Ranger Archive

Thread: Worth Question

Gelotri
Wed Nov 17, 2004 9:45 am
#1

I have a question...and yes, this isnt the Trade forum, but I figure all the Rifle/Rangers we have could shed some light on the worth of a couple Armor Attachments I have come across.


The first one is +13 Concealshot +9 Rescue

the second one is +13 to Cover +9 Rescue



Gelotri - Shadowfire - Elder CL90 Jedi
EX Master Pikeman - EX Master Ranger - EX Master Tera Kasai - EX Master Marksman - EX Master Bounty Hunter - EX Master Creature Handler - EX Master Swords

***That which Does not kill us, only affects our HAx***
Iseult
Wed Nov 17, 2004 10:17 am
#2

I'm not sure about this, but I've heard only the first stats will stick (ie., the first as displayed by the order that they are listed). If cover and concealshot still apply (some skillmods don't apply anymore -- see here), then they might be useful and hence worth something.


The rescue mods are really nice, but it's rescue....


Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin



_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
Fodder650
Wed Nov 17, 2004 10:25 am
#3

Actually its the greater of the two mods that will stick. But both are the same number say +1 +1 the first shown will stick. So the rescue mods wont stick on those. But they would still be useful to a rifle



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Iseult
Wed Nov 17, 2004 10:44 am
#4






Fodder650 wrote:
Actually its the greater of the two mods that will stick. But both are the same number say +1 +1 the first shown will stick. So the rescue mods wont stick on those. But they would still be useful to a rifle





ahh cool - thanks for clearing that up!


Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin



_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
Gelotri
Wed Nov 17, 2004 11:03 am
#5



Iseult wrote:
I'm not sure about this, but I've heard only the first stats will stick (ie., the first as displayed by the order that they are listed). If cover and concealshot still apply (some skillmods don't apply anymore -- see here), then they might be useful and hence worth something.
The rescue mods are really nice, but it's rescue....
Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin





I am not sure if it is because I took the luck line in the FS phase that allowed me to loot these. Question is, why do they even keep dual stat attachments of any type if only the higher or first only apply. Very misleading to the new player or naive player. Got em hanging inmy Hall as decoration as I only use Bio clothing.

hmmmm.....



Gelotri - Shadowfire - Elder CL90 Jedi
EX Master Pikeman - EX Master Ranger - EX Master Tera Kasai - EX Master Marksman - EX Master Bounty Hunter - EX Master Creature Handler - EX Master Swords

***That which Does not kill us, only affects our HAx***
darmokVtS
Wed Nov 17, 2004 12:53 pm
#6


Gelotri wrote:
The first one is +13 Concealshot +9 Rescue
the second one is +13 to Cover +9 Rescue





Are you absolutly positivly sure it's '+13 Concealshot'? If yes, then it's a broken skill (and useless then), there is no 'concealshot' modifier in the game, it's a special attack.

If it however is what I think it is 'rifle concealment chance +13' it is a skillmod that does exist in the game, but still I sense it's almost worthless as not many really care to boost that (it's the skillmod that allows riflemen a couple of free shots when using any special when laying prone, it does not really affect concealshot itself tho )

Message Edited by darmokVtS on 11-17-2004 08:58 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
WildBil2Me
Wed Nov 17, 2004 9:17 pm
#7




Iseult wrote:





Gelotri wrote:





Iseult wrote:

I'm not sure about this, but I've heard only the first stats will stick (ie., the first as displayed by the order that they are listed). If cover and concealshot still apply (some skillmods don't apply anymore -- see here), then they might be useful and hence worth something.


The rescue mods are really nice, but it's rescue....


Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin





I am not sure if it is because I took the luck line in the FS phase that allowed me to loot these. Question is, why do they even keep dual stat attachments of any type if only the higher or first only apply. Very misleading to the new player or naive player. Got em hanging inmy Hall as decoration as I only use Bio clothing. hmmmm.....






yep - I've wondered about that for a long time too. I know that TH has posted about a 'loot revamp' and maybe they'll address attachments in this. Wow - I might have to get the luck FS branch as well. It sounds like it really helps!


Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin








The funny thing is that you actually can use the second stat but only under certain circumstances.


In the case of your AAs you'd need a second attachment to trump the higher mod. For the "+13 Concealshot +9 Rescue" you'd need to have a piece of armor with at least a +13 or higher Concealshot already in it. Once that modifier is their you could add yours to gain the +9 Rescue. At least this is how its been described to me!


What happens is the second mod is available but only after you've "trumped" the first. As for working and broken stat modifiers that's another major issue.


I have a +25 Two-Handed counterattack sword with some nice damage stats on it. Problem is that the mod doesn't exist in the game currently. (right now its on my wall of useless crap until someday the mod is fixed.)


For some really incredible information on AAs CAs and stat modifiers I recommend this thread .... HERE!




Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Gelotri
Wed Nov 17, 2004 10:53 pm
#8

Awesome input guys...thanks....I am almost positive that the attachment is conceal shot, though I will have to doublecheck.



Gelotri - Shadowfire - Elder CL90 Jedi
EX Master Pikeman - EX Master Ranger - EX Master Tera Kasai - EX Master Marksman - EX Master Bounty Hunter - EX Master Creature Handler - EX Master Swords

***That which Does not kill us, only affects our HAx***
Iseult
Thu Nov 18, 2004 1:43 am
#9






Gelotri wrote:





Iseult wrote:

I'm not sure about this, but I've heard only the first stats will stick (ie., the first as displayed by the order that they are listed). If cover and concealshot still apply (some skillmods don't apply anymore -- see here), then they might be useful and hence worth something.


The rescue mods are really nice, but it's rescue....


Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin





I am not sure if it is because I took the luck line in the FS phase that allowed me to loot these. Question is, why do they even keep dual stat attachments of any type if only the higher or first only apply. Very misleading to the new player or naive player. Got em hanging inmy Hall as decoration as I only use Bio clothing. hmmmm.....






yep - I've wondered about that for a long time too. I know that TH has posted about a 'loot revamp' and maybe they'll address attachments in this. Wow - I might have to get the luck FS branch as well. It sounds like it really helps!


Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin




_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
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