Ranger Archive

Thread: Ranger + Fencer?

TheDarkTrumpet
Sat Jul 17, 2004 2:19 pm
#1

Anyone try ranger and fencer as a possible combination? If so, how strong is that combination in PvE?



Darkfas - Kauri Server - 0/4/4/0 Ranger, 3/0/2/4 BH, 0/4/0/0 CH
TDT - Kauri Server - Master Armorsmith, Master Doc
Fesrir Lightstar - Pikeman / Smuggler
Fodder650
Sat Jul 17, 2004 3:43 pm
#2

My first combo was Ranger+Fencer. And its nice to have the dodge and all the defenses from Fencer. I dropped it because as a CH I was leaving my pets as a tank. Good thing about brawler/rangers is that they can harvest instantly as they kill.





Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
SaseO
Sat Jul 17, 2004 8:47 pm
#3

im a fencer ranger and it works well but i am going to change torifles soon only because being a melle ranger its too east for critters to get out of the way when they are almost dead and you gotta run them down wich can be a real pain but as far as taking critters on you ca do almost anything



Saderonith Master Rifleman Master Ranger
One true Talusian Wookie
Awon
Sat Jul 17, 2004 10:42 pm
#4

To tell you the truth fencer isnt the best skills for pve. It would be better to be a swordsman they do massive amounts of damage in pve and can kill anything.
TheDarkTrumpet
Sat Jul 17, 2004 11:47 pm
#5

I mastered TKA, and Swordsman already. I'll be honest, I did like swordsman, quite a bit infact. There was a lot of good moves, and taking out everything was nice. As far as armor management...though, swordsman wasn't too good. With wookie armor, it tears up quite quickly. That, was my main reason for picking fencer in the first place. I wanted a profession that could have quite a bit of dodge, and maybe would help me out some in battle

Maybe I could template stack, maybe like master tka, 0/4/3/0 fencer, then 0/4/4/0 ranger. Fencer, so far, seems nice...but when I get hit, it hurts like heck. The quenkers I fight miss quite often, but when they hit, my HAM takes a nose dive of about 1/8th my health. It's pretty insane.

I'm only a 0/1/0/2 fencer now, soon to be 0/2/0/2, but who knows...maybe it'll get easier in the future



Darkfas - Kauri Server - 0/4/4/0 Ranger, 3/0/2/4 BH, 0/4/0/0 CH
TDT - Kauri Server - Master Armorsmith, Master Doc
Fesrir Lightstar - Pikeman / Smuggler
Kyodor
Sun Jul 18, 2004 12:54 pm
#6


Try this:

- TKM (Unarmed Tougness realy helps)
- Fencer 0/0/4/0 (Dodge Tree) Only pick up 0/4/4/0 for PvP
- Ranger 4/4/0/3

You get:

Burst Run Efficiency+50
Camouflage+40Camping+95
Combat Equilibrium+55Creature Harvesting+60
Creature Knowledge+55Creature To-Hit Bonus+10
Defense Acuity+81Defense vs Blind+50
Defense vs Dizzy+45Defense vs Intimidate+20
Defense vs Knockdown+20Defense vs Posture Change+30
Defense vs Stun+15Dodge+75
Foraging+95Mask Scent+100
Meditate+100Melee Defense+72
One-handed Melee Toughness+24One-handed Weapon Accuracy+70
One-handed Weapon Center of being duration+18One-handed weapon Center of being efficacy+65
One-handed Weapon Speed+35Polearm Accuracy+10
Polearm Center of being duration+5Polearm Center of being efficacy+10
Polearm Speed+5Ranged Defense+60
Rescue+30Taunt+10
Terrain Negotiation+95Trapping+80
Two-handed Melee Accuracy+10Two-handed Melee Center of being+5
Two-handed melee Center of being efficacy+10Two-handed Melee Speed+5
Unarmed Accuracy+205Unarmed Center of being duration+30
Unarmed Center of being efficacy+90Unarmed Damage+245
Unarmed Speed+115Unarmed Toughness+57

Certification Summary:

Curved SwordDaggerGaderiffi BatonRantok SwordRyyk BladeStun BatonSwordVibrobladeVibroknuckler
Ability Summary:

Area TrackArea Track: AnimalsBerserk 1Center of beingConcealForageForce of WillHarvest CorpseIntimidate 1Mask ScentMeditateMelee Mitigation 1Melee Mitigation 1Melee Mitigation 2Melee Mitigation 2Melee Mitigation 3One-Hand Body Hit 1One-Hand Body Hit 2One-Hand Body Hit 3One-Hand Dizzy 1One-Hand Hit 1One-Hand Hit 2One-Hand Lunge 1One-Hand Spin Attack 1Polearm Lunge 1Power BoostRescueTauntTwo-Hand Lunge 1Unarmed Blind 1Unarmed Body Hit 1Unarmed Combo 1Unarmed Combo 2Unarmed Dizzy 1Unarmed Head Hit 1Unarmed Hit 1Unarmed Hit 2Unarmed Hit 3Unarmed Knockdown 1Unarmed Knockdown 2Unarmed Leg Hit 1Unarmed Lunge 1Unarmed Spin Attack 1Unarmed Spin Attack 2Unarmed Stun 1Warcry 1
Schematics Summary:

Adhesive MeshBasic Camp KitCorellia Camo KitDantoonie Camo KitEndor Camo KitField Base KitFlash BombGlow-Juice TrapGlow-Wire TrapHigh Quality Camp KitHigh Tech Field Base KitImproved Camp KitLecepanine DartLok Camo KitMultiperson Camp KitNaboo Camo KitNoise MakerPhecnacine DartRori Camo KitSharp Bone SpurSonic PulseStink BombTalus Camo KitTatoonie Camo KitWire Mesh TrapYavin IV Camo Kit

(http://www.dotbands.com/Jedi/index.php?da=1)



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