Ranger Archive

Thread: Correspondent Tracker (ideas)

Owen-Lars
Sat Jan 08, 2005 5:27 am
#1

Ok i just thought id make this post so i can slap down the little ideas i throw out here and there in the corr forums.


The main point is that everytime we have suggested big sweeping changes, although the devs liked alot of them, we still got the"wait for the revamp" response. Well bugs and issues are very high up on the devs list and many of the new dev team members that have just been added are working on addressing issues and bugs we have.


In that regard to solve an issue, sometimes its best to suggest a simple addition or an idea that will do wonders without much dev resource requirements. Dont expect these ideas to be implemented yet, but still if we keep coming up with them and i keep posting them in the corr forums then we will most definatly rub off somehow on the devs.


Ill put down the little ideas and suggestions i make in the correspondent forums here, so you can review them and give feedback so we can change or ammend them if needed. This isnt about getting our primary issues sorted, thats another part of the corr process currently running, this is just blatently getting ranger 'in the headlines' and filling the devs heads with many little ideas here and there that could feature before we get our revamp.


So off we go, suggest your little ideas to fix issues with ranger or simple additions and ill post the ones is post over the coming months. Oh and im not going to post every idea here on the corr forums, i dont want to spam the place mainly because we discuss lots on all of the ideas. Ill pick one now and then and post it and chat about it, that sort of thing, think of it as subliminal advertising ranger style



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Sat Jan 08, 2005 5:33 am
#2

This addresses the severe lack of wayfaring and pathfinding skills in the proffesion even though we have a tier devoted to it. We have some mods and camo but nothing for wayfaring, nothing for exploration and nothing for pathfinding. This post provides a simple(r) idea to implement that would be a 'pu me on' until our revamp, basically it would give purpose to the wayfaring line.










Rangers are suposed to be great travelers, able to cross vast lands at great speed and survive much better than any other profession in the wild, yet within the wayfaring and survival lines we get nothing that represent this. In the ranger revamp we are hoping this will change but there is something that can be done now as a little 'put me on' until rangers get their revamp.


We are not asking for complete tier redevelopments at this time, we understand that dev time is limited and the major things must wait until the revamp. However this skill proposal relies on existing systems and rules and more than likely will be easy(er) to implement than most other things. Most importantly though is that no matter what direction rangers head off in after the revamp (be it recon or otherwise) this skill will always be valuable to a ranger. So i give you.... Pathfinding:


Pathfinding


Overview:

The skill acts in the form of a state increasing running speed and camoflague effectiveness whilst out of combat. The purpose of which is to enhance the wayfaring and pathfinding aspects of an otherwise lackluster tier. The ranger will be able to run at great speeds in the wilderness for long periods of time, able to scout ahead of the group and relay tactical information back and forth to group members. The idea is that the ranger focuses on traversing the terrain and his concealment specialities enabling him to run faster and hide better from agressive creatures and npcs (boost to camo and run speed). Coupled with skills in the revamp this could become an extremely fun and useful skill.


Details:

- Only works out of combat

- Can only be applied out of combat

- Provides run and camo boost

- Uses same activation and removal system as /maskscent

- None target skill in other words cannot be applied to others (basically the same system as /maskscent)

- Camo or /maskscent should be appliable and usable whilst pathfinding is active


The skill can be in the form of a state which is applied to the player upon activation and removed intheway just as the current /maskscent set up works. You press it once it add and again to remove. In the past, a change was made to camo and maskscent that made them disipate in combat effectivelly removing the state, this system is perfect for how this idea could work. If a pathfinding ranger is attacked or attacks, the state is automatically removed bringing them back down to normal run speed and camo bonuses. I think we can all agree that in combat flat terrain run speed increase is out of the question so this only applies to out of combat.


The system works in very much the same was as maskscent does, infact you could copy/paste the skill and change the effects to instead of applying the mask state, apply the pathfinding state which increases camo and run speed. It is similar in that it can only applied to yourself when you have the skill, it is removed by combat (this was a change thatwas added then removed) or by using the skill again and can only be applied out of combat.


Summary:

The main points are that:

- It only enhances existing character skills (running and camo mods)

- Can use existing systems to reduce development times

- Cannot be used or applied in combat

- Enhances a part of ranger severely lacking without devoting lots of resources

- Would be a great put me on until the ranger revamp whilst also remaining useful after the revamp.



THORTAC BALCOR
The Lost Ranger
RANGER
Gilamu
Sat Jan 08, 2005 7:25 am
#3

Good idea. I've also thought about something to improve terrain negotiation (while I was doing the vehicle quest in phase 2, and spent waaaaaaaaayyyyy too much time moving across Dathomir and Endor):


This hit me when my swoop was stopped by a knee-high rock (that's right, my repulsorlift vehicle that floats a meter or so above the ground). And of course, we all love those trees. Anyway, higher levels of terrain negotiation could result in our toons being able to "ignore" certain amounts of terrain like rocks and medium-sized trees (say, not much wider than our bodies). I've noticed that saplings are no impediment, so maybe that portion of code could be extended.


