Ranger Archive

Thread: Simple solution to fix tracking

BaneShee
Thu Feb 12, 2004 4:13 pm
#1


The biggest problem with tracking is that vehicles are so fast that most players would rather just drive in circles and identify targets as they pop up on radar. I propose that if you are mounted and traveling at greater than /gallop speed then all targets on the radar and world screen should be invisible to you, if you stop or slow down there should be a 3 to 5 second delay before those targets can be identified again and during the delay period you are subject to attack. Now before you flame me let me justify my position. Here are the benefits to making this change :


1.Makes the tracking skill useful again.

2.This changeappears to be to be a much more realistic implementation of the mount system. Lets be honest, no one can track or look for signs when traveling at high speeds while mounted and even if you could read the signs your making so much noise that anything you might be tracking will be long gone before you ever see them.

3. Makes creature mounts a viable option again. Lets face it when creature mounts were put in everyone was using them but now since vehicles are around no one bothers with them any more. With this change you will still be able to use radar when traveling at less than \gallop speed so it may be a better choice touse a creature mount when hunting rather than a speeder.

4. I believe this change will also help to make the wilderness a dangerous place again. If you want to travel from point A to B quickly then by all means jump on your bike or hit the \gallop key but if you stop then you might just find out your suddenly surrounded.

5. Devs might be able to use this as a way to decrease the load on the spawn subsystem. I'm not personally familiar with how the spawn system works but if a player is mounted and traveling quickly and there are no other players in the area that are moving slower than \gallop speed then there is no need to spawn any dynamic content.



In conclusion there are other things that can and should be done to make tracking work better but from my own observations this is the only way that we can make it the skill it needs to be.
PithrenDarkstar
Thu Feb 12, 2004 6:02 pm
#2

Looks good, but there's one big flaw. It makes a player on a vehicle invincible, which the Devs will never agree to.



- Pithren Ðarkstar
¤ Master Ranger ¤
  • in memory of NRaas, Ranger Correspondent

BaneShee
Thu Feb 12, 2004 7:08 pm
#3


I think you misunderstand, as far as invulnerability goes players are already invulnerable. On a fast vehicle I can speed across the toughest planets all day without having to worry at all. If anything my proposalmakes the player more vulnerable, because he is traveling at a high rate of speed and cant see any targets but all the otherplayers/npc/mobs can see and target him.
JBMat
Fri Feb 13, 2004 5:21 am
#4

Bane -


I have seen more than one person shot off his speeder and incapped. It's not real common, but has happened. Player was already low on one of the HAM bars and drove through an NPC aggro mob, which nailed him and dropped him. They also usually disable the bike too, insult to injury. Then they DB if the player is still down.


Luckily I wandered in to stop the DB, but the bike was wrecked. I stayedlong enough to drop the mob (stupid Aqualish anyhow), pop a camp, heal, and let my buddy deploy his creature mount.


Personally I thought it was pretty funny.


Oh, and some of the faster avians can catch land speeders.


JB


Rhyeal
Fri Feb 13, 2004 6:13 am
#5

hunting on dath, a reptilian flier broke my camo. I never saw the creature when it broke my camo cause of graphics lag, but when i did see it, i was incapped. What had happened was the flier had knocked my down, hit me, and incapped me. I was 1km away from my wp...and i had to wait for the incap timer.


So, yes, the player on a swoop is not invincible.






Rhyeal Shadowblade :: Egone Thale :::: Riflemen :: Rangers :::: Ranger is a Lifestyle, Live it!
"No, I'm not a combat profession, I don't do that anymore."
Darniaq
Fri Feb 13, 2004 8:46 am
#6



It's a nice idea, but it's also an answer to a more basic game problem: that being when things spawn. The timer for spawning things should be made faster.


You can get knocked off of a vehicle. It's happened to me twice already, but only in PvP. Basically, someone one-shots the speeder, destroying it. You've gotta be fast though.


Right now we are otherwise invulnerable against mobs. There may be a few occasions where something gets lucky I suppose, but kid, I've travelled from one end of this galaxy to the other and I have never seen any... oh wait... I've never been hit more than once by a mob long since left in my wake.


Personally, I think the vehicles need impact damage to bring them a bit more into balance. This would make driving a skill. Which would be good. I know some folks prefer pure accounting games for their roleplaying experience, but I'm not one of them To prevent griefing, don't have impact damage from mobs, NPCs, players nor player pets. Only static world objects like trees and buildings.




_____________________________________________
darniaqkihoge
Galentech Industries · Darniaq.com
Bounty Hunter to the Stars!
Eclipse


Calculus_Entropy
Fri Feb 13, 2004 8:54 am
#7

Klikniks take myPurple Female Twi'lek buddy off her swoop all the time. While doing the COA3 missions the same group of Kilk's got her going to and coming from the mission.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
AgonThalia
Fri Feb 13, 2004 10:11 am
#8

Another thing that Ive noticed (depite the fact that i tend to get knocked off my bike) is that with the limitations of areatrack...there are times that i just drive around and find creatures as they spawn.

sometimes thats just more effective



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

AgonThalia
Fri Feb 13, 2004 10:32 pm
#9

ah....good point baneshee...good point indeed..thanks for bringing that up mate



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

BaneShee
Sat Feb 14, 2004 1:42 am
#10


I will concede that although its never happened to me, I suppose its possible that you can be caught off guard will your on a bike.Now don't get me wrong, I love my swoop, its great fun to take off and cruise around a planet but I also feel that the high speed vehicles are seriously encroaching on a rangers area of influence. Tracking is only one of several ranger skills that these vehicles have made less useful.Lets talk aboutconcealment, who needs concealment when very little if anything can touch you? How about scout xp now is ridiculously easy to getbecause of speeders,I mean you can get half our tree ina day or two just by driving around, these things are seriously cheapening our profession not to mention undervaluing the time a commitment it used to take to get to master. My proposal will address this issue as well because if the targets are invisible to you because your traveling so fast then you don't get scout xp for them.
BaneShee
Sat Feb 14, 2004 1:58 am
#11

Another thing that Ive noticed (depite the fact that i tend to get knocked off my bike) is that with the limitations of areatrack...


Agon,

I think I understand what you mean by limitations and the first inclination is to just increase the range of tracking from 500m to 1000m meters. I may be wrong but in terms of game mechanics this may be easier said than done. I may be wrong but that 500m number appears to be some kind spawn limit or wall within the spawning system and if you increase that number then the devsmay have to add more hardware to handle tracking all the additional spawns. I'm all for increasing the limit if the devs are willing to do thatand while I think that may help the situation its still going to be a problem.
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