Ranger Archive
Thread: Some initial Wilderness Survival XP Numbers from crafting
I crafted every single scout camp and trap and it seems the formula is 2 Wilderness Survival XP per unit used in crafting the item. I also noted that Decay Resistance is no loger taken into account when crafting scout and ranger items.
Small Camp - 30
MultiPerson Camp - 56
Improved Camp - 84
High Quality Camp - 100
-ILOG [trying to find a ranger to teach him Wilderness 2 in Anchorhead] ![]()
You also get frontiering [wilderness] survival for making traps as well:
wire mesh trap: 12
stinkbomb: 30
sonic pulse: 90
sharp bone spur: 16
phecnacine dart: 40
noise maker: 30
lecepanine dart: 12
glow wire trap: 40
flash bomb: 70
glow juicetrap: 16
adhesive mesh: 70
-ILOG
Again all i ask here as it is probably more appropriate.
If i make items in a factory will is still get the survival xp for it?
Im about to make a heap of stuff in a factory, or attempt to anyways and was jsut wondering if we still get the xp for making it in a factory as we would by hand.
Dont know if this has been considered or not, maybe if it is made in a factory we get half the survival xp or something, but i do think we should still get it.
dashida wrote:
wow! if you had enough resources, you could grind wilderness I-IV in a day just by crafting.
That'd be about a 5 hour grind. Not too bad. Better than the 200 hours of cheesy afk macro camping that I did for 2 weeks. Oh the horror...
Only have two items so far but:
Conceal Kit(Tatooine): 170 wilderness survival per unit crafted
Field Base: 160 wilderness survival per unit crafted
Anyone else have some hard numbers on the other items?