Ranger Archive
Thread: Usefulness check on a possible template
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Squygxicus
Mon Jan 10, 2005 7:23 pm
#1
Well I've been a master DE/master Artisan for months, and frankly I'm getting very bored with it. I've always grooved on scout but ended up dropping it all to get merchant.
I can't compete with other crafters as I have only my original 10 lots (one account and no more giving guildies to mooch from) 
So I'm thinking I already have master Rifleman, I can build all sorts of scouty type droids (I've used the harvester droid on another toon and it ROX) so would moving to Master Ranger be a fine compliment to rifleman (its about the most opposite class I can think of). I'm also a very on and off again player, so I wont have too many buildings I need to maintain, as well as harvesters spread around the galaxy.
So basically, if someone came onto the DE boards, and asked what the DE's opinions were on droid engineering, I would give them the straight goods, the pros and the cons of the profession.
Can I get the basics for Ranger here? Is it boring to hunt the same set of creatures over and over and over again? Is it useless without a vendor? etc.
Any ideas would be great.
signed,
possible master ranger on Tarquinas
Nemo0
Mon Jan 10, 2005 8:38 pm
#2
Well, Ranger is more a lifestyle than a profession. Right now, Rangers are very underpowered for the skill point investment but I enjoy playing one anyway. Your most useful skill will probably be tracking (even though a player driving around in circles on a speederbike can do almost as good a job). The other skills may or may not be useful to you, depending on your playstyle. As a rifleman, you might enjoy the increased crawl speed and the camo to help hide you. Traps can be useful but many riflemen try to kill their target before it agros them (thus making traps useless). Camps are unlikely to be much use to you but they do look pretty.
As for hunting over and over again, you don't necessarily have to play like that. With a good spawn, you can make enough to keep you going for a while with maybe an hour or two of dedicated hunting (depending on how expensive your tastes are). Once you have enough money to keep you happy, you can go and do whatever you want. The terrain negotiation and maskscent/camo makes exploring a bit easier, the tracking helps you find tempting targets (or earn credits in a slightly different way), etc.
And a vendor is unlikely to be necessary--just use the trade forum or a few well placed items on the bazaar (with follow up emails).
Good luck and I hope you decide to join the profession.
Almagill
Tue Jan 11, 2005 3:05 am
#3
Squygxicus wrote:thanks for the replies.I really dont want to go the whole vendor route, thats whats killing me on the DE side. Not that I sell a whole bunch it just seems like there is waay to much crafting and maintenance involved.I travel pretty lightly so I like the idea of maybe one small naboo house to hold everything I have. (maybe I can let my guildies use my unused lots for "factory time")I just reset my DE vendor. If things dont start selling, I think I'll hold a huge clearance sale, and take it from there.thanks again for the advice.
For a Ranger the Vendorbeast can be a total PIA. You're out there, in character, working some spawn of critters for all it's worth. Crawling though the undergrowth, using concealshot to take it down slow but smart and suddenly a cascade of mails arrive, complete with bells and whistles, to let you know your vendors just vomitted 100+ items into the stockroom.
Sure, sure, you've got a month to go restock, but, well, theres that nagging dowbt taht things will vanish or that you'll miss some sales. SO you schlep all the way back to civilisation and stand in your house for an hour clicking and clicking and clicking away like a demented crafter... urgh (Bitter I am. My spaceloot vendor did this to me yesterday, lol)
IF you have JtL and have been ingame for long enough, the Sorosuub makes an ideal alternative to a house. So long as you don't have much to keep. has the advantage of being parked just offplanet too, so it's always handy
OK< that's the material possessions stuff out of the way!
Now, as somebody else mentioned, Ranger is a Lifestyle, not a Profession. It does seem, for a lot of Rangers, to give the chance to roleplay or at least to project an idealised version of tehmselves onto the character. Be that the grumpy ol' mountain man, snapping at these young bucks with their newfangled geegaws and gizmoes, or the slow talking, fast thinking mentor who quietly goes about their business helping other players on their way...
Plus side: cammo/maskscent and terrain negotiation makes getting about on some of the wilder planets grat fun. Walking through -ve faction NPC's without them aggroing is a laugh riot. No, honest, it is...
The increased harvest at master, the defences and enhanced creature knowledge just make the world a more bountiful place. Tracking, well, what a money maker! Either tracking for other players or just finding the current fotm prey and letting you harvest it like a mad thing...
Down side: You're tying a LOT of SP up for not a huge return, from some points of view. The harvest bous ins't as big as it should be over our base profession. Ranger traps don't seem to work that much better than the best scout traps and working your way through the camping and trapping lines can be murderously slow. Tracking has a hole in it at about 125m. You can only find stuff that's already spawned (seems obvious, yeah? Try explaining that to some muppet that expects you to magic up the gorax for him to pwn...
BUT, you can break camp anytime, wander off to have a look at that odd building or just head into the hills and go see what you can find...
oh, and above all, you get to be part of the best group in the game, the transgalactic family of Rangers!
Rhuidean
Tue Jan 11, 2005 1:09 pm
#4
From a personal perspective, having a vendor often involves spending more time hunting that you might want to spend.
A vendor needs to be stocked, and once and awhile, someone dropps by and buys just about everything you have for sale,
meaning you would have to head out there to restock.
I collect mostly hide from just about anything i kill to be able to keep my vendor stocked, but when the Tailors drop
by to get something, they tend to buy it all, sending me out to hunt more
Its a nice extra-income if you are out there hunting alot, but if you want to do other things, im not sure i would
recommend placing out a vendor. At least not straight away...spend some time stocking up infront, and then place
a vendor out.
One other problem though, is the skillpoints.
If you choose an elite combat proffesion along with Master Ranger, you just dont have enough skillpoints left to
get up to Vendors +1. (18 left i think)
A vendor needs to be stocked, and once and awhile, someone dropps by and buys just about everything you have for sale,
meaning you would have to head out there to restock.
I collect mostly hide from just about anything i kill to be able to keep my vendor stocked, but when the Tailors drop
by to get something, they tend to buy it all, sending me out to hunt more
Its a nice extra-income if you are out there hunting alot, but if you want to do other things, im not sure i would
recommend placing out a vendor. At least not straight away...spend some time stocking up infront, and then place
a vendor out.
One other problem though, is the skillpoints.
If you choose an elite combat proffesion along with Master Ranger, you just dont have enough skillpoints left to
get up to Vendors +1. (18 left i think)
Squygxicus
Tue Jan 11, 2005 1:24 pm
#5
thanks for the replies.
I really dont want to go the whole vendor route, thats whats killing me on the DE side. Not that I sell a whole bunch it just seems like there is waay to much crafting and maintenance involved.
I travel pretty lightly so I like the idea of maybe one small naboo house to hold everything I have. (maybe I can let my guildies use my unused lots for "factory time")
I just reset my DE vendor. If things dont start selling, I think I'll hold a huge clearance sale, and take it from there.
thanks again for the advice.
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