Ranger Archive
Thread: Template advice! :)
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Wildfury
Mon Jan 10, 2005 12:41 pm
#1
Not sure how this will pan out in the combat update. However i HOPE group hunting will return.
I was looking to make a nice group hunt leader using all the SPs i could reach
Master pistoleer/Squad leader 0/0/3/4/Novice Ranger
/Medic 4/0/0/0
I already have the SL part and novice ranger
Would this build make an effective group hunt leader?? Comments + advice/alterations would help me greatlly!
You guys probably have the most experience in group hunting!
Thanks
OSNA Tactician/Pistoleer (Farstar)
Oreet
Mon Jan 10, 2005 12:58 pm
#2
out of curiosity, why did you choose Medic 4-0-0-0?
i'm not familiar with Squad Leader, so maybe that's a pre-requisite, i don't know.
But i would think that at least Diagnostics 1 or 2 would be much more valuable than first aid 4.
Calculus_Entropy
Mon Jan 10, 2005 2:54 pm
#3
I would trade All of the First Aid tree for the Tracking tree in Ranger. With FA4, you won't have the healing power a Doc does and you can use the current uber stim B's at novice medic, so there isn'ta whole lot of value in the FA line (although, if you are unbuffed, the ability to stop bleeds would be nice). It is my humble opinion that Medic is wholly unnecessary if one is buffed, and I never have medic in my template (I was terrbile at healing myself in time anyway).
Wildfury
Mon Jan 10, 2005 3:14 pm
#4
Actually looking into it in more depth....the medic forums and SWGCRAFTING recommend that if u usemedic:
9 points: get 0/0/3/0 & use StimC's with the same effect as UberBs using 4/0/0/0 - that would save 5 points that i could put
into the hunting line of ranger giving my tracking "direction".
14 points: get 2/0/3/0 & again use StimC's but with advantage of "First Aid" + significantly better heals.
For the unbelievers the heal difference using uberB's and 4/0/0/0 compared to "novice medic" is marked. I'll get u the figures....
However...... the 9 point option above with nice StimC's might fit my "hunt leader" build best. Tracking with direction has to be better???
OSNA Tactician/Pistoleer (FARSTAR) 
JBMat
Mon Jan 10, 2005 3:18 pm
#5
My reaction - blech
Squad leader is about useless unless you master. Squad Leader will need a major revamp to be semi-usefull. The points spent are not worth the skills gained.
First Aid is nice, but right now, anything past Novice is pushing it. You can use stim Bs at novice. You can't rez, so who cares past that.
You don't harvest that much better than a Master Scout, and can't track worth a hoot.
Hunt leader. Group hunts as you know them know are dead and will remain that way. I would master a weapon, keep medic, and maybe get more Ranger (tracking).Tracking would at least make you useful in finding stuff, you can use traps, heal people, and you are a master of a weapon.
In deference to Brisc over on the scout board - ah hell, Squad Leader is a joke. Make it go away. The only thing useful is group TN, and that is overcome by using bikes.
JB
Wildfury
Mon Jan 10, 2005 4:03 pm
#6
STRANGE....that most PVP guilds claim that squad leader is horribly overpowered.
They tend to have a grouped AFK SL covert hidden in a building. Gives +30 melee +30 ranged defence
bonus. Form-up means never ever dizzy/stun (in pvp thats godly) and retreat (a free burst run).
The PVP exponents say if they actually saw an at the keyboard SL yelling his commands they would target
him FIRST and kill him......
Also i think u miss the point....i'm aiming for the combat update where hopefully group hunting will
become the norm, soloing hopefully will equal instant death. As for 0/0/3/4 squad leader versus master:
---------> its a lot less points, gives "Form-up" (anti dizzy/stun), "Rally", "Retreat" & +25 melee/ranged
defence (only 5 less than master) - This use of points appears to provide a "group"(yes a group!!) with
massive bonuses @ the expense of the individual. Sure i might not be stacked melee specialist but my
group should live (& so should i with the pistoleer defences).
SORRY to get angry but the last reply seemed somewhat ....."wrong"
OSNA (Annoyed
) FARSTAR
They tend to have a grouped AFK SL covert hidden in a building. Gives +30 melee +30 ranged defence
bonus. Form-up means never ever dizzy/stun (in pvp thats godly) and retreat (a free burst run).
The PVP exponents say if they actually saw an at the keyboard SL yelling his commands they would target
him FIRST and kill him......
Also i think u miss the point....i'm aiming for the combat update where hopefully group hunting will
become the norm, soloing hopefully will equal instant death. As for 0/0/3/4 squad leader versus master:
---------> its a lot less points, gives "Form-up" (anti dizzy/stun), "Rally", "Retreat" & +25 melee/ranged
defence (only 5 less than master) - This use of points appears to provide a "group"(yes a group!!) with
massive bonuses @ the expense of the individual. Sure i might not be stacked melee specialist but my
group should live (& so should i with the pistoleer defences).
SORRY to get angry but the last reply seemed somewhat ....."wrong"
OSNA (Annoyed
JBMat
Mon Jan 10, 2005 6:25 pm
#7
If you want PvP, yeah, go SL. But as to PvE, I honestly have never ever noticed a difference with a SL in the group. Creatures die or they don't, and all a Squat Leader does is yell stuff that I mainly ignore. By the time he figures what to yell the creature is dropped anyhow.
I am an alpha tester for the CURB, if and when it ever starts. Abiding by the NDA, but using common sense and what is already on TC. Group hunting will be alive. Solo groups will mean instant death. Solo hunters will need to use a modicum of brain cells to stay alive. Line of sight is live on TC, that is good for me. Means spammers will have some issues, oh well.
Again, as a Novice Ranger you can't track worth warm spit -" there is a Rancor within 500m of me. I dunno what direction or distance, but there is." You have no extra traps. You spent 15 skill points to harvest just a little more. Your maskscent goes up, but you can't camo. Your TN is maxed from Scout, unless you want to crawl a wee bit faster. You are wasting skill points taking Novice Ranger, use them someplace else or at the very least, master a tree if you want to keep it. Novice is just plain useless. I fail to see any benefits that can't be overcome with BE mod clothes.
When was the last time a creature dizzied you to the point you could not fight? Or stunned you that much? Use Bio mod'd clothes if this bothers you. And I can stack melee defense thru the same clothes, without spending skill points. I fight big beasties all the time, no SLs in sight, hell probably not one on the planet. I have never been dizzied to death or stunned to death.
I truly think SL is a waste for PvE. PvP maybe, tho I seldom if ever see a SL with any of the groups I have been with. You do realize that the stackers don't need them, as they are maxed. And right now, the stackers are the only ones doing PvP, as they are the only ones dumb enough to think it's fun.
Sorry, I can see no benefits in your template. The master weapon is good -the rest, you dabbled way too much in the wrong areas, and gottoo little for too many points.
right or wrong, my opine
JB
twowrongs don't make aright, but 3 lefts do.
Wildfury
Mon Jan 10, 2005 7:15 pm
#8
Ok point taken....but had "re-jigged" the template a little as stated above:
Master pistoleer
SL 0/0/3/4(sorry!)
Medic 0/0/3/0
Ranger 0/0/1/0
Which i believe gives me tracking with direction..and according to medic forum same heal power (using Stim Cs though). So i get my useless SL abilities
, directional track, reasonable harvesting, decent heal power. Oh and nice defences. I'm not sure it will meet your approval though!! 
Thanks OSNA
Master pistoleer
SL 0/0/3/4(sorry!)
Medic 0/0/3/0
Ranger 0/0/1/0
Which i believe gives me tracking with direction..and according to medic forum same heal power (using Stim Cs though). So i get my useless SL abilities
Thanks OSNA
Nemo0
Mon Jan 10, 2005 8:27 pm
#9
First off, SL is definately not useless in PvP or PvE--the main problem is that a player with SL skills can be easily replaced by a bot sitting in a building across the planet with a lot less risk. Also, most non-bot SLs seem to dabble these days as the skill point cost is too high and the return too low. A group with a Squad Leader is significantly better equipped to fight than a group without onebut the Squad Leader himself is almost useless outside of a group (well, with the SL skills at least). And you will be the first target in any PvP fight if you are identified (sometimes even getting reported and harrassed by CSRs for using your skills as they "spam" in spatial....).
Second off, don't make your template for post CURB. The Devs have stated that "with the completion of these changes, every player will have the freedom to re-allocate their character’s skill points as they wish to take advantage of the new, enhanced combat system." (here). Choose something that you think you will enjoy now.
Cryos_Merovingian
Tue Jan 11, 2005 1:24 am
#10
my initial reaction to this is that it seems to be spread a little thin for my liking. I'm a big proponent of using all your SP on as few profs as possible... you get the best return on your investment.
I would say that you could comfortably drop to novice medic. Ranger 4/0/4/0 is the best for group hunting b/c it gives you /areatrack and access to all but 1 camo kit. My other suggestion would be to drop pistoleer and pick up either rifles or swords. The nice thing about rifles in a group is that you can land some good bleeds. Swords would make you a menace to any foe on the battle field. You may also want to consider dropping a combat prof all together and go ranger/squad leader/medic... although I don't know if I could actually bring myself to dropping a combat prof.
Well, hope that is of SOME use despite the fact that nothing that I just said is all that concrete! Good luck.
I would say that you could comfortably drop to novice medic. Ranger 4/0/4/0 is the best for group hunting b/c it gives you /areatrack and access to all but 1 camo kit. My other suggestion would be to drop pistoleer and pick up either rifles or swords. The nice thing about rifles in a group is that you can land some good bleeds. Swords would make you a menace to any foe on the battle field. You may also want to consider dropping a combat prof all together and go ranger/squad leader/medic... although I don't know if I could actually bring myself to dropping a combat prof.
Well, hope that is of SOME use despite the fact that nothing that I just said is all that concrete! Good luck.
Veustuh
Tue Jan 11, 2005 12:38 pm
#11
The problem with your build is without Tracking 3 you're nothing more than a glorified scout. Toss in Tracking 3, get at least SL 1/X/X/X (better group movement which will be needed as SLs walk/jog faster than other group members when they are leader) and pickup 0/0/3/0 in Medic for Stim Cs. Regardless even having novice medic will do fine but don't waste the points into First Aid 4 (time needed for healing compared to use plus delays aren't worth it). So with Master Pistols, SL 1/0/3/0, Ranger 0/0/3/0 and Medic 0/0/3/0 this leaves you with two skill points left that I'd look to dump into Diag 1 of Medic for the +15 on heal speed and wear an undershirt with +25 for Injury and Wound Treatment.
Wildfury wrote:
Actually looking into it in more depth....the medic forums and SWGCRAFTING recommend that if u usemedic:
9 points: get 0/0/3/0 & use StimC's with the same effect as UberBs using 4/0/0/0 - that would save 5 points that i could put
into the hunting line of ranger giving my tracking "direction".
14 points: get 2/0/3/0 & again use StimC's but with advantage of "First Aid" + significantly better heals.
For the unbelievers the heal difference using uberB's and 4/0/0/0 compared to "novice medic" is marked. I'll get u the figures....
However...... the 9 point option above with nice StimC's might fit my "hunt leader" build best. Tracking with direction has to be better???
OSNA Tactician/Pistoleer (FARSTAR)
Message Edited by Veustuh on 01-11-2005 01:41 PM
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