Ranger Archive

Thread: Hunting the big creatures, lvl 30+ and Ranger mods

GrafBenDa
Sun Aug 24, 2003 9:25 am
#1

I would like to see some big game creature mods for hunting creatures above level 30


Specifically some Ranger mods that we get at the third tier of our class and more in some of the tier 4 part and capping off with Master Ranger. I want some traps designed to slow movement speed, slow attack speed and confuse the big game out there and perhaps a special Ranger gun that can only be used on these big creatures, something like an elephant gun.


What do you guys think?



Anything to add?

JustinSane007
Sun Aug 24, 2003 9:40 am
#2

A special ranger gun would rule, but where would it fit into the trees? That's right, no where!




JustinSane - Master Carbineer/Musician - Chilastra
Ororji - Master Musician/Teras Kasi - Kettemoor

CH, Marksman, Scout, Carbineer, Bio Engineer, Medic, Combat Medic, Merchant, Artisan, Dancer, Image Designer, Entertainer, Musician....all to get to Jedi.
GrafBenDa
Sun Aug 24, 2003 9:55 am
#3

If the gun is used for Hunting, it could be used in the same tree that creature knowledge and harvesting is in. Makes sense to me
SolrFlare
Sun Aug 24, 2003 10:42 am
#4

A unique gun would be interesting, and I'm sure even the Brawler class Rangers wouldn't mind picking up a cert to a weapon they can use to get in a quick shot or two before the creature closes on them.


Something like a SWG equivilant of and Elephant gun would be nice. Give it an incredibly long delay time(I mean really long) and average amount stat cost, effectiveness only against PvE(this will help prevent any PvP related use/nerfing), and a nice big damage number. The result, a Master Ranger can get about one, maybe 2 blasts with this gun to soften up some critters before having to switch to their primary form of attack.


The concept does sound nice, and it would allow for some rangers who don't want to go a combat route to have some extra defense.




------------
Solr_Flare

Server: Chilastra
Character: Solarius Kerash
Profession: Master Ranger/Pistoleer
Tal-N
Sun Aug 24, 2003 11:05 am
#5

I was thining more of a tranquilizer dart gun, something that doesn't kill but has the ability to put a target to sleep for a short duration. NPC or human just so that you can sneak past or passively save someone from a distance.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

L8niteowl
Sun Aug 24, 2003 11:30 am
#6

Sorry, it's bad enough creature to hit only gives ranged bonus now you want to add a uber ranged weapon? I don't that's that's reasonable for those that have chosen a path of Melee or specifically unarmed. Weapon certs belong in the weapon tree not ranger. Now if you wanna get more creative with traps, that would be even for ALL rangers regardless of choice of fighting style.



Gaurod Eho - Master TKA, Master Ranger
RenoRaveDJ
Sun Aug 24, 2003 11:34 am
#7

I was hoping for a trap-style-weapon myself. Tranquilizer would be great. Maybe different darts we can make as we move up the tree for different animals. Some only affect low level critters, some only flying critters, some only insects, etc... make MANY kinds... none of which affect people.



Allow us to tranquilize the animals so we can pass, or even destroy a lair without a huge battle. Seems like it would make us much more viable...

LastEE
Sun Aug 24, 2003 1:01 pm
#8

RenoRaveDJ wrote: "I was hoping for a trap-style-weapon myself. Tranquilizer would be great. Maybe different darts we can make as we move up the tree for different animals. Some only affect low level critters, some only flying critters, some only insects, etc... make MANY kinds... none of which affect people.

Allow us to tranquilize the animals so we can pass, or even destroy a lair without a huge battle. Seems like it would make us much more viable..."

**************************

I think this was sort-of the original idea behind the p-dart trap and some others, it's just that "trap" shouldn't be in the name and the fact that the line is called "trapping" that it's in might better be called something else, but not sure what.

Just make it work better for us or give us a different version that lasts longer or that we can spam at a large critter to keep it down while it bleeds to death (say it lasts 10 seconds but I can throw (shoot in this case, it is called a "dart") one every 4 seconds and interweave with my rifle/pistol/carbine/unarmed lunge, whatever. If I hit the critter with 20 darts that should last 10 seconds each, it should last a total of 200 seconds period. This would be cumulative with the bear-trap that we had to place pre-combat and keep them from getting out of the trap till the dart wears off, and these "traps" should slow or stop the countdown timer on stun and blind states as well.



Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
Taltosss
Mon Aug 25, 2003 12:55 am
#9

I like the mod idea; however, I disagree with a unique gun. You see I am not the only TKA/Ranger comob player. I would like all the mods to apply to both Armed and Unarmed combat. Unique Traps causing damage would be a nice compromise. They would be included in the Traps tree. Or just develop a special to-hit bonus which applies to 30+ lvl critters and be sure to make it applicable to both Armed and Unarmed combat, unlike the current Armed only mod we have now.



Hunt well

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