tree.... you get +10 camping....


What the heck is that supposed to do?


Make your camps better? NOPE.


Make it so you can make a higher level camp? NOPE. (you can already make your highest level camp and at fronteir IV you get another +10 so its moot)


Make you have a bogus extra 10 camping so that it all adds up to 100 someday? YUP


That is just a sorry excuse for a skill gain and its obvious that so little thought went into it that they just said... well what do you get at Fronteir III? I dunno... how about.. +10 camping?


Whatever...


You can have your flipping +10 camping back... WHO NEEDS IT!?!?!?


I sure don't... neither does any Ranger...


ITS USELESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Fix it or get rid of it.


- Zarn



Mineras
Tue Aug 12, 2003 2:12 pm
#2

Interesting use of font sizes. Which is about as useful as +10 camping. I'll shoot the designer a question and ask what, exactly, +10 camping does besides make for easy math.




Mineras Silvertree
Ranger Correspondent
Omega, Eclipse
djraddy
Tue Aug 12, 2003 2:36 pm
#3

The +10 Camping you get at Frontieering III allows you to USE (not craft) the High Tech Field Base from Frontieering IV. However since that camp gives no exp (BUG BUG BUG)when disbanding its rather useless to sell or give them away to other rangers. In theory if you get a skill mod (if they worked heh) that gave +10 to camping you could use the High Tech Feild Base at Frontieering II.




......................./...\
...............)......((...))......(
............../|\......))_(( ...../|\
............./.|.\....(/\|/\)..../.|.\
.................voV...\`|'/...voV
.................'^`...(o.o)...'^`
.........................................`\Y/' ..sanu
Thames
Tue Aug 12, 2003 3:17 pm
#4

Ooo gimme! I'll take it XionLion!


/tradesarottenbofatreat


w00t!




Odax Osskip**Far Star**
Master Doctor
SolrFlare
Tue Aug 12, 2003 3:59 pm
#5

Yep, after looking over all the information that has been provided, camping skill determines what type of camps you can use. It just so happens that we also get the draft schematic to *build* that camps at the exact same time we get the requisite number of camping points to build it.


While this does make it essentially useless to us on the front end of things, it *is* very important on the backend of the game...its those +'s to camping that keep anyone from being able to buy a camp of a certain type and use it unless they can already build it.


Now, I could argue that the devs would be better served, the way the structure of the profession is designed, to just hide the +'s to camping from the user since its one of those, if you can build it, you can use it, sorts of things; but, it does serve an important purpose, just not one that has any real direct value to us.




------------
Solr_Flare

Server: Chilastra
Character: Solarius Kerash
Profession: Master Ranger/Pistoleer
XionLion
Tue Aug 12, 2003 4:39 pm
#6

I guess thats my point...


Why should I be excited about getting +10 camping anytime ever? Why even list this as something cool to gain? (this goes for all mundane skill point gaines that don't really serve any other purpose than incrementing towards 100).


My gripe is that the skill is thin... and shouldn't be "hyped" if it doesn't do anything.... I'm all for eliminating the camping skill and just making it transparent because thats all it seems to be anyway... you can either use a camp or you can't... who cares what skill level you are in it...


UNLESS... they actually decide to make the skill useful and base healing/quality/features of the camp on camping skill in which case it all of a sudden becomes interesting... because then I can make 1st level scout camps that kick boooootaaaaaay....


Do you catch my drift now????


- Zarn

Flynn_Nomad
Tue Aug 12, 2003 8:32 pm
#7






djraddy wrote:
The +10 Camping you get at Frontieering III allows you to USE (not craft) the High Tech Field Base from Frontieering IV. However since that camp gives no exp (BUG BUG BUG)when disbanding its rather useless to sell or give them away to other rangers. In theory if you get a skill mod (if they worked heh) that gave +10 to camping you could use the High Tech Feild Base at Frontieering II.





So what you are saying is, I can buy, or be given, a High Tech Field Base by someone with Frontering IV and use it when I reach Fronterring III.


If that is true, I would pay 500 a pop for a High Tech Base off the Bazaar so I could try it out at Fronteering III. Maybe even 1000 (once) so I could just see it.


Also note, that when you reach Master Ranger you receive and additional +5 to camping...hmmm.




--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Xxorn
Tue Aug 12, 2003 11:34 pm
#8

I don't know if any of you realize this, but Master Scout's can use the "High Quality Camp Kits" even though they can not make them. I've been selling them on the bazaar and although they don't sell fast, they do sell.


Xxorn

Mineras
Wed Aug 13, 2003 5:42 am
#9

I confirmed this with the designer:


camping skill determines what camps you can use, for now.



Yes, he did say "for now".





Mineras Silvertree
Ranger Correspondent
Omega, Eclipse
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