Ranger Archive
Thread: Ranger Profession Unbalanced Skillpoints
Actually, it's 34 skillpoints less.
6 Skill points for Master Scout, 14 for two branches of Scout.
cf3d wrote:
I have been a Ranger/Rifleman on my alt for about a year now and after the CU hit, I find it very annoying that we are punished for being a ranger. Punished you ask? Yes. We are a combat class that has no particular combat specials or real weapons. We have to master the Scout profession which causes us to have 28 fewer skill points to delegate to another combat class or other profession.
My suggestion would be to change the skill points required for the Ranger Profession. I can see why we need to be master Scout so that would not change. However, I think that the follow skill points required for Ranger should look something like this:
1 Master
1 - 1 - 1 - 1 Tier 4
1 - 1 - 1 - 1 Tier 3
2 - 2 - 2 - 2 Tier 2
3 - 3 - 3 - 3 Tier 1
6 Novice Ranger
This would free up the 28 extra skill points used in Scout and allow Rangers to take on some other profession boxes that would balance us out with other Professions.
What do you guys thing?
I'd rather see Scout go the way of medic and break off two branches for Rnager qualification.
I dont remember exactly who first suggested that ( I think it might have been JB). Best idea I have yet heard.
The best way, in my mind to do this would be to break the profession into a system that's kind of like Medic-- to get to the elite skills, you take two trees of the novice profession. I'd also seperate terrain negotiation from crawl speed and break some I'd break it down like this--
1 Wilderness Survivalline. This line would include +20 to TN and +20 to crawl speed. It would also include harvesting and foraging modifiers and camp schematics and camping modifiers. This line would take scouting XP to fill.
1 Combat Survival line. This would include trapping, +20 to TN and +20 to crawl speed, melee andrangeddefense mods and mask scent modifiers. This would require combat XP to fill.
1 Wilderness kismet line. This would include small bonuses tothe level of pet a person can control(+1 in each box). It could also include some other creature-related skill bonuses. This would take scouting XP to fill.
1 WildernessLeadership line. This would include small bonuses to group TN, and perhaps other SL-related skills. This might seem like stepping on SLtoes, but it's based upon the premise that SL would getwork done on them.
Master Scout- this would giveand extra +10 to TN and crawl speed, extra trapping mods and mask scent mods, an extra+1 to pet control level anda little bit of the skills from other professions.It would take scouting XP to fill.
BH could take the WildernessSurvival line or the Combat Survival line
Rangers would take Combat Survival and Wilderness Survival
Squad Leaders would takeWilderness Leadership
Creatrue Handlers would take Wilderness Kismet and Wilderness Survival
Bydoing it this way, Ranger SPs are reduced. Also, bymaking us take a line that takes combat XP, we would connect Ranger to combat in a meaningful way. This would go a long way into making Ranger what it's worth. We'd also hold onto our skills such as camping,trapping, harvesting and camoflage, but we cost the same as most Elite combat professions. Building upon that base we'd have a much better footing for asking for some of the changes that we want.
ZalokOnan wrote:
the alternate suggestion that I put forward is to take three trees of scout instead of two, which would put us in the same category as the hybrid professions instead of just making us clones of any other combat profession.
The problem is, we AREN'T a hybrid profession. We are an elite profession.
Serraphin wrote:
Very true. Master Dancer/Master Rifleman has 38sp left and Master Ranger/Master Rifleman has 4 sp left. The difference in combat power is between the two professions is essentially 3 points of melee def and 3 points of ranged defense. Now Dancer is not even a combat support profession so in terms of unbalanced skill points we cost more and get even less than a non combat profession in trade.
Seiryuu wrote:
With us requiring a profession mastery and no one else doing so now, we're ultra-elite. No matter what we suggest, the profession doesn't fit within the new paradigm. To properly balance the requirements, the skill point costs, and the benefits it is going to require some major changes.
We do get CL, where dancer does not. Of course, that's about the only difference where non-creature combat is concerned.
al-djinn'i
Master Ranger
Calculus_Entropy wrote:
ZalokOnan wrote:
the alternate suggestion that I put forward is to take three trees of scout instead of two, which would put us in the same category as the hybrid professions instead of just making us clones of any other combat profession.
The problem is, we AREN'T a hybrid profession. We are an elite profession.
We just arn't treated as one and never have been... 2+ years in the waiting too.
Well they are going to have to make time to change the professions. That is the only way to clean up the mess they made. If they continue to dote continually on a couple professions like that have since CU, the rest of us are going to get sick of it and leave.
I say this as a Starwars fan, not a gamer. If they don't fix by this fall/winter, I'll be trying other games. Nothing int he last year has appealed to me, but 2 or 3 on the horizen sure do.
It's time for SOE to sink some money into this game fix the professions and bugs and quit using it a vehicle to sell DVD's.
Message Edited by Goldear on 08-26-2005 02:45 PM