Ranger Archive
Thread: Help wanted ... solo hunting
you know...I am sick of all of the nerf talk because of "dabblers". This game was advertised as being able to "dabble". I have CH skills, BH skills, Ranger skills. Now with the new CH nerf coming you are forced to go further up the CH chain to get a good tanking pet...however no changes the other way...the MCH is free to dable away. pfft..
/offsoapbox
BanShee, Seek spoke (that sounds funny) of a very good method. I will admit I recently got a non CH pet, but still usually only use in groups. I have soloed many many many creatures of all types since scout. I like to think I have my technique down. I was soloing Bantha as master scout, I have soloed Bull Ronto's and Mountain Squills asa ranger.
Now mind you I was only taking them one on one. But the key is definately traps. My main stay is the Ph. Dart and the glow wire. Here is my standard attack. Also Im a pistoleer, and I start this at about 30m. /rollshot to go prone, /suppresion fire to make them stay put for a few seconds, then throw my two traps, dart first incase it runs. Most creatues will be slowed enough by the dart to not out run you. Now I use my specials, like blead and body shot. As Seek said, I don't usually stack more then 2 or three of them, so if need be I can hit myself with a stim B. I only have novice medic, just enough to use Stim Bs which is all I need for combat. The key is keeping the creature around 20-30m away. If it starts to walk towards you, be sure to keep backing up and moving. That will give you enough time to toss another Ph. dart when it wears off. If you keep an eye on the top of the creature and you see the -snare- you need to throw another Ph dart now. If they manage to get up on you, a KD attack works well, or an adhesive mesh to get you the saftey space again. These battles can take a lont time, like around 2minutes, and you can go through a lot of traps. But this is why I mastered trapping first in both scout and ranger. It's very rewarding to take out a creature that cons yellow to you, solo with no pets. Another thing is, if you are fighting creatures with those annoying spitting ranged attacks, use a sharp bone spur or flash bomb trap. The blindness makes them miss you a lot more.
Hope that helps.
"I am sick of all of the nerf talk because of "dabblers"."
Well the upside to dabbling is that a player can get a wide variety of skills from various professions.
- The downside is that they should not be able to excel in all those skills.
With CH, a player could effectively control the maximum CL creature with only half the CH Profession.
- The developers are trying to make it so that players who want the full power of CH need to spend the full number of skill points.

This is what I do when trying to solo something big (like a Mountain Squill).
/aim; /mindshot2; /mindshot1
Throw an Adhesive Mesh trap.
Backup and throw another if the first didn't work.
/headshot3; /headshot3; /headshot3... until it dies.
Since you are using pistol you would substitute the /mindshots with whatever the pistol bleeding manuever is.
Not Applicable
mcglonec wrote:
I hate to say it, but get a pet. With one, you can take on far tougher creatures than you can without one and you can use them to help with "crowd control."
I really hate to resort to pets, but that's what the game dictates.
I disagree. The game may be slanted so that the easiest way is to get a pet but it by no means dictates it. I don't use a pet, never have, never will. And I solo just fine. As was said above, it depends on your skill set, and in my opinion, the creative thinking of the player.
Sorry, didn't mean to hijack...I was finally happy with my character setup and now I have to re-think skills...again...back to your question...try getting a non-CH pet...or as a previous poster suggested use adhesive mesh traps...I use the pet for initial attacks in order for it toget all of the agro...you can use a droid as well but they dont last very long...Once your pet or droid is engaged follow up with your bleed shots as the other poster suggested. I use a scatter pistol so my bleed macro is: /healshot1;/healthshot2;/bleedshot. BTW...the bleed stacking is very effective...This makes the creature bleed alot...if my pet attack pulls a mob then I switch targets and make sure all of them are bleeding...I then re-target the first animal and fire away with my finishing off weapon...laser rifle, laser carbine, or LLC for me depending upon my mood and what XP points I want. Then re-target as you finish off each creature...I then heal my pet...tap the lair...wait a few for the spawns...start again...A big tip if you want to stick with soloing is to have a doctor buff you up...lasts 2-3 hours sometimes...that way you wont be killing yourself with special shots only to have the animal hit you once to finish you off.
Cant wait for combat droids.
Tsion wrote:
I disagree.
I knew someone would, eventually. ![]()
Just because you don't like pets doesn't mean it's not the one of the best ways to "solo." I don't like them, either, but, the truth of the matter is that you can easily kill much larger monsters with a pet than without. Creative tactics are all well and grand, but add a pet to the equation, and those tactics will take you even further.
And never underestimate the power of a buff. ![]()
I'm I the only one getting my arse handed to me when I'm hit by 3-4yellow cons at the same time
No, probably not. And that's how it should be. If white con is supposed to be equal, taking just one yellow should be difficult and only possible if using all your skills and abilities. Any single character should not be able to take down 3 or more yellow cons at the same time. I know that some of the master BH or commandos can, but IMO they should not be able to on such a regular basis. It should "oh man I got smacked on by 3 *creatures* at once. I thought I was done for, but I did *insert list of things here* and I actually servived it, barely."
Should you get attacked by one or two more creatures while fighting one. That threaten shot actually works most of the time. The trick is to target the extra creature, hit /threatenshot once or twice at it, then target the original again. You have to be sure and shoot a special at the original. Otherwise you end up shooting at the second creature that you made run away, which makes it run back at you.
This next trick really only works for non agressive creatures, that are assistive and you want to pull just one. Turn off mask scent or /conceal. Run around in the pack so they get the ! and | over their heads. Circle one a few times, lead him out away from the pack. I know it sounds silly, but if you think about it, it makes sence, and it works 7 out of 10 times. Basically get them excited you are there and freaked out so they are walking around. Keep an eye on them, radar helps, and usually one will find himself out away from the pack. Then you circle around, shoot at it, from afar, let it run away from the pack some more. Then hit it with Adhesive mesh or /supressionfire or /stoppingshot and do the Ph. dart trap thing as I stated in my firs post. I have taken small hunting groups out and did this, to surprise them that I was pulling out single sometimes double creatures from assistive packs. At which point we dispatched them promptly.
As far as aggressive creature that are assistive, you, and the rest of us, are pretty SOL. But thats the point, they are the big challenge.
Squidwalker wrote:
I'm I the only one getting my arse handed to me when I'm hit by 3-4yellow cons at the same time
No, probably not. And that's how it should be. If white con is supposed to be equal, taking just one yellow should be difficult and only possible if using all your skills and abilities. Any single character should not be able to take down 3 or more yellow cons at the same time. I know that some of the master BH or commandos can, but IMO they should not be able to on such a regular basis. It should "oh man I got smacked on by 3 *creatures* at once. I thought I was done for, but I did *insert list of things here* and I actually servived it, barely."
Should you get attacked by one or two more creatures while fighting one. That threaten shot actually works most of the time. The trick is to target the extra creature, hit /threatenshot once or twice at it, then target the original again. You have to be sure and shoot a special at the original. Otherwise you end up shooting at the second creature that you made run away, which makes it run back at you.
This next trick really only works for non agressive creatures, that are assistive and you want to pull just one. Turn off mask scent or /conceal. Run around in the pack so they get the ! and | over their heads. Circle one a few times, lead him out away from the pack. I know it sounds silly, but if you think about it, it makes sence, and it works 7 out of 10 times. Basically get them excited you are there and freaked out so they are walking around. Keep an eye on them, radar helps, and usually one will find himself out away from the pack. Then you circle around, shoot at it, from afar, let it run away from the pack some more. Then hit it with Adhesive mesh or /supressionfire or /stoppingshot and do the Ph. dart trap thing as I stated in my firs post. I have taken small hunting groups out and did this, to surprise them that I was pulling out single sometimes double creatures from assistive packs. At which point we dispatched them promptly.
As far as aggressive creature that are assistive, you, and the rest of us, are pretty SOL. But thats the point, they are the big challenge.
As to the 3 yellows, even us melee types who are made to take a beating can't take that for long. I can take 2 or 3 whites because I have pretty effective AoE attack types but the best I can do on a yellow is a single and even then I lose a lot.
For those aggressive creatures (red) that are assistive, the trick is to take /conceal or /maskscent off and /peace yourself. then skirt the area of the red herd until one or more of the creatures starts to stalk you. Lead it or them away from the pack about 50'm or more. They will follow you because they are stalking you. Once they are thinned out, i.e. too far apart from each other to aid each other, toss a trap at one or shoot one if you play with a raygun. There, you have a single opponent to fight while the rest are out of harms way. ![]()