Ranger Archive
Thread: Master Ranger: 50%+ failure on traps
as a wookie master ranger, was wondering why more than half of my traps are failing, i use random miedium grade orgs, and it has been this way for the last couple of weeks.
since my trapping skill is +110, and i'm a m. ranger, one would think that 99% of my traps should hit.
bah.
Guys,
What traps are you using?
The standard Ranger traps have been bugged for a long time now - they rarely, if ever, grant XP or work.
B
i have also been getting no message on some trap attempts (failures either way).
and as far as which traps, everyone i've tried. recently all but wire mesh and glow. use 1 glow-wire instead of the two seperate.
from bone spur to adhesive mesh. all the same.
All of my scout traps work all the time and rarely is there a time when a message fails to appear about status and XP gained. My ranger traps are bugged, never hit and never give me XP. I doubt that the ranger traps will be debugged until the next big patch when we get all new toys.
Zeke,
I'm not sure what totell you. If its not the traps, and its not your tactics, I would suggest /bug ing it and letting the Devs know theres a problem.
It could be just you - weirder things have happened. ![]()
B
Yes! I hate the warp while prone bug. You can stop it in the meantime. When you stop and just before you go prone, quickly walk in a different direction. That resets your last save point and you shouldn't warp at all. In the heat of the moment, though, when you trap an oncoming critter and move to weapon range and then warp back to the critter! It drives me nuts! But, I have bugged this a couple times and they are working on it.
"This only happens if the target has not started battle. If you are a range combatant, then it is likely that you have engaged the target as soon as you throw a trap because your range attack will activate"
I'm a melee pikeman, that's probably it, we get the short end of everything it seems...
I use Phecnacine and Glowire. Sometimes Adhesive. Adhesive mesh gives no message about 1 in 8. Melee and Glowire one in about 15. Traps fail about 10% of time on Snorbals, lower on easier animals.
--- YP
I use two scout traps. Snare and the melee + Ranger defence debuff and I get the "no message bug" about 1 in 10 throws...maybe a little less...It's annoying as hell to say the least. I've bugged it twice.
And while we are onit....the warp while prone bug is KILLING me...sigh. It jumped me out of range for my traps a dozen times last night and twice jumped me right on top of the mob. I attack from a prone position so this is a problem for me.
I have a preaty decent sucess rate with my scout traps, i've never really tried the ranger ones, since they are obviously buged.
Mabe im supersticious, or something, but when i make my traps i go for a premium decay rate. I dont know if it effects the outcome of a thrown trap, but I figure since it is the only experimental factor in the trap I try and max it out hoping it helps it landing.
The best way i've found to make traps, is Manufacturing them in a general item manufactoring factory. I experiment a couple schematics till i get a "great sucsess" Ranger experimentation sucks, so i usualy take the best out of 10-15 tries. This has been giving me traps in the 30-40% range. Also it packs them 25 to a crate, so a couple invintory slots and you have oodles of traps just a click away.