Ranger Archive

Thread: Dual Master Weapons?

Leafgreen
Wed Jun 08, 2005 2:20 am
#1

After reading the 33 posts that were made on the SL/Ranger merger thread while I took a nap, I had an idea.


Would there be any chance of having weapons that require dual mastery? Say... Pistol/Bounty Hunter, or Rifle/Ranger as examples. Would there be any interest from the players, and would the devs go for the idea?





Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

JBMat
Wed Jun 08, 2005 2:48 am
#2

Count your skill points and see if we could do this. I think we can, but I suck at math.


JB


Phenix1050
Wed Jun 08, 2005 6:29 am
#3

I think the idea has some merit. A weapon just for a specific combination, meaning unless you have both masteries, you couldn't use those weapons. In fact, that could be the answer to the desire for a Ranger-only weapon. Each combat profession would have a weapon that could only be weilded if you were also a Ranger. The bow could be the rifleman weapon, a two-handed crossbow could be the carbineer weapon and a pistol-style crossbow could be the pistol weapon.


Interesting idea. Not sure if they "can" do it...but I'd support this idea.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Leafgreen
Wed Jun 08, 2005 6:32 am
#4

Guess I'm just tired of seeing



Insert Name here


(example!)BH 0/4/2/0 Scout 4/0/0/4 Pistoleer 2/0/3/1 master rifleman



be able to use the same level 54 weapon i can.







Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

Lord-R
Wed Jun 08, 2005 6:30 pm
#5



OhI like this idea dont see any drawbacks. anyone care to try to play devils advocate and point out a few?


perhaps make all these dual master weapons that include ranger to be a lot higer in damg with a trade of in speed? snicewe arethe ones to camo up and snipeour targets we are more set up for....


"ONE SHOT ONE KILL" ---- USMC


Message Edited by Lord-R on 06-08-2005 07:08 PM




LordRahl/Cara'
we gggg Light Jedi / MRifle,Mbh,Cm gggg ew
Cobra - Rebel 4 life



Phenix1050
Wed Jun 08, 2005 6:33 pm
#6







Lord-R wrote:


"ONE SHOOT ONE KILL" ---- USMC






Clearly, you're mistaken. I think you're thinking about the canadian military. They're the only the ones who might pronounce "shot" like "shoot."



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
AgonThalia
Wed Jun 08, 2005 6:36 pm
#7

devils advocate:

1: In order to make a dual mastery weapon... there would have to be (bh/ pistol/ carbine/ rifle/ pike/ tka/ swords/ fencer/ ch/ sl) did i miss any? The resources involved in terms of time, balancing and design would outweigh the actual benefits of the weapon.

2: If a BH can wield a FWG5, then why cant he wield a pistoleer/ ranger's gun... after all, im a ranger...



This is by far not a bad idea... if we work some of the problems out, maybe a great idea can come of it.


oh, and phoenix... what are you talking aboot?



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Lord-R
Wed Jun 08, 2005 7:09 pm
#8






Phenix1050 wrote:







Lord-R wrote:


"ONE SHOOT ONE KILL" ---- USMC






Clearly, you're mistaken. I think you're thinking about the canadian military. They're the only the ones who might pronounce "shot" like "shoot."






LOL my bad


/target self


/bonk






LordRahl/Cara'
we gggg Light Jedi / MRifle,Mbh,Cm gggg ew
Cobra - Rebel 4 life



Nemo0
Wed Jun 08, 2005 10:04 pm
#9

Given the skill point costs involved in a Ranger/Something Else mastery, you would only be able to use one of these weapons (quite cool). But, as has already been stated, the Dev resources required for something like this are likely to be quite large (bad thing). Unless they make it so that everyone wants to be Ranger/Something Else, I can't really see them bothering to make that many different weapons for one profession.

About the only non scheduling related bad thing I can see with this is that it really pushes people to double masteries. At some level, dabbling is encouraged in this game. Dual Mastery Weapons go against this at some level (especially if they have stats to match the difficulty of obtaining them). But I still think it would be cool to have this.



Lythender Nirou
Crazy Bothan


Leafgreen
Wed Jun 08, 2005 10:23 pm
#10

Here's how tough it is to make.


Create a new model for the weapon (or be lazy and use an existing model)

Make a name for the weapon.

Decide on stats for the weapon.

Decide what class combos it will be for.

Change thecode from 'check for mastery ofclass Y' to 'check for mastery ofclass Y, check for mastery ofclass z' (layman terms)

Make a new quest for the item to be rewarded by - or have it be rewarded by an existing quest, or have it replace an existing reward.

Schedule and take the time to do it. Much easier to get new items put in than old ones fixed. Quicker too. New items boost sales.



Am I missing anything?






Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

Zetargos
Wed Jun 08, 2005 11:37 pm
#11


Guys heres the problem I am having with this post. Solves no current problems ranger has. We are not a functionally deverse class because we lack to major things..offense....and defense (lol) We need columns that add defense against melee and range attacks like most other classes and we also could use general accuracy and general speed bonuses.....how do we do this in order to make ranger good easy use both masters to do each.


Scout first tree gives a bonus to general range

Scout second tree gives melee defense


Ranger first tree gives general melee bonus

Ranger Second tree range defense


you can flip them around or add them to either third or fourth trees either way all rangers would have to be happy with this improvement its not like we aren't waisting space with the scout skill anyway and you don't loose nothing by going all the way up in ranger. I just want to hear someones opinion on this idea.


Because in my opinion giving me a weapon that in a accuracy based system and I gain no accuracy that weapon is useless

Message Edited by Zetargos on 06-08-2005 11:38 PM



Master Commando
Master Rifleman

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