Ranger Archive
Thread: Creature disappear rate
Don't know if this was discussed and I missed it but...has anyone else noticed that corpses are now dissappearing faster...it happened a little while ago it seems to me. I find this to be a problem when I am fighting 3 or 4 things. Sometimes by the time I get done with the last of them, the first is gone and I don't get a chance to harvest. Did I miss something in patch notes? Thoughts? Comments?
Going to need a couple more nominations on this one.
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Personally I have no problems with the speed of corpse decay...
- But I am melee and am usually very close to my kills.

Hmmm - I've found that yes the corpses disappear quickly - but at different rates depending on whether I've harvested from them. It seems that with this patch - if I miss a corpse in my harvesting frenzy, after a minute or so the "empty" corpses are gone but the unharvested ones remain (much easier to find).
It's never been much of a problem for me as I usually find a time to take a break from the slaughter to harvest before I'm done with the lair (usually in-between spawn waves).
add my vote...
I recently started on the looooooooong road to TKM (no holo mission, just rying something new). I find that I am hitting the lair and the creatures that aggro so much, that by the time I get to the corpses many have poofed.
I agree. Corpses poof faster than they should. As a Rifleman fighting 60+ m away, I have to take the time between each mob-kill to run up and harvest. This isa pain for a couple reasons:
1. When playing solo, you chance /maskscent breaking when you get within the 40m mark everytime you run up to a corpse.
2. When playing in a group, taking the time to harvest has a few disadvantages:
2a) As soon as the mob is dead, the rest of the group turns to the next mob, while you run up to harvest. You end up loosing out on potential XP you could have made on the next mob
2b) You risk the safety of the group that is relying on you to put out a certain amount of damage. When you're running up to harvest your not attacking...