Ranger Archive

Thread: Camp Idea from a new aspiring ranger

KappaStang
Mon Jan 10, 2005 6:38 pm
#1


I am a new aspiring ranger (hopefully master) and I have been here camping and doing HW. I was reading a few posts on how to improve camping and then it dawned on me. What if ranger camps had mission terminals? Not only that, the missions given would be maybe 25%-50% less of a distance than city spawned missions.


I see many ideas that can upset other classes but many classes can benefit from this and very little can really complain (maybe politicans). Now there is DEFINATELY a reason to deploy a tent. This would allow a hunting group to go out for extended periods of time and not have to go back to town for awhile. Camps will be needed to get spawn new missions or you can walk back to the city.


What does everyone think?

What are more pros? What are some of the cons?

Message Edited by KappaStang on 01-10-2005 08:51 PM




~ NENI ~
flying chef / mando wine certified
ILLUMINATE-TAVERN FOODS

Cryos_Merovingian
Mon Jan 10, 2005 7:01 pm
#2

interesting idea. it would fit well with the concept of having different module for a camp (which is one of my favourite ideas ever). it does kinda contravene the notion of rangers as the true 'outdoorsman', but I still think it would work well. Neat idea, I'm curious to know others have to say about this.



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

KappaStang
Mon Jan 10, 2005 7:05 pm
#3

Cryos how do you like your template? Where are your remaining points? Thats the template I am attempting to go for so far.




~ NENI ~
flying chef / mando wine certified
ILLUMINATE-TAVERN FOODS

Nemo0
Mon Jan 10, 2005 8:14 pm
#4


Mission terminals in tents is something that has been discussed many times in this forum (i.e. it's a great idea but there are some concerns with it). Overall, I think the majority of Rangers would love to have this. The potential concerns include (although I'm sure I'm missing some):


  1. Mission grinding: Travel to and from town decreases the maximum amount of money you can make from missions in a given time period. Speeders have already messed this up to a large extent but this is still a concern.

  2. Overcrowding: If the distance is small enough, a Ranger could populate an entire area with tons of lairs by taking and aborting missions over and over again (especially if they don't need to leave the camp to spawn them).

  3. Tell H*ll: Joe Grinder wants a new mission and spams you to make a camp.

  4. Mission Location: This game was not designed around having people sit in town all day long running missions. Terminals in a camp would help drag people out of the city but it still focuses on the credit centric playstyle. This can be both good and bad--some players will go out and see parts of the galaxy they have been too preoccupied to notice but some players who don't normally run missions might start running more of them (increasing the money flowing in to an already inflated economy).



Lythender Nirou
Crazy Bothan


KappaStang
Mon Jan 10, 2005 8:32 pm
#5

Great post Nemo, definately things I overlooked. At least there are tons of options out there for camps and lots of pros and cons.




~ NENI ~
flying chef / mando wine certified
ILLUMINATE-TAVERN FOODS

Nemo0
Mon Jan 10, 2005 8:42 pm
#6

While you're thinking about this, you might want to have a look at some of the other ideas that have floated through this forum. Our correspondent has done a pretty good job listing quite a few of the more recent ones here. I think the Outdoorsman and Outdoorsman 2 in there both discuss the modular camp idea that a lot of Rangers support to improve camping. At the least, it's some interesting reading.



Lythender Nirou
Crazy Bothan


JBMat
Tue Jan 11, 2005 4:31 am
#7

Sure, having a term would decrease time spent going into a town. But a lot of towns now are ghost towns. Been to Doaba Guerfel lately? Only people there are those on the Master Pilot mission, running in and out. The devs want more player interaction, not less.


Terms in a camp wouldn't spawn a load of lairs in an area, as the lairs don't spawn until you get within 100m of them. Granted, a butthead could spawn a load and abort, fact is I know of some people who will get 2 missions, spawn 'em, and log, hoping someone will kill the mission so they get free money. (This was actually a "hint" on a pay site, believe it or not) I do agree tell hell - I need a mission, pop a camp - is not worth a term in camp.


Personally, I want the current features fixed before we add any. I really want the laser fence to work, as I am tired of sharing dinner with wandering critters.


JB
Cryos_Merovingian
Tue Jan 11, 2005 5:29 am
#8



KappaStang wrote:
Cryos how do you like your template? Where are your remaining points? Thats the template I am attempting to go for so far.



I had the normal 18 skill points left over. I threw them around to a couple of different places but have ended up leaving them at medic 1/0/0/0. I use stim B pack now and then and also enjoy being able to heal my wounds. without meditate, disease can really get to you. It's worked well.

I'm going to be using these SP soon for my FS trees. The 6 branches take 24sp total and I have 18 in medic. I haven't figured out what to do after that. We'll see.



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Vorpaks
Tue Jan 11, 2005 7:56 am
#9

I personally would love to have mission terminals in camps. I have always wanted to trek out to an unpopulated part of the planet (esp. on dath or yavin) and hunt. If few things were wild spawning a mission terminal in my camp would cover the gap while the server caught up with my presence. And I wouldnt be fighting with combat monsters for possession of my mission lairs w/in a few thousand meters of any given outpost.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Phenix1050
Tue Jan 11, 2005 11:49 pm
#10

While I like the idea of mission terminals in camps, I would much rather see the /track command implemented. For those of you who weren't around last September, when this skill was originally supposed to be added, I'll explain. Basically /track, unlike /areatrack, would actually spawn a creature (or, perhaps a lair). Now that, to me, is more more "Rangery".

See, I like the idea of being able to find creatures to kill wherever we are, specifically on the planets such as Rori, whose spawn rates are borked. Not having to return to a city would be a big help. But mission terminals would cause a lot of problems, too. If you're out collecting meat, do you really want to be hassled by some bozo who wants to go kill a big mission for the payout? I dont. /track would allow a Ranger to hunt faster, more effectively and not have to return to a city.

But, hey, I never fault people for coming up with an idea. Here, you noticed two problems and attempted to solve both (getting spaws in the wilderness and usefullness of camps). So great job there. Check out the Outdoorsman proposal for the "modular camping" idea-- it offers a fairly good selection of ideas on how to make camping a better experience.

Oh, and let's all pray we get /track.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
KappaStang
Wed Jan 12, 2005 2:19 am
#11

I read the track idea which is actually pretty damn good. Only problem I see is the abuse in being ablet to constantly track and thus make it easier to grind. Basically I can see a player hiring a ranger to constantly spawn creatures or lairs. Now this is a good thing, but I do believe in some sort of balance. Maybe allowing rangers to use track once every 10 or 15 minutes? This would allow a ranger to grab two missions, go out, spawn a lair, defeat the two missions lairs, and spawn a second lair. Thus a ranger can actually have scouted four total lairs instead of the usual two. Not to mention the occasional spawns on the way to and from the outpost (I tend to run to my missions now, one so I can kill things on the way and two because I think rangers are more for running, although I do cheat with this rule occasionally).


In any case, the more ideas we propose, I belive teh greater chance we have of having these ideas go to live.




~ NENI ~
flying chef / mando wine certified
ILLUMINATE-TAVERN FOODS

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