Ranger Archive
Thread: Ranger terrain negotaion
Yes, maybe not those numbers, but along those lines. Also been suggested - burst swim, longer burst run, faster burst run.
Sigh - I swear the devs think we are all rifleman. I never crawl, I kneel once in a while, but I go on my belly for nothing.
JB
I personally would like:
burst run efficiency: faster recovery (instead of .. less hamcost I think as it is now)
Ranger TN: faster burstrun
darmokVtS wrote:
(Master) Rifleman do this on the things we are supposed to be good at (hunting for ressources) also nearly never.
I personally would like:
burst run efficiency: faster recovery (instead of .. less hamcost I think as it is now)
Ranger TN: faster burstrun
I created some of that food yesterday with a couple of my artisan characters to have a look at what it will do for me and was thinking the same thing.. If I need to burst run, why am I going to go into my inventory and munch on something before trying to run away from the thing that's almost killed me already..
Then I figured why not tag that and burst run into a macro and put the food in one of my toolbar slots, that should work but I haven't tried it yet.. My artisans don't need to run from anything really, except 'Hoz' who lives on Talus.... Rasps....
/shiver
BountyBlunter wrote:
I created some of that food yesterday with a couple of my artisan characters to have a look at what it will do for me and was thinking the same thing.. If I need to burst run, why am I going to go into my inventory and munch on something before trying to run away from the thing that's almost killed me already..
Then I figured why not tag that and burst run into a macro and put the food in one of my toolbar slots, that should work but I haven't tried it yet.. My artisans don't need to run from anything really, except 'Hoz' who lives on Talus.... Rasps....