Ranger Archive

Thread: What does Base To-Hit mean?

mikejjswg
Sun Jul 27, 2003 1:46 am
#1

I just got hunting IV so now I can see this statistic, but what does it mean and how can I use this knowledge?



Dyslexia
Sun Jul 27, 2003 1:55 am
#2

The "to hit" bonus is passive. Whenever you are using a normal ranged attack against a creature foe you are getting this bonus.

Normal means whenever you are attacking without using special manuevers ie - health shot



Galad on Kauri
Tomper
Tue Nov 18, 2003 6:08 am
#3

Hello,


I recently made Hunt Master, and as such I get some new information when I examine animals. I now see something called "Base To-Hit" or similar. Sorry, can't remember exactly what the correct term was, but I hope you understand which one I mean.


My question: what does this mean? And how do I put this piece of theoretic info into practice? =)


Thanks for any help,


/Tann Loxgrim - Hunt Master





- - -
Tann Loxgrim @ Eclipse
Cyrin Odonna @ Starsider
Oshadagea
Tue Nov 18, 2003 6:17 am
#4

From my understanding its the base chance the creature successfully hits vs misses its target. The bigger, closer to 1.0, the better.



Osha Arr'yka (OpFor)
Master Creature Handler, Master Rifleman
Opposing Force - Chilastra
JBMat
Tue Nov 18, 2003 9:30 am
#5

Dunno if 1.00 is good for us or the beast. If 1.0equates tothe beast hitting everytime with no misses, that sucks to be us. I want low numbers for them, like .02... lol


Just an observation


JB

VolstedGridban
Tue Nov 18, 2003 9:52 am
#6



Oshadagea wrote:
From my understanding its the base chance the creature successfully hits vs misses its target. The bigger, closer to 1.0, the better.




Correct.

To give a geekier, more pedantic answer, the "Base To-Hit" is the chance the critter has to hit you before any modifiers are factored in, such as movement penalties, range penalties, melee defense of the target, ranged defense of the target, and so on.

Player characters in the game have a base chance to hit of 0.65 before any other factors are taken into account.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
Tsion
Tue Nov 18, 2003 10:16 am
#7






JBMat wrote:

If 1.0equates tothe beast hitting everytime with no misses, that sucks to be us. Just an observation


JB







Yes, that would suck. Fortunately that's not how it works. The base to hit is only a starting point. From there the numbers get modified 17 ways to Sunday before it finally finishes with a result.


So what can you use this info for? Not a whole lot unless you are comparing creatures to one another. And even then, the creatures you are comparing need to be very similar already in other factors such as how they con to you (green or blue vs red), what attacks they are vulnerable toor protected from, what armor type they have and whether or not your weapon is armor piercing. Those factors are SO much more important that comparing a .50 base to a .95 base that the base-to-hit becomes meaningless.




O'Reilly Freeborn
O'Reilly's Organics ò inside the Transcendence Mall, East Lianorm - On the Lake at 3300, 2700, Naboo, Corbantis
Professions: @ Master Heavy Swordsman / Master Brawler / Scout/ Medic / Merchant - Retired Master Ranger
Badges:&Master Explorer/Jabba's Badge of Trust/Imperial Badge of Merit/Rebel Badge of Courage/Nym's Badge of Honor


SquibII
Tue Nov 18, 2003 8:02 pm
#8

So, is it at master ranger that one gets the ability to see how much damage a creature does?
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