Ranger Archive

Thread: * Is there a template building site out there? **

FourthNail
Thu Jan 13, 2005 12:57 pm
#1

What I mean is, I'm not sure how many different levels we can master yet. I want master Ranger but still want to dabble in CH and rifles. Is there a place where we can, say, click on a certain number of boxes to work up a template and it checks against our skill points to determine if we'll have enough?

Plunk




IRON CIRCLE
Plunk Murray - Spy Extraordinaire
Elder Ranger & Elder Rifleman
Xeones - The Spartan TailorVendor WP 3434 -5361 Iron City Mall, Corellia

SELECT * from SWGPlayerBase WHERE coolness > Plunk
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Calculus_Entropy
Thu Jan 13, 2005 2:00 pm
#2






FourthNail wrote:





Calculus_Entropy wrote:





FourthNail wrote:
Awesome, thanks guys. Knowing what I wanted before playing with it really helped to. Let me know if this sounds reasonable.

Master Ranger - Good
Marksman - 4000 - Necessary for Rifles
Rifleman - 4200 - My opinion is, Rifles are not worth using unless you are a Master.
Novice Medic - 1111 - There is no Level 1 box in medic that gives a worthwhile mod/skill. Novice is plenty adequate unless you are going to master.
Creature Handler - 2201

I might give up my medic skills to gain more rifles or chreature handling.


Plunk



My comments are in green. TBH, I think the template that will help you the best is Master Rifleman, Master Ranger and a level 3 box of CH (this is a common template that many people swear by).








Actually, that's a very convincing template. And it's flexible enough the higher up I get towards master rifles to give and take a bit to play with CH. And you've convinced me to dum the first level of medic as well. I can probably still diagnose, tendwound and administer stimm A's in a camp so that's cool.


Thanks,

Plunk





Well, you can use 450+ power stim B's and diagnose with Novice.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
RangerMoe
Thu Jan 13, 2005 2:02 pm
#3

Hey Calc just 49 to go.


as soon as I finnish Master Carbineer. Rifles I come.



And the site for Bloodfin is right. Its downloadable and fast.



Moe
High General, DMM - Sith Master!
Sith Master's Trained (2)
Apprentice's in Training (1)

Everyone is Incompetent. It's just that most people haven't reached their level of incompetents, yet!
frightwig
Fri Jan 14, 2005 1:00 am
#4

Template builder



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

RangerMoe
Fri Jan 14, 2005 1:02 am
#5

It would be nice if this web page was updated with JTL. Very nice, been using this for some time.



Moe
High General, DMM - Sith Master!
Sith Master's Trained (2)
Apprentice's in Training (1)

Everyone is Incompetent. It's just that most people haven't reached their level of incompetents, yet!
FultonMeigs
Fri Jan 14, 2005 1:03 am
#6


Go to www.Bloodfin.org. They have an excellent downloadable character builder there by the name of KSWGProfCalcEditor or some such.


P.S., It has been updated to include Jedi and JTL.

Message Edited by FultonMeigs on 01-13-2005 12:04 PM



Fulton Meigs
Master Ranger / Master Scout / Master Rifle
Master Pilot of the Starship Kreetle Hammer
Antarian Ranger Council, Kauri
Bethya
Fri Jan 14, 2005 1:05 am
#7

swg.allakhazam.com also has a good one




sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



Temujin23
Fri Jan 14, 2005 1:19 am
#8

Bit of advice: rifles isn't really something to dabble in. You need to master it in order for it to be truly effective.


al-djinn'i

Master Ranger/TKM



Wake up! Time to die.
FourthNail
Fri Jan 14, 2005 1:21 am
#9

Awesome, thanks guys. Knowing what I wanted before playing with it really helped to. Let me know if this sounds reasonable.

Master Ranger
Marksman - 4000
Rifleman - 4200
Novice Medic - 1111
Creature Handler - 2201

I might give up my medic skills to gain more rifles or chreature handling.


Plunk




IRON CIRCLE
Plunk Murray - Spy Extraordinaire
Elder Ranger & Elder Rifleman
Xeones - The Spartan TailorVendor WP 3434 -5361 Iron City Mall, Corellia

SELECT * from SWGPlayerBase WHERE coolness > Plunk
0 Rows Returned

Calculus_Entropy
Fri Jan 14, 2005 1:44 am
#10






FourthNail wrote:
Awesome, thanks guys. Knowing what I wanted before playing with it really helped to. Let me know if this sounds reasonable.

Master Ranger - Good
Marksman - 4000 - Necessary for Rifles
Rifleman - 4200 - My opinion is, Rifles are not worth using unless you are a Master.
Novice Medic - 1111 - There is no Level 1 box in medic that gives a worthwhile mod/skill. Novice is plenty adequate unless you are going to master.
Creature Handler - 2201

I might give up my medic skills to gain more rifles or chreature handling.


Plunk



My comments are in green. TBH, I think the template that will help you the best is Master Rifleman, Master Ranger and a level 3 box of CH (this is a common template that many people swear by).




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
FourthNail
Fri Jan 14, 2005 1:57 am
#11



Calculus_Entropy wrote:


FourthNail wrote:
Awesome, thanks guys. Knowing what I wanted before playing with it really helped to. Let me know if this sounds reasonable.

Master Ranger - Good
Marksman - 4000 - Necessary for Rifles
Rifleman - 4200 - My opinion is, Rifles are not worth using unless you are a Master.
Novice Medic - 1111 - There is no Level 1 box in medic that gives a worthwhile mod/skill. Novice is plenty adequate unless you are going to master.
Creature Handler - 2201

I might give up my medic skills to gain more rifles or chreature handling.


Plunk

My comments are in green. TBH, I think the template that will help you the best is Master Rifleman, Master Ranger and a level 3 box of CH (this is a common template that many people swear by).





Actually, that's a very convincing template. And it's flexible enough the higher up I get towards master rifles to give and take a bit to play with CH. And you've convinced me to dum the first level of medic as well. I can probably still diagnose, tendwound and administer stimm A's in a camp so that's cool.


Thanks,

Plunk




IRON CIRCLE
Plunk Murray - Spy Extraordinaire
Elder Ranger & Elder Rifleman
Xeones - The Spartan TailorVendor WP 3434 -5361 Iron City Mall, Corellia

SELECT * from SWGPlayerBase WHERE coolness > Plunk
0 Rows Returned

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