Ranger Archive

Thread: Post Your Ideas for High Tech Field Base Kit

snt
Thu Aug 14, 2003 8:08 am
#1

I'd like to see the base's last longer, and not auto-disband when in combat or when leaving it. It should stay up for at least an hour or longer, even if you aren't in it.


Make those forcefield lights or whatever they are actually do something. Make a barrier around it like a PVP arena. You should be protected inside it, but to prevent people exploiting this by fighting within, make combat impossible to engage inside the camp, and prevent entry into the camp if you are already in combat.


I think since it is a base, they should make those little huts walk-in-able, maybe making one a temporary cloning station for a party. I think it'd be great to go far out on lok or dantooine withought having to die and walk all the way back to where you are. I'm not sure how you could work the monetary price of cloning, because if you made it free, no one would ever use a normal cloning station again, seeing how camps can be set up right outside of town. But it'd be a nice way for rangers to make some more cash, by placing a huge cloning camp way out in the boondocks at some great hunting spot.


Any other ideas for this camp?

NRaas
Thu Aug 14, 2003 8:32 am
#2

forums.station.sony.com/swg/board/message?board.id=ranger&message.id=3384


By far the most ambitious and exciting change to the way camps are constructed.





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Deathtoll
Thu Aug 14, 2003 8:41 am
#3

Hmm some good ideas... see my posts in "High Tech Field Base Kit = Lame / Eye Candy?" on the auto-disband.


A cloning stationis definately something that should be looked into and would nicely fit in with camps not auto-disbanding... the only problem I see with that is what happens when the Ranger does disband the camp to move on... what happens to the clones of those who did clone... would they then have to reappear at the nearest cloning station with wounds and heavy BF ?


What I would really like to see added is a mission terminal... hell we already got a satelite dish on one of the huts why couldn't that be made use of ?


I also heard tell in beta they were able to actually lie down on the beds.. wth happened to this ? I think that would be a nice feature with possibly a faster regen rate than sitting gives you.


As for the perimeter fence, just make it the way it was suppose to function... to ward away creatures, I don't see wth is so hard about that and yes if you start fighting a creature outside the camp or even start shooting from inside the camp it will come into camp and keep attacking you.


Make the **edit** roofs actually keep the rain out.


NO auto-disband, yes I already said that but it bears repeating.

Kempel
Thu Aug 14, 2003 8:50 am
#4

I think a good idea to the cloning stations also to prevent people from exploiting this would be to charge the ranger for the cloning station (say 2000 credits), but we can set the charge (that would show up as an option on people in the area that die) so we can make a bit of money back from it.



say we pay 2000 credits, and we charge 300 credits for someone to use the cloning station. after a few of those, we have made our money. since the camps don't stay up long, we can at least make back a small profit (havea cap on how much we can charge), but I would bet people would be willing to pay the small amount to clone closer to their location than from the city.

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