Ranger Archive

Thread: Idea For a Change to Ranger Terrain Negotiation

JediQuic
Thu Nov 06, 2003 9:54 am
#1

Ok Plain and Simple...


Change The Terrain Negotiation Mods in the Ranger tree to "Advanced Terrain Negotiation". Simply put, The TN mods in the ranger tree NEED to be better then what every scout(or CM) has these days. The only Benifit for having the Reduntantly high amounts of TN is an increased Crawl speed, So I suggest we Get the Mod Changed to something more Worthwhile.


My Ideas for the Mod:



  • An IncreasedBASE run Speed - Nothing Huge, Just a little edge. Perhaps a total of 130% (30% faster thenNon Rangers)at master level.

  • Movement While in Kneeling position.

  • Increased Swim SpeedAnd able to Burst Run in / into water.

  • More Often Burst Run.

You all Get the Idea...What does EveryoneThink?

Calib
Thu Nov 06, 2003 9:58 am
#2

Sounds good. I'm upset that our Burst Run effiency (sp) doesn't let us recover quickier as is.
AgonThalia
Thu Nov 06, 2003 10:44 am
#3

Walking while kneeling?

As a former military guy...is that similar to a range walk or a crouching walk? And how would that benefit us...We would still be moving, so it would affect accuracy.

Note, I am all for boosting TN for Rangers, and the kneeling movement is the only issue i see with your post



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Dimicron
Thu Nov 06, 2003 10:49 am
#4

I agree. With as high of a burst run efficiency as I get (and even more so in a group with Squad Leader Mobility 2 + Ranger Wayfaring 2) I should be able to either burstrun longer or not be tired as long as someone with only Scout Explorer 4. Crawling at full speed is funny for a few seconds, unless you're a rifleman and need the prone accuracy bonus.
JediQuic
Thu Nov 06, 2003 12:58 pm
#5

Yeah, i Was thinking Along the lines of a "crouching walk" or Knelt Position in the game. The way i imagin it, this Gives us an increased range Deffense and Accuracy over standing.



Personaly i'm a Melee Ranger so i would probably only use it in rare occasions. The point of my post was to Look for and Suggest ideas that would distinguish Ranger TN from Everyone else, and To get some Discussion going that may Prompt a Suggestionfrom our correspondant and then Gain some Dev' Attention


Heh

JBMat
Thu Nov 06, 2003 5:02 pm
#6

Agree, but rethink the kneeling movement stuff. The graphic alone would be embarrassing as hell.


JB


And would the Airborne Ranger need a parachute, or would his big azz bird land for him?? All the way and then some...

AgonThalia
Thu Nov 06, 2003 5:30 pm
#7

Why JBMat...
I would perform a perfect PLF...with all 5 points of contact landing in order.

But, all things being equal, with all the stuff I carry, maybe a parachute would be a good idea



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Wraith_nine
Fri Nov 07, 2003 5:58 am
#8

I like the ideas, but a crouching walk, in reality, would hurt aim worse than running, the movement involved is way too animated. I do like the idea of a fix for Burst Run so we can use it more often, but not sure why we would need anymore TN than we have. As far as CM's go, I think I like the idea of a healer that can keep up with me. lol One thing I do think we should be able to do, even if it's a Master skill is experiment on traps. Not so much to hit larger creatures, but to have the effects be more potent and last longer.



~ Callos Trakal ~ Zabrak ~

~ Colonel ~ Rebel Alliance ~

~ Ranger ~

~ Pikeman ~
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