This addresses the severe lack of wayfaring and pathfinding skills in the proffesion even though we have a tier devoted to it. We have some mods and camo but nothing for wayfaring, nothing for exploration and nothing for pathfinding. This post provides a simple(r) idea to implement that would be a 'pu me on' until our revamp, basically it would give purpose to the wayfaring line.
Rangers are suposed to be great travelers, able to cross vast lands at great speed and survive much better than any other profession in the wild, yet within the wayfaring and survival lines we get nothing that represent this. In the ranger revamp we are hoping this will change but there is something that can be done now as a little 'put me on' until rangers get their revamp.
We are not asking for complete tier redevelopments at this time, we understand that dev time is limited and the major things must wait until the revamp. However this skill proposal relies on existing systems and rules and more than likely will be easy(er) to implement than most other things. Most importantly though is that no matter what direction rangers head off in after the revamp (be it recon or otherwise) this skill will always be valuable to a ranger. So i give you.... Pathfinding:
Pathfinding
Overview:
The skill acts in the form of a state increasing running speed and camoflague effectiveness whilst out of combat. The purpose of which is to enhance the wayfaring and pathfinding aspects of an otherwise lackluster tier. The ranger will be able to run at great speeds in the wilderness for long periods of time, able to scout ahead of the group and relay tactical information back and forth to group members. The idea is that the ranger focuses on traversing the terrain and his concealment specialities enabling him to run faster and hide better from agressive creatures and npcs (boost to camo and run speed). Coupled with skills in the revamp this could become an extremely fun and useful skill.
Details:
- Only works out of combat
- Can only be applied out of combat
- Provides run and camo boost
- Uses same activation and removal system as /maskscent
- None target skill in other words cannot be applied to others (basically the same system as /maskscent)
- Camo or /maskscent should be appliable and usable whilst pathfinding is active
The skill can be in the form of a state which is applied to the player upon activation and removed intheway just as the current /maskscent set up works. You press it once it add and again to remove. In the past, a change was made to camo and maskscent that made them disipate in combat effectivelly removing the state, this system is perfect for how this idea could work. If a pathfinding ranger is attacked or attacks, the state is automatically removed bringing them back down to normal run speed and camo bonuses. I think we can all agree that in combat flat terrain run speed increase is out of the question so this only applies to out of combat.
The system works in very much the same was as maskscent does, infact you could copy/paste the skill and change the effects to instead of applying the mask state, apply the pathfinding state which increases camo and run speed. It is similar in that it can only applied to yourself when you have the skill, it is removed by combat (this was a change thatwas added then removed) or by using the skill again and can only be applied out of combat.
Summary:
The main points are that:
- It only enhances existing character skills (running and camo mods)
- Can use existing systems to reduce development times
- Cannot be used or applied in combat
- Enhances a part of ranger severely lacking without devoting lots of resources
- Would be a great put me on until the ranger revamp whilst also remaining useful after the revamp.
THORTAC BALCOR
The Lost Ranger
RANGER