Ranger Archive

Thread: Glow Juice / Glow Wire tests UPDATED!

Typho
Mon May 30, 2005 5:57 pm
#1




While I was taking advantage of double xp on Dantooine I thought I would do some tests. Here are some of the facts:


*I'm a CL 80 -- Master Ranger / Master Pistoleer

*I used the same pistol for the tests

*All of the Pickets were CL 81 (different types of Pickets though) Also, added CL 80 Picket tests.

*I tested this on at least 50 creatures (at least double that with new tests)

*My accuarcy is 146


My first test was to see what damage I did without the use of Glow Juice traps or Warning Shot (Pistoleer special that takes the target's defense down by -80).

*Using Improved Body Shot (IBS) I hit for 580

*Using Advanced Quick Draw (AQD) I hit for 464


My second test was to see what a Glow Juice trap would do to my damage output.

*Using IBS I hit for 588

*Using AQD I hit for 470


My third test was to see what Warning Shot would do to my damage output.

*Using IBS I hit for 601

*Using AQD I hit for 480


My fourth and final test was to see what my damage output would be using a Glow Juice trap and Warning Shot at the same time.

*Using IBA I hit for 608

*Using AQD I hit for 486


Ok, I deceided to do more tests with the Glow Juice traps and did new ones with Glow Wire Traps. My results were as follows:


Multiple Glow Juice IBS = 588 AWD = 470

Multiple Glow Juice / Warning shot and Warning Shot / multiple Glow Juice IBS = 608 AQD = 486

Glow Wire and multiple Glow Wire IBS = 591 AQD = 472

Glow Wire / Warning Shot, Warning Shot / Glow Wire, multiple Glow Wire / Warning Shot and multiple Glow Wire IBS = 611 AQD = 488


Then I did all of the tests on a CL 80 Picket.


no traps IBS = 598 AQD = 478

Glow Juice and multiple Glow Juice IBS = 606 AQD = 484

Warning Shot IBS = 618 AQD = 494

Glow Juice / Warning Shot, Warning Shot / Glow Juice, multiple Glow Juice / Warning Shot and Warning Shot / multiple Glow Juice IBS = 626 AQD = 500

Glow Wire and multiple Glow Wire IBS = 609 AQD = 486

Glow Wire / Warning Shot, Warning Shot / Glow Wire, multiple Glow Wire / Warning Shot and Warning Shot / multiple Glow Wire IBS =629 AQD 502


There is all of the data. I'm too lazy to point out all of the percentages, but Glow Wire is better than Glow Juice.


All new data in green!



One of the first things I noticed was that only one Glow Juice trap had to work on a creature to keep the ranged defense down. Even though the message spam would indicate the creature's ranged defense was up my damage still stayed at the level it was when the trap took effect. Obviously I was disappointed with how little of an impact the Glow Juice traps made on my damage output (+1.4%). Based on the description I thought the traps would remove all of the creature's ranged defenses, but that obviously isn't the case. Hopefully with the revamp all traps will be reviewed. Has anyone else done any testing?

Message Edited by Typho on 05-30-2005 08:01 PM


Message Edited by Typho on 06-03-2005 09:18 PM

Message Edited by Typho on 06-04-2005 03:15 PM





Isxossk

-Elder Ranger-

-Elder Pistoleer-
thpokc
Tue May 31, 2005 7:46 am
#2

Great testing results. I have not done as extensive testing but have found that glow juice traps do very little. What I am using them for is to pull singles of a mob. I throw the glow juice and run away a bit to pull the single away from its lair/mob. This seems to work well.



Cebri Flyingwaver - Master Ranger/Master Rifleman
Once a Ranger, always a Ranger... the spirit will live on
Cryos_Merovingian
Tue May 31, 2005 7:56 am
#3

Great testing!!! Although, discouraging results. You're further ahead to spend the time it takes to throw the trap getting an extra shot off. At 1.4% increase in damage output, it would take a long time to get up to or above the 580 per hit. I think this would only be useful with a large group hunting one LARGE MOB. Even then though, I question the utility.

This is just further proof that we need a few upgrades:
Trap Upgrade
Mod Upgrade
Specials Upgrade
Fishing Upgrade
Camping Upgrade
Trackign Upgrade
Camo Upgrade

To sum it up: TMSFCTC-U



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Owen-Lars
Tue May 31, 2005 7:58 am
#4

Nice work Typho.


As for anyone else test? Once my character is back on TC (database has yet to be updated) i will be using the corr terminals to do a massive range of testing both on traps and camo. Hopefully paks has access to the terminals to so we can duo up and combine data.





THORTAC BALCOR
The Lost Ranger
RANGER
Cryos_Merovingian
Tue May 31, 2005 8:07 am
#5






Owen-Lars wrote:

Nice work Typho.


As for anyone else test? Once my character is back on TC (database has yet to be updated) i will be using the corr terminals to do a massive range of testing both on traps and camo. Hopefully paks has access to the terminals to so we can duo up and combine data.







