Ranger Archive
Thread: ranger+
what good combat clss would be good with this
lets face it,melle isnt that great ![]()
i think rifleman is more like what a ranger would carry
carbine intrests me alot but.......its very bugged and i dont like the ratio of powerto HAM cost's
and pistoleer just doesnt seem right with a ranger and with the whole nerf thing going with them im not dure
what do you guys think?
gosh,right after i post i look down and find one about what i asked for
sorry guys,still trying to get used to forums![]()
hey there fellow ranger, theres a big thread on ranger combos on the first or second page. alot of good ideas there ![]()
Good hunting
here you go, right here
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=22505
i tried riflemanlast nightand i loved it so i think i will go mst rifleman+mstrange with some ch(so i dont get beaten to death) you guys think that good
oh, thanx
Randak2004 wrote:
lets face it,melle isnt that great
what do you guys think?
hehe, oh ye of little faith. Melee rocks but you have to be able to use tactics that are more advanced than just shoot and run from it.
I love being a rifleman and a ranger.
What was nice about advancing through these professions together is that I hit Master in both at almost the same time. It was almost as if they were meant to be advanced together ![]()
Someone must've put a lot of thought (or luck) into determining the scouting xps required for advancement. I mostly solo'd my way to master and seeing them advance at an equal pace was really nice.
The top of the Conceal tree in Rifle is called Hunter which also fits well with Rangers.
Anyways, have fun with whichever skills you choose!
Eldur Longbow
Master Ranger / Master Sharpshooter of Flurry
Yah, definitely don't discount melee. I'm master ranger and 1/2 way up the TKA tree, and I can stand toe-to-toe against nearly anything, without fear of the 1 hitter quitter (cept for Krayts and the like). Lots of other benefits, but the melee defense is KEY! Melee will be getting better too...the devs realized that the reason there were so many CHs is that the player melee classes were so bad, so there were no player tanks in the game (with the exception of melee masters, which are till fairly hard to find)...so we're getting new skills and abilities. I highly recommend trying it...the early grind is rough, but once you hit your elite class, it is AWESOME. I know a bunch of ranged rangers who are switching to melee.
Also, as a TKA I can meditate away bleeds, poisons, and disease, and will soon be able to cure my own wounds...great stuff when you are 10K away from the nearest outpost. Also, with powerboost, I can buff myself for 10 minutes, all stats...which helps me take tougher creatures on advanced planets when solo.
With the changes on TC right now TKM>>>ALL......Figures im aSwordsmen
After Center of Being goes live the only Drawback to melee will Be PvP (kiting marksmen)....Untill that gets adressed. TKA is probably gonna be the new PvE Favorite after the next publish Considering The Damage they do, Meditation line, Variety of Strong specials, and Huge Bonusses.