Ranger Archive
Thread: 1 Shot Kills
What creatures are vulnerable to Kinetic??
Remember, not all Rangers have ranged weapons. Any combat related skills/bonus we get should allow for all combat professions.
Kharr Khomak
Master Ranger - since Dec 14, 2003
Teras Kasi Master - since Mar 28, 2004
Medic 0-1-0-0
Member of the Antarian Rangers
Ex-Master Creature Handler - Dec 16, 2003 to Mar 9, 2004
Playing since Sept 7, 2003
there are some mynocks on lok and mereks on endor that are vuln to kinetic.
beyond that i dunno
Maybe a 1 hit kill to a Krayt is a bit extreme, I could see power gamers abusing this majorly. But having a certain percentage chance (10-20%?) to do a large amount of damage might be more fair.. like maybe 4-5x normal damage... just because we should know animal physiology better and can pick out weak spots. It should give us something special, but not overpower us so we become part of the next "uber template" of the month
(it reminds me of the old D&D rule we used to do where rolling a 20 means decapitation, and instant death to your opponent.. did we just make that up? heheh)
Give him a break. What he suggested applies to any combat profession. He did not make creatures resistant to kinetic, devs did. And if devs did that, they either miscalculated and it should be corrected (independent of this new idea), or it was intended and melee is not the best combo for Ranger (less likely).
I say it's a good idea. "Critical hit" is a good term equally applicable to ranged and melee.
And kinetic resists for creatures should be reviewed too.
Un4tun8 wrote:
Give him a break. What he suggested applies to any combat profession. He did not make creatures resistant to kinetic, devs did. And if devs did that, they either miscalculated and it should be corrected (independent of this new idea), or it was intended and melee is not the best combo for Ranger (less likely).
I say it's a good idea. "Critical hit" is a good term equally applicable to ranged and melee.
And kinetic resists for creatures should be reviewed too.
The formula (gahhhh, more math) should be based on Level of Ranger and Level of chosen combat proficiency, be it melee or ranged.
A master in both would have a slight, I am talking 1% chance at dropping some big creatures with one shot, if and only if (gahhhh, a logic statement, another favorite) the creature had 0% resistance to that particular weapon damage type.
No, you ain't dropping a Rancor with one shot wielding an LLC - seems they are resistant.
Smaller creatures give a better percentage chance, until you get down to the low level, which I can pretty much drop in one shot anyhow.
Kills dabblers abusing the system, but is fair to both melee and ranged. Not my fault a lot of animals are kinetic resistant - but a lot are also heat and blast resistant too.
JB
Keiner wrote:
Well,why not just forget the specific Marksman "Aim" and consider a new ranger specfic command like"Critical target" or something.... that will take whatever weapon he/she is currently using, whether it be pistol, rifle, scythe or fist, and attempt a critical hit .
Bingo, that's what I was getting at....