That's one lean mean Correspondent machine!


You and Paks are a great team fighting the good fight for Scouts and Rangers. I don't think we thank/compliment you enough as is warrented.




___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Starson
Tue May 31, 2005 4:15 pm
#6

I use the 'glow wire trap'instead of the juce one, and it seems it does a little better. It supposidity lowers both melee and ranged. It is a higher lvl trap, maybe that makes a difference. I am a melee, tkm, prof. so throwing the trap give's me just enough time to raise cob, before the mob reaches me. As one mate above said, I use it to pull one mob away from the lairs, so I can solo it. I will try to wright down some stats tonight and see how they compair.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Nemo0
Tue May 31, 2005 6:34 pm
#7

A couple questions/comments on this:

What was your base accuracy? From what I've heard, it would appear that a higher base accuracy (or any mod, really) requires a larger skill bonus before results or penalty are apparent. So if you have 200 accuracy you'd have a much smaller damage bonus from glow juice than if you had 0 base accuracy.

Did you try stacking defense debuff traps? Previously, you could throw glow juice traps forever and the game would still claim to have an effect. Might you be able to stack these traps (I'm fairly sure you can't stack things like warning shot)? While slow, it might work well with a trapping droid or if you are really trying to minimize the number of weapon attacks you need to do (like Jedi might want to do to save on force power).

Did you try switching the order of glow juice/warning shot? Warning shot seems to be a static decrease but glow juice could be a percentage decrease (unlikely but still worth asking).

Was all the listed damage base damage or armor reduced damage?

And there is one other thing I want to ask but I forgot what it is.

The damage does seem to scale fairly linearly, though, so maybe all my comments/questions are stupid.



Lythender Nirou
Crazy Bothan


Owen-Lars
Wed Jun 01, 2005 12:27 am
#8

Cheers, man, much apreciated.


I just hope we can do the profession justice. The community is there, the potential is there but its just at present the devs a blinded by the jedi and a design emphasis on ignoring the community in favour of making them take one for the team. It was done with medics (non medic healing) and now its been done with rangers (camo), that sort of crap must end here and i think we can get some possitive changes/announcements soon enough.





THORTAC BALCOR
The Lost Ranger
RANGER
Typho
Fri Jun 03, 2005 7:22 pm
#9


Updated with new testing data. Please see original post!



Nemo wrote:






What was your base accuracy? From what I've heard, it would appear that a higher base accuracy (or any mod, really) requires a larger skill bonus before results or penalty are apparent. So if you have 200 accuracy you'd have a much smaller damage bonus from glow juice than if you had 0 base accuracy.


My accuracy is 146.

Did you try stacking defense debuff traps? Previously, you could throw glow juice traps forever and the game would still claim to have an effect. Might you be able to stack these traps (I'm fairly sure you can't stack things like warning shot)? While slow, it might work well with a trapping droid or if you are really trying to minimize the number of weapon attacks you need to do (like Jedi might want to do to save on force power).


See new tests done. Multiple traps didn't make a difference.

Did you try switching the order of glow juice/warning shot? Warning shot seems to be a static decrease but glow juice could be a percentage decrease (unlikely but still worth asking).


See new tests. This didn't make any difference.

Was all the listed damage base damage or armor reduced damage?


There was nothing regarding armor in the combat log. I can only assume that the creatures had no armor.











Isxossk

-Elder Ranger-

-Elder Pistoleer-
Typho
Sun Jun 05, 2005 7:57 am
#10

I'm going to bump this one time to keep it on the first page. I want to make sure everyone that wants to review it has the chance.





Isxossk

-Elder Ranger-

-Elder Pistoleer-
linusboarder
Sun Jun 05, 2005 5:39 pm
#11

Maybe I'll try it with a melee profession. I tested Wire Mesh Traps and they don't work a lick. I have no data, so you all will have to take my word on it.



Yossarian-e.Armorsmith RIS certified
^i©Yossarian Hejduk Armor ^i© -763, 1259 Kor Sperra, Corellia-Naritus
n Circe' Pojia e. Ranger Once a Proud Ranger...Always a Proud Ranger
PMMMPQMMMP

BioEngine
Sun Jun 05, 2005 6:58 pm
#12

Oh, god, why why why why?



Why do we have two entire trees we must master in order to get a 1.4% increase in damage output?



The P-Dart won't last forever.





Account active 'till November 10th, contact me on forum name:
Stamina
Divvur
Mon Jun 06, 2005 5:18 pm
#13

Sorry, I may be misunderstanding here, but I thought that defence, Ranged and Melee, was the opposite of accuracy and used in the formula for working out a hit? If I am right about this, the only damage improvement would come through hitting more often, which shouldn't make that much of a difference to a CL80 marksman.


If I am wrong about this please correct me, I am still getting to grips with the new combat system.
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