Ranger Archive

Thread: Ranger terrain negotaion

JBMat
Tue Apr 20, 2004 4:06 am
#1

Yes, maybe not those numbers, but along those lines. Also been suggested - burst swim, longer burst run, faster burst run.


Sigh - I swear the devs think we are all rifleman. I never crawl, I kneel once in a while, but I go on my belly for nothing.


JB


darmokVtS
Tue Apr 20, 2004 9:36 am
#2

(Master) Rifleman do this on the things we are supposed to be good at (hunting for ressources) also nearly never.

I personally would like:

burst run efficiency: faster recovery (instead of .. less hamcost I think as it is now)
Ranger TN: faster burstrun




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Ickpon
Tue Apr 20, 2004 11:50 am
#3

That sounds like a good idea.



The "Ick"....

May the wind always be at your back and your feet be dry!!!
signal1941
Tue Apr 20, 2004 12:02 pm
#4

Has it ever been proposed that instead of an increased crawl speed with the +45 terain negotiation a Ranger gets, they instead get a 20% burstrun regen reduction at Wayfaring 2 and 40% reduction at Wayfaring 4?



Takro Kest
Chalrhynn
Tue Apr 20, 2004 2:39 pm
#5






darmokVtS wrote:
(Master) Rifleman do this on the things we are supposed to be good at (hunting for ressources) also nearly never.

I personally would like:

burst run efficiency: faster recovery (instead of .. less hamcost I think as it is now)
Ranger TN: faster burstrun





definately support a change in burst run efficiency.



Assistant Force Leader Chalrhynn
Reconnaissance Officer
Ranger/Rifleman
Fderrr
Wed Apr 21, 2004 7:46 am
#6

count me in, Faster Burst run reloading (for lack of a better term). The food is pretty much useless because when you need it, you don't have time to take it.
BountyBlunter
Wed Apr 21, 2004 7:53 am
#7

I created some of that food yesterday with a couple of my artisan characters to have a look at what it will do for me and was thinking the same thing.. If I need to burst run, why am I going to go into my inventory and munch on something before trying to run away from the thing that's almost killed me already..


Then I figured why not tag that and burst run into a macro and put the food in one of my toolbar slots, that should work but I haven't tried it yet.. My artisans don't need to run from anything really, except 'Hoz' who lives on Talus.... Rasps....


/shiver





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Hoz Turner ::Radiant:: Mayor of Avalon + Producer of cheap munchies and beverages.

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Kiryoku
Wed Apr 21, 2004 8:31 am
#8




BountyBlunter wrote:

I created some of that food yesterday with a couple of my artisan characters to have a look at what it will do for me and was thinking the same thing.. If I need to burst run, why am I going to go into my inventory and munch on something before trying to run away from the thing that's almost killed me already..


Then I figured why not tag that and burst run into a macro and put the food in one of my toolbar slots, that should work but I haven't tried it yet.. My artisans don't need to run from anything really, except 'Hoz' who lives on Talus.... Rasps....







that food, parwan nutricake?... if it's the chef one, you automatically /burstrun when you eat it... i've noticed it gives a bonus like efficiency, but i haven't noticed if the reduction in recovery time works... i pretty much put it on the toolbar in place of my old /burstrun... really, the only drawback is if i decide to /burstrun one a full stomach - then i'll just have to type it the old way...


oh and yeh... TN needs some work.. i wouldn't mind moving faster on flat ground, since when does "terrain" only refer to inclines?



kago

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