Ranger Archive

Thread: New Ranger Only Weapon idea. Sorta

Squidwalker
Thu Dec 11, 2003 5:07 pm
#1

Here is my new idea I thought of. I just put this in the State of the Profession thread, but thought I would do its own and get some feed back. So here it goes.


What if we are able to craft special "amunition types" for animals only. The idea is, instead of a new weapon for us, these act like power ups, that can go on any weapon. They are crafted by us with resources we can gather, and have to be planet specific like camo kits. Once applied to a weapon (both melee and ranged) it will work on any animal of the planet.When you craft one and put it on your blaster or VK or what ever, it will now greatly increase the damage it deals, TO ANIMALS ONLY. Until it burns out. Then you drop another one on your weapon. Put them in the ranger Trapping line (to give it something to make it cool). And you gain the abilit to make them per planet in the same way rate that camo kits are accuired.


I just added the bits about melee in there, realizing I left you Melee rangers out. Sorry, I should know seeing as how many TK rangers I hunt with. You guys rock. Anyway, that is my idea, and it doesn't really matter what skill line it goes in, but right now Trapping doesn't gain you anything much. It was the first skill I mastered only because I constantly traps, SCOUT traps.


What do you all think? Good, bad, any different twists on it?




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Dobieg
Thu Dec 11, 2003 5:16 pm
#2

Nice...and to go with that....I think we really need to be able to craft items that everybody can use...but can't craft....this might be a good example. I mean, we really need a better economy for the rangers. The only things we can craft like camo kits or camps can basically only be used by rangers themselves. So maybe we could craft these weapon enhancements and then sell them for the world to use....make millions and retire to...pick your poison...lol


Diobe Soudaw


Kettemoor Ranger




Diobe Soudow
Bri - SPY
"Ahhhh...Venomous Ploy....very dangerous. You go first...."
/smoke
Beausoleil
Thu Dec 11, 2003 5:47 pm
#3

I had a similar idea... Dart Rifle, and posted it a couple of times, but all the EQ rejects want something like a "bow". (j/k you EQ rejects)

You craft like "anti-Stims" for them and load them into the gun like bait in a fishing pole. Should get stronger up the crafting tree and have the ability to make specific ones for specific HAM attacks. The idea about the planet or creature specific specs is good too!



-K
Dobieg
Thu Dec 11, 2003 5:49 pm
#4

Yeah, that would work too....I just want something that no one else can have....stingy bas@ard that I am...lol. Then I just want to sell it to the world. But a reverse stim would work great!



Diobe Soudow
Bri - SPY
"Ahhhh...Venomous Ploy....very dangerous. You go first...."
/smoke
Jolandir
Thu Dec 11, 2003 7:11 pm
#5

I think it is a good idea, but I don't understand why you couldn't use them on NPCs and players. If I harvest lets say poison from say a crystal snake and "apply" it to my weapon of choice to deliver it, anything that a crystal snake can poison should be affected by it. I can't see that you would be able to use it with energy weapons, but kinetic weapons, acid deliver weapons, crossbows and bow and arrows, or on traps that snap shut on something all should have the ability to deliver this to anything that can be affected by the poison, acid, or other chemical such as tranquilizer darts, bullets, arrows, knives, swords, traps etc., even a rocket launcher could use specific types as well. This would beconsistant with the SWG world as it is now. It doesn't seem to make sense if the poison in the animal or plant can injure, incapacitate or kill its target/victim then if applied to a weapon it should do the same.


I don't understand the ability of CM to "poison" or "disease" mechanical things such as AT-STs or droid and the like. Acid yes, but poison or disease doesn't make any sense at all. It is like saying the AT-ST got the flu. What? If someone is driving it I can understand it, since they can be affected if it gets inside, but no one drives these things, and Droid should never be affected by such things.


But I agree that this is a good idea.


Jolandir

Beausoleil
Thu Dec 11, 2003 7:42 pm
#6

I think the important thing that all these ideas have in common is that the Ranger should NOT be required to have an elite weapon profession to be an effective hunter.

Make some marksman skills a pre-req if you want to, but Rangers need weapons unique to themselves that make them powerful hunters. Agreed, some of this should be transferred to NPC or PvP use in so much that war is the "hunting of men."

Harvesting toxins from animals for others is a freaking GREAT IDEA btw! It would be easy to implement, just do it like the Sarlacc pit.



-K
Dobieg
Thu Dec 11, 2003 7:57 pm
#7

Agree...love the harvesting different poisons and toxins and reaping heck on all animal/pvp/npc and the like. Although I would think it might take some time for the dev's to fix all the other issues....this is something they should really consider before they give us a regular ranger weapon and then it's too late to re-address the weapon issue with this idea. Great thoughts!



Diobe Soudow
Bri - SPY
"Ahhhh...Venomous Ploy....very dangerous. You go first...."
/smoke
Squidwalker
Sat Dec 13, 2003 4:34 pm
#8

Well yes the idea that if a poison from some creature can poison someone, why can't my weapon using that same poison? But since it has already been established that the Ranger is primarily the hunter of animals, and there are other professions for hunting humanoids, I tried to keep it in line with the present game. We have a creature to hit bonus, and traps that only work on animals. Thus we are supposed to be the animal killers. But we really aren't much better then any other combat profession. A BH can kill animals better and faster then I can. Unless I go get BH skills, that's not likely going to happen. And I don't think the SP are there for it if you mastered Ranger.


The idea is that something "in the Ranger profession" makes us the masters of hunting "animals". Something that gives us an edge on hunting animals exclusivly. Thus my idea of some kind of weapon powerup against animals. They would have to be more powerful then normal weapon powerups though, otherwise ppl would just use normal powerups. Since they could be used against anything. Say you have a normal ranged powerup of max35% min15%. and a ranger powerup of max50% min35% (animals). If you were out hunting animals, what would you rather have?




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
RebalMarineHunter
Sat Dec 13, 2003 6:08 pm
#9

Although I encourage your thoughts on this matter, for the more thinking we have of ideas, the better we become. We have to be sensitive to the fact that weapon power ups are the domain of the artisian. We should not tread on this.


Also, we really do not need to have weapons specific to us, you have all of those other points that you can apply to combat.


Rather, lets focus on the things that will enhance us the most without a major overhaul for now, like fixing the camps to repell creatures, having it so that we can leave our camp and fight without it disbanding. Having traps that are better than the Scout traps. Like AOE Phenocine and AOE Glowire, as well as a trip trap of some type. Of course to have these traps work on player pets and hopefully even have some work on players at master. Increase our defensive bonuses a little. And, have /conceal actually work as advertised.


Non of these will make us overpowering, but would expand our depth and make us more usefull.


One of our traps could be a poison trap however, maybe not planet specific for resources, but have it consist of rare ones non the less and from specific creatures. Like Lokian carnivore meat, Endor wooly hide, Yevin avian bone or something to that effect. Maybe even have it contain a Biological effect controler of some type to involve another class if need be. This would be a Master Ranger trap and would be a nice poison, and experimental for effect.




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Joshua Theo
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Antarian Ranger League - Co-Founder
Black Rose Industries, Shipwright - South Coronet 159 -5490
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