Ranger Archive
Thread: Glow Juice / Glow Wire tests UPDATED!
Message Edited by Typho on 05-30-2005 08:01 PM
Message Edited by Typho on 06-03-2005 09:18 PM
Message Edited by Typho on 06-04-2005 03:15 PM
This is just further proof that we need a few upgrades:
Trap Upgrade
Mod Upgrade
Specials Upgrade
Fishing Upgrade
Camping Upgrade
Trackign Upgrade
Camo Upgrade
To sum it up: TMSFCTC-U
Nice work Typho.
As for anyone else test? Once my character is back on TC (database has yet to be updated) i will be using the corr terminals to do a massive range of testing both on traps and camo. Hopefully paks has access to the terminals to so we can duo up and combine data.
Owen-Lars wrote:
Nice work Typho.
As for anyone else test? Once my character is back on TC (database has yet to be updated) i will be using the corr terminals to do a massive range of testing both on traps and camo. Hopefully paks has access to the terminals to so we can duo up and combine data.
That's one lean mean Correspondent machine!
You and Paks are a great team fighting the good fight for Scouts and Rangers. I don't think we thank/compliment you enough as is warrented.
What was your base accuracy? From what I've heard, it would appear that a higher base accuracy (or any mod, really) requires a larger skill bonus before results or penalty are apparent. So if you have 200 accuracy you'd have a much smaller damage bonus from glow juice than if you had 0 base accuracy.
Did you try stacking defense debuff traps? Previously, you could throw glow juice traps forever and the game would still claim to have an effect. Might you be able to stack these traps (I'm fairly sure you can't stack things like warning shot)? While slow, it might work well with a trapping droid or if you are really trying to minimize the number of weapon attacks you need to do (like Jedi might want to do to save on force power).
Did you try switching the order of glow juice/warning shot? Warning shot seems to be a static decrease but glow juice could be a percentage decrease (unlikely but still worth asking).
Was all the listed damage base damage or armor reduced damage?
And there is one other thing I want to ask but I forgot what it is.
The damage does seem to scale fairly linearly, though, so maybe all my comments/questions are stupid.
Cheers, man, much apreciated.
I just hope we can do the profession justice. The community is there, the potential is there but its just at present the devs a blinded by the jedi and a design emphasis on ignoring the community in favour of making them take one for the team. It was done with medics (non medic healing) and now its been done with rangers (camo), that sort of crap must end here and i think we can get some possitive changes/announcements soon enough.
Updated with new testing data. Please see original post!
Nemo wrote:
What was your base accuracy? From what I've heard, it would appear that a higher base accuracy (or any mod, really) requires a larger skill bonus before results or penalty are apparent. So if you have 200 accuracy you'd have a much smaller damage bonus from glow juice than if you had 0 base accuracy.
My accuracy is 146.
Did you try stacking defense debuff traps? Previously, you could throw glow juice traps forever and the game would still claim to have an effect. Might you be able to stack these traps (I'm fairly sure you can't stack things like warning shot)? While slow, it might work well with a trapping droid or if you are really trying to minimize the number of weapon attacks you need to do (like Jedi might want to do to save on force power).
See new tests done. Multiple traps didn't make a difference.
Did you try switching the order of glow juice/warning shot? Warning shot seems to be a static decrease but glow juice could be a percentage decrease (unlikely but still worth asking).
See new tests. This didn't make any difference.
Was all the listed damage base damage or armor reduced damage?
There was nothing regarding armor in the combat log. I can only assume that the creatures had no armor.
Oh, god, why why why why?
Why do we have two entire trees we must master in order to get a 1.4% increase in damage output?
The P-Dart won't last forever.