Ranger Archive

Thread: Ranger Profession Unbalanced Skillpoints

cf3d
Fri Aug 26, 2005 8:11 am
#1

I have been a Ranger/Rifleman on my alt for about a year now and after the CU hit, I find it very annoying that we are punished for being a ranger. Punished you ask? Yes. We are a combat class that has no particular combat specials or real weapons. We have to master the Scout profession which causes us to have 28 fewer skill points to delegate to another combat class or other profession.


My suggestion would be to change the skill points required for the Ranger Profession. I can see why we need to be master Scout so that would not change. However, I think that the follow skill points required for Ranger should look something like this:



1 Master

1 - 1 - 1 - 1 Tier 4

1 - 1 - 1 - 1 Tier 3

2 - 2 - 2 - 2 Tier 2

3 - 3 - 3 - 3 Tier 1

6 Novice Ranger


This would free up the 28 extra skill points used in Scout and allow Rangers to take on some other profession boxes that would balance us out with other Professions.


What do you guys thing?



Zachnafian - Zach-Two
Half-Giant Bro's Vendors
Talus - 330 meters SE of the Imp Outpost
Waypoint -2004 2079
BioEngine
Fri Aug 26, 2005 8:17 am
#2

Actually, it's 34 skillpoints less.



6 Skill points for Master Scout, 14 for two branches of Scout.





Account active 'till November 10th, contact me on forum name:
Stamina
Starson
Fri Aug 26, 2005 8:23 am
#3

Yes it would be nice to be able to use the fs skills I have banked xp for...well maybe one day.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
AragornSoS
Fri Aug 26, 2005 8:38 am
#4

and, there are already a couple VERY long threads on this topic. The debate of reducing skill points / cost for Ranger vs making the skill point cost actually COUNT for something (140SP worth of skills) has been ongoing for quite some time. Nemo had a great post about it just a short time ago, you might want to start there...



Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
groundcrew
Fri Aug 26, 2005 8:44 am
#5






cf3d wrote:

I have been a Ranger/Rifleman on my alt for about a year now and after the CU hit, I find it very annoying that we are punished for being a ranger. Punished you ask? Yes. We are a combat class that has no particular combat specials or real weapons. We have to master the Scout profession which causes us to have 28 fewer skill points to delegate to another combat class or other profession.


My suggestion would be to change the skill points required for the Ranger Profession. I can see why we need to be master Scout so that would not change. However, I think that the follow skill points required for Ranger should look something like this:



1 Master

1 - 1 - 1 - 1 Tier 4

1 - 1 - 1 - 1 Tier 3

2 - 2 - 2 - 2 Tier 2

3 - 3 - 3 - 3 Tier 1

6 Novice Ranger


This would free up the 28 extra skill points used in Scout and allow Rangers to take on some other profession boxes that would balance us out with other Professions.


What do you guys thing?






I'd rather see Scout go the way of medic and break off two branches for Rnager qualification.


I dont remember exactly who first suggested that ( I think it might have been JB). Best idea I have yet heard.





Flakk Gun:Elder Ranger
Improvise, Adapt, and Overcome

"My camps may be gone and my cammo changed to Vanish....But I still have my rifle, I still have my love of hunting...and the outdoors, and THAT is what makes me a Ranger."
Phenix1050
Fri Aug 26, 2005 8:52 am
#6


If Ranger skillpoints are reduced, I think it would need to come with an entire revamp of scout. simply dropping two lines of scout or making each Ranger skill box cost less just seems forced and artificial. Here is the solution I put forth in Nemo0's thread:






The best way, in my mind to do this would be to break the profession into a system that's kind of like Medic-- to get to the elite skills, you take two trees of the novice profession. I'd also seperate terrain negotiation from crawl speed and break some I'd break it down like this--

1 Wilderness Survivalline. This line would include +20 to TN and +20 to crawl speed. It would also include harvesting and foraging modifiers and camp schematics and camping modifiers. This line would take scouting XP to fill.
1 Combat Survival line. This would include trapping, +20 to TN and +20 to crawl speed, melee andrangeddefense mods and mask scent modifiers. This would require combat XP to fill.
1 Wilderness kismet line. This would include small bonuses tothe level of pet a person can control(+1 in each box). It could also include some other creature-related skill bonuses. This would take scouting XP to fill.
1 WildernessLeadership line. This would include small bonuses to group TN, and perhaps other SL-related skills. This might seem like stepping on SLtoes, but it's based upon the premise that SL would getwork done on them.
Master Scout- this would giveand extra +10 to TN and crawl speed, extra trapping mods and mask scent mods, an extra+1 to pet control level anda little bit of the skills from other professions.It would take scouting XP to fill.


BH could take the WildernessSurvival line or the Combat Survival line
Rangers would take Combat Survival and Wilderness Survival
Squad Leaders would takeWilderness Leadership
Creatrue Handlers would take Wilderness Kismet and Wilderness Survival


Bydoing it this way, Ranger SPs are reduced. Also, bymaking us take a line that takes combat XP, we would connect Ranger to combat in a meaningful way. This would go a long way into making Ranger what it's worth. We'd also hold onto our skills such as camping,trapping, harvesting and camoflage, but we cost the same as most Elite combat professions. Building upon that base we'd have a much better footing for asking for some of the changes that we want.







PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
ZalokOnan
Fri Aug 26, 2005 10:44 am
#7

the alternate suggestion that I put forward is to take three trees of scout instead of two, which would put us in the same category as the hybrid professions instead of just making us clones of any other combat profession.



Moff Zalok Onan
Imperial Governor of Dantooine


Calculus_Entropy
Fri Aug 26, 2005 11:24 am
#8



ZalokOnan wrote:
the alternate suggestion that I put forward is to take three trees of scout instead of two, which would put us in the same category as the hybrid professions instead of just making us clones of any other combat profession.



The problem is, we AREN'T a hybrid profession. We are an elite profession.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Temujin23
Fri Aug 26, 2005 1:52 pm
#9






Serraphin wrote:





Seiryuu wrote:
With us requiring a profession mastery and no one else doing so now, we're ultra-elite. No matter what we suggest, the profession doesn't fit within the new paradigm. To properly balance the requirements, the skill point costs, and the benefits it is going to require some major changes.



Very true. Master Dancer/Master Rifleman has 38sp left and Master Ranger/Master Rifleman has 4 sp left. The difference in combat power is between the two professions is essentially 3 points of melee def and 3 points of ranged defense. Now Dancer is not even a combat support profession so in terms of unbalanced skill points we cost more and get even less than a non combat profession in trade.







We do get CL, where dancer does not. Of course, that's about the only difference where non-creature combat is concerned.


al-djinn'i


Master Ranger





Wake up! Time to die.
Maxanto
Fri Aug 26, 2005 2:00 pm
#10






Calculus_Entropy wrote:





ZalokOnan wrote:
the alternate suggestion that I put forward is to take three trees of scout instead of two, which would put us in the same category as the hybrid professions instead of just making us clones of any other combat profession.





The problem is, we AREN'T a hybrid profession. We are an elite profession.




We just arn't treated as one and never have been... 2+ years in the waiting too.



Atiro - Atreyu
Two Sides of the Same Coin
Serraphin
Fri Aug 26, 2005 2:26 pm
#11

The fact is the best we can ever hope for is an expansion called something like, "The Antarian Rangers" or something that actually centers content around the Ranger profession from an SW viewpoint. This is the only way I see the Ranger profession getting corrected. Other then that there is simply no easy way to fix our skillpoint delima because to fix us they may have to change scout. To change scout means effecting Bounty Hunter, Squad Leader, Creature Handler, and Bio Engineer. There isn't time for that when you consider SOE is going to be facing other competition that has just as significant branding asStar Wars. It is the absolute die hard Star Wars fans that tend to be the least forgiving about continuity yet SOE must break away from continuity to drive the professions that currently drive revenue. LOTR and DND may or may not impact SWG but SOE is not likely to take a time out to worry about how to work on 5 professions to fix the Ranger SP issue.
Goldear
Fri Aug 26, 2005 2:44 pm
#12



Well they are going to have to make time to change the professions. That is the only way to clean up the mess they made. If they continue to dote continually on a couple professions like that have since CU, the rest of us are going to get sick of it and leave.


I say this as a Starwars fan, not a gamer. If they don't fix by this fall/winter, I'll be trying other games. Nothing int he last year has appealed to me, but 2 or 3 on the horizen sure do.


It's time for SOE to sink some money into this game fix the professions and bugs and quit using it a vehicle to sell DVD's.

Message Edited by Goldear on 08-26-2005 02:45 PM



Regards,
Webber
Master Ranger
Dune Sea Rangers Inc.
Tatooine
Seiryuu
Sat Aug 27, 2005 12:38 am
#13

With us requiring a profession mastery and no one else doing so now, we're ultra-elite. No matter what we suggest, the profession doesn't fit within the new paradigm. To properly balance the requirements, the skill point costs, and the benefits it is going to require some major changes.



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