Ranger Archive

Thread: What is so good about Ranger?

TemplarOnion
Thu Oct 06, 2005 3:54 am
#1

I've noticed more and more people are putting Ranger into their template, from BH to FS grinders, what are the major advantages of this? I'm just finishing off the inv grind for MBH to have MBH/MRifle/CM4xxx, I hear Ranger is a good alternative for CM, but why? I'm 4/6 way through FS quests, but lacking majorly on the XP needed.


Please throw any advice my way...



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Corbantis - TLord Guild on Dantooine
-onion e-templar - Master Jedi Pilot
Drysky - Shipwright and Merchant

Vendor for Loot and Drop Off - Just outside Theed on Naboo: -3915 3515




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YT-2000
Thu Oct 06, 2005 4:16 am
#2

The devs have announced a revamp for the profession so it's going to be the FOTM for a while as people try out the changes.



Hebi Aepam
Retired Hunter - Creature Expert
Once a Ranger, always a Ranger
AgonThalia
Thu Oct 06, 2005 5:17 am
#3

Currently,

there is not a huge advantage to having ranger to complement any combat skills, but as more information about the revamp is being released, more people are going to add ranger to their skill sets.

see the sticky above to read more about what's been released about the ranger revamp.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

CorethLandwalker
Thu Oct 06, 2005 5:56 am
#4

I understand that the FS grinders are doing it to unlock jedi faster; since the combat xp conversion got hammered to a 30:1 conversion, they see scout xp as a very fast means to get to their goals (the fact that it only goes to Heightened Senses doesn't often seem to cross their minds).

I'll take some responsibility on Corbantis, though. I've had no less than four members in my guild tell me that they're working on ranger, in part due to my influence. Of course, there may be FS reasons behind it too, or they're just trying to hit the old ego.

Not sure why folks would think it a good alternative for CM unless FS xp is involved; unless the BH's want the tracking skill-it'll give distance and direction of cloaked jedi, although it doesn't give any special ability to uncloak them. From a template perspective, I can't see where they'd view Ranger as better than CM.

/shrug

Once the revamp hits (always assuming that all goes well), things will be very different....



Coreth Landwalker - Elder Ranger
Ranger once. Ranger forever.

TemplarOnion
Thu Oct 06, 2005 6:08 am
#5

Looked through the FAQ, looks like Ranger will be a very interesting profession, I'll probably look into it once the publish goes live, but I've not even gone MBH yet .


I liked the idea behind combining Ranger with Rifleman for example to become a great sniper, if Ican get Jedi unlocked quickly then perhaps it'll be good for my alt?



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Corbantis - TLord Guild on Dantooine
-onion e-templar - Master Jedi Pilot
Drysky - Shipwright and Merchant

Vendor for Loot and Drop Off - Just outside Theed on Naboo: -3915 3515




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JBMat
Thu Oct 06, 2005 6:55 am
#6

Playing devil's advocate -


The only good thing about Ranger is the amount of credits you can make now in a short period. A Master Ranger in a grind group can amass millions, yes millions, of units of hide/bone/meat in no time. Selling that for 1 cpu ensures a happy Ranger. Current bids on generic 200 all stats hide on my server are upwards of 3cpu.


The bad parts - The traps don't work for squat. The only special skill that works is /areatrack and that is borked up. No specials. I think that about covers it.


The worst parts - After the revamp - Master Scout will be the monkey maker. rangers will be glorified thieves, altho their traps (IF they work) will help BHs take down marks easily. Wow, they can find cloaked people... that's a large help (sarcasm off).


My alt is going MScout. Add in a master combat profession or two and I will be a lean mean harvesting machine with room for medic to heal myself.


JB


btw, no Ranger left, pistols go next, then BH, then Scout.


Rolfie
Thu Oct 06, 2005 9:40 am
#7

On the plus side if you want to become just another glow stick weilder. Ranger will let you turn in your 1.2 million scout XP at a 8:1 rate. After the revamp hits I expect to see that possibly changed.


If you want to be a meat and hidegatherer after the revamp follow JBs advice pick up master scout and and enough combat skills to to hit CL80, enhancing your meat and hidecollecting ability.


Although I still think just getting a harvestor droid will be more than enough to out harvest a master scout if the new mod only hits 100 and they do not inherit the Ranger enhanced group harvesting mods.







Rolfie Master Ranger, Bantha Poo FTW

98zulu
Thu Oct 06, 2005 1:50 pm
#8


I've just ground out my alt character to Master Smuggler / Ranger 4/4/4/x. I'll pick up Master Ranger after the revamp. I'm anxiously awaiting the revamp for both classes simply because I think they would really compliment each other. Crafting Armorsmith made me realize that crafting professions aren't my thing. I think with the upcoming Smug missions and the Ranger revamp will help do a few things for my template.


First, it will extend my range past 32m (Yeah) with the addition of carbines. The concealment will help against BH's when Smugs start going on terms as well. The traps are suppose to be used on NPC's and Players, but we'll see. Static traps are good only if they stumble across them AND don't see you setting them up. Being able to camoflauge other players is cool, but they can lay down sit kneel or stand, so I see this as of limited use except inprepping for an assault on your bases.


I never ground Ranger pre-Cu because I hear the "tent-sitter " grind was as unbearable as crafting. If I had only known how much you could harvest with it, I would've definately gotten it sooner. After reading the boards, I'm sorry to hear the long time hardcore Rangers aren't happy with the changes. Let's hope after the revamp it will have enough redeeming qualities to hold your interests.

GothKasbun
Thu Oct 06, 2005 3:54 pm
#9

The hat




-Goth Kas'bun-
<Elder Ranger*Elder Rifleman>
Antarian Ranger until the END!

AgonThalia
Thu Oct 06, 2005 4:04 pm
#10


GothKasbun wrote:
The hat



QFE



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Almagill
Thu Oct 06, 2005 4:59 pm
#11



AgonThalia wrote:

GothKasbun wrote:
The hat



QFE





/raise



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Deadtech
Thu Oct 06, 2005 5:48 pm
#12

I'm what's so good about Ranger



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AgonThalia
Fri Oct 07, 2005 5:25 am
#13



Deadtech wrote:
I'm what's so good about Ranger




hehe... true, but i wanted to keep that under the ranger hat as our secret weapon against the ****pant making/ wearin' tailors



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

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