This would be an excellent addition to terrain negotiation, would fit the ranger concept of moving swiftly across the land, and frankly would be of greater use to me than increased speed while crawling (I'm a swordsman/ranger, and have no real reason to go prone, much less crawl anywhere).




Gilamu ti'Caro

Imperial Colonel, Elder Ranger
Captain of my Fate, Master of my Soul
icarus-uk
Sat Jan 08, 2005 8:06 am
#4

Just to clear up any confusion, this thread will be for you to let us know what ideas youve taken to the development team. While the Top 3 Issues thread will be for us to make our suggestions to you. if of course you then take that suggestion from the top 3 issues to the devs, you'll put it in here in the form that it was presented to them?

Message Edited by icarus-uk on 01-08-2005 03:06 PM

Owen-Lars
Sat Jan 08, 2005 9:25 am
#5

No. The top 3 issues thread is just to say what our top 3 issues are, the solutions we give arnt what will probly happen but just give the devs an idea how we want it fixed.


This thread isnt about bugs or anything, its just where if you come up with a small idea you think would benefit the proffesion, post it here and ill see about putting it up on the corr forums.


Ill be asking for the top 3 bugs/issues (if some have been fixed) regularaly but this thread can just be added to whenever. More or less a short brainstorming session about 'Additions' more than anything.


In all likelyhood we wont get much done until our revamp but that doesnt mean we cant give the devs ideas and especially small ideas that could be added.



THORTAC BALCOR
The Lost Ranger
RANGER
Rhyeal
Sat Jan 08, 2005 11:27 am
#6

if we just give a few small ideas per week, and ship them to the devs, then pretty soon, they will have 50 small ideas on their desk, all of them needing the others to be implemented, and pretty soon, they will see the Ranger Revamp on their desk looking like all 50 of those small ideas combined




Rhyeal Shadowblade :: Egone Thale :::: Riflemen :: Rangers :::: Ranger is a Lifestyle, Live it!
"No, I'm not a combat profession, I don't do that anymore."
dougbot
Sat Jan 08, 2005 2:05 pm
#7


how about this? since we rangers know all about animals (and their anatomy), how about a better plus to our vs. creature combat skills. I was thinking of an increased chance for a critical hit (I, for one, don't see them very often). This is just a thought that I've had while trying to pointblank some critter with my T21 lol.


Bhil Kod'ee, Master Ranger, (working on )Master Rifleman, Really Bad Slitherhorn Player


Tarquinas


dougbot
Sat Jan 08, 2005 2:14 pm
#8


sorry, me again. I just remembered something that has bothered me in the past. I have a pile of schematics that, as a ranger, I can't use. How about some schematics for specials traps, or camps? I don't know if this is a "little" idea (not know whats involved), but it could make the game more fun for us, I think.


Bhil again

AragornSoS
Sat Jan 08, 2005 3:07 pm
#9






dougbot wrote:


sorry, me again. I just remembered something that has bothered me in the past. I have a pile of schematics that, as a ranger, I can't use. How about some schematics for specials traps, or camps? I don't know if this is a "little" idea (not know whats involved), but it could make the game more fun for us, I think.


Bhil again







You mean like.... a Ranger hat?!


The art department IS doing all that amazing work on the new hide, organics, etc. over on TC...




Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Rhyeal
Sat Jan 08, 2005 3:37 pm
#10

and the programmers can give us a /southerndrawl for speech!!




Rhyeal Shadowblade :: Egone Thale :::: Riflemen :: Rangers :::: Ranger is a Lifestyle, Live it!
"No, I'm not a combat profession, I don't do that anymore."
Huntseeker
Sun Jan 09, 2005 5:34 am
#11

I suuppose this is just a revamp of the wayfarer teir? What I think could work with it is improvements towards the tracking tier as well as the wayfarer teir maybe (just an idea)




Karimicu's Sukkarius Master Ranger\Bounty Hunter CAUSAL FIZZ PLAYER
VT-49 Decimator R.A.M.B.O {Ranger Armoured, Mobile Base of Operations} Y8-Minning ship RAMBO II {Ranger Armoured Mining Base of Operations}



THE INSANE IMPERIAL RANGER!

icarus-uk
Sun Jan 09, 2005 6:54 am
#12

Feel free to suggest any ideas you have, infact feel obliged to. Its your obligation to make rangering the best darn profession on the planet.
Owen-Lars
Mon Jan 10, 2005 1:22 am
#13

Suggest whatever you want hunter, the pathfinding idea is just one i posted on the corr boards, thought id post it here too. Ill be posting little ideas now and then up until our revamp on the corr boards so feel free to suggest some.



THORTAC BALCOR
The Lost Ranger
RANGER